Oath of the Frozen King PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Oath of the Frozen King PDF full book. Access full book title Oath of the Frozen King by Tim Kearney. Download full books in PDF and EPUB format.

Oath of the Frozen King

Oath of the Frozen King PDF Author: Tim Kearney
Publisher:
ISBN: 9781944517137
Category :
Languages : en
Pages :

Book Description
Oath of the Frozen King is the first book in our new Adventure Kit product line. The core concept behind the Adventure Kit is to find an RPG sweet spot somewhere between pre-written adventure modules and your own simple prep notes. We've created a versatile, flexible framework for you to build your own adventures quickly and easily while the kit does all of the heavy lifting. The Oath of the Frozen King Adventure Kit boasts replay value that is virtually unheard of in a roleplaying game product - designed to let Game Masters choose the pieces they like, and fine-tune to their group's playstyle. With limitless possibilities for customization, no two instances of Oath of the Frozen King will be the same.

Oath of the Frozen King

Oath of the Frozen King PDF Author: Tim Kearney
Publisher:
ISBN: 9781944517137
Category :
Languages : en
Pages :

Book Description
Oath of the Frozen King is the first book in our new Adventure Kit product line. The core concept behind the Adventure Kit is to find an RPG sweet spot somewhere between pre-written adventure modules and your own simple prep notes. We've created a versatile, flexible framework for you to build your own adventures quickly and easily while the kit does all of the heavy lifting. The Oath of the Frozen King Adventure Kit boasts replay value that is virtually unheard of in a roleplaying game product - designed to let Game Masters choose the pieces they like, and fine-tune to their group's playstyle. With limitless possibilities for customization, no two instances of Oath of the Frozen King will be the same.

Comprehending Functional Text, Grades 6 - 8

Comprehending Functional Text, Grades 6 - 8 PDF Author: Schyrlet Cameron
Publisher: Mark Twain Media
ISBN: 1622234324
Category : Juvenile Nonfiction
Languages : en
Pages : 67

Book Description
Comprehending Functional Text is designed to help students successfully deal with everyday reading of nonfiction materials. This dynamic book teaches students to understand purpose, gather key ideas, make inference, and evaluate the information they are reading. It is aligned to Common Core State Standards and includes practice activities, learning station ideas, assessment prep, and more!

The Master of Game

The Master of Game PDF Author: Edward (of Norwich)
Publisher:
ISBN:
Category : Hunting
Languages : en
Pages : 388

Book Description


Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices PDF Author: Connolly, Thomas
Publisher: IGI Global
ISBN: 1605663611
Category : Education
Languages : en
Pages : 394

Book Description
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

King's Game

King's Game PDF Author: Hitori Renda
Publisher: Futabasha Publishers LTD.
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 162

Book Description
Nobuaki's classmates receive mysterious text message from ‘The King’. At first it was a simple command, but step by step escalates into extremity. Insubordination link directly to death!! In order to survive, classmates starts hating and killing each other. The story originates from mobile game based box office horror novel. This series has been published in Japan since 2010 which Japanese title name is "Ousama Game"

Clockwork Game Design

Clockwork Game Design PDF Author: Keith Burgun
Publisher: CRC Press
ISBN: 1317630394
Category : Computers
Languages : en
Pages : 147

Book Description
Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Game Time

Game Time PDF Author: Christopher Hanson
Publisher: Indiana University Press
ISBN: 0253032849
Category : Games & Activities
Languages : en
Pages : 273

Book Description
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

The King's Men

The King's Men PDF Author: Nora Sakavic
Publisher:
ISBN: 9781517198008
Category : College athletes
Languages : en
Pages : 413

Book Description
Neil Josten is out of time. He knew when he came to PSU he wouldn't survive the year, but with his death right around the corner he's got more reasons than ever to live.Befriending the Foxes was inadvisable. Kissing one is unthinkable. Neil should know better than to get involved with anyone this close to the end, but Andrew's never been the easiest person to walk away from. If they both say it doesn't mean anything, maybe Neil won't regret losing it, but the one person Neil can't lie to is himself.He's got promises to keep and a team to get to championships if he can just outrun Riko a little longer, but Riko's not the only monster in Neil's life. The truth might get them all killed-or be Neil's one shot at getting out of this alive.

Adventure Games

Adventure Games PDF Author: Aaron A. Reed
Publisher: Bloomsbury Publishing USA
ISBN: 1501346563
Category : Games & Activities
Languages : en
Pages : 205

Book Description
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

Writing Horror and the Body

Writing Horror and the Body PDF Author: Linda Badley
Publisher: Bloomsbury Publishing USA
ISBN: 0313367787
Category : Literary Criticism
Languages : en
Pages : 200

Book Description
In this sequel to Film, Horror, and the Body Fantastic, Badley examines horror fiction as a fantastic genre in which images of the body and the self are articulated and modified. Badley places horror fiction in its cultural context, drawing important connections to theories of gender and sexuality. As our culture places increasing importance on body image, horror fiction has provided a language for imagining the self in new ways—often as ungendered, transformed, or re-generated. Focusing on the works of Stephen King, Clive Barker, and Anne Rice, Badley approaches horror as a discourse that articulates the anxieties of our culture.