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Author: Bruce Turner Publisher: Aeon Games ISBN: 9781911471219 Category : Languages : en Pages : 18
Book Description
Following devastating attacks by Sheng savages 20 years ago, the Taskan Empire has rebuilt its colonies in Further Tarsenia. The silver mines at New Seppesh are running again, but recently rumblings have been heard from Mount Khakun, a slumbering giant with the power to level the land.The Tarsen priest, Michel Tob, is organising an expedition to the Mountain Foot shrine in a bid to appease the awakening Khakun - but at what cost? And, more to the point, who awoke the giant anyway...'Khakun Shrugs is set in the world of Thennla. Access to either The Taskan Empire, Shores of Korantia, or the World of Thennla sourcebook will be advantageous.
Author: Bruce Turner Publisher: Aeon Games ISBN: 9781911471219 Category : Languages : en Pages : 18
Book Description
Following devastating attacks by Sheng savages 20 years ago, the Taskan Empire has rebuilt its colonies in Further Tarsenia. The silver mines at New Seppesh are running again, but recently rumblings have been heard from Mount Khakun, a slumbering giant with the power to level the land.The Tarsen priest, Michel Tob, is organising an expedition to the Mountain Foot shrine in a bid to appease the awakening Khakun - but at what cost? And, more to the point, who awoke the giant anyway...'Khakun Shrugs is set in the world of Thennla. Access to either The Taskan Empire, Shores of Korantia, or the World of Thennla sourcebook will be advantageous.
Author: Pete Nash Publisher: ISBN: 9781989028155 Category : Languages : en Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Author: Paul Mitchener Publisher: Aeon Games ISBN: 9781911471165 Category : Fantasy games Languages : en Pages : 0
Book Description
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.
Author: Pete Nash Publisher: Aeon Games ISBN: 9781911471134 Category : Fantasy games Languages : en Pages : 0
Book Description
"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.
Author: Lawrence Whitaker Publisher: Aeon Games ISBN: 9781911471080 Category : Fantasy games Languages : en Pages : 0
Book Description
Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.
Author: Ben Monroe Publisher: Chaosium ISBN: 9781568823652 Category : Games Languages : en Pages : 262
Book Description
FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
Author: Ariel Glucklich Publisher: Oxford University Press, USA ISBN: 0195108795 Category : Body, Mind & Spirit Languages : en Pages : 264
Book Description
Basing himself in the Indian city of Banaras where magic is a familiar part of everyday life, Glucklich reviews the major theories that have explained (or explained away) magic, and offers a new approach towards defining and understanding magic.
Author: Jonathan Drake Publisher: Lulu.com ISBN: 098772598X Category : Crafts & Hobbies Languages : en Pages : 106
Book Description
Detailing the Taskan Empire of Thennla, this RuneQuest 6 supplement is a companion book to 'Shores of Korantia', available at www.thedesignmechanism.com/products. Venture into the heart of Tarsenia, domain of The Iron Simulacrum, the animated viceroy of the Immortal Emperor Zygas Targa. Buying a print copy of The Taskan Empire entitles you to a free copy of the PDF. Please email a copy of your Lulu purchase receipt to design [email protected], quoting 'Taskan Empire PDF Request' in the subject line and we will send you a download code.