Author: Luke Miller
Publisher:
ISBN: 9780578893709
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Journey
Author: Luke Miller
Publisher:
ISBN: 9780578893709
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780578893709
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious
Author: Luke Miller
Publisher:
ISBN: 9780578893693
Category : Games & Activities
Languages : en
Pages : 72
Book Description
Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.
Publisher:
ISBN: 9780578893693
Category : Games & Activities
Languages : en
Pages : 72
Book Description
Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.
Rerolling Boardgames
Author: Douglas Brown
Publisher: McFarland
ISBN: 1476639272
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Publisher: McFarland
ISBN: 1476639272
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Todd Howard
Author: Wendi Sierra
Publisher: Bloomsbury Publishing USA
ISBN: 150135096X
Category : Biography & Autobiography
Languages : en
Pages : 177
Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.
Publisher: Bloomsbury Publishing USA
ISBN: 150135096X
Category : Biography & Autobiography
Languages : en
Pages : 177
Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Top 10 Games You Can Play in Your Head, by Yourself: Second Edition
Author: Sam Gorski
Publisher: Games You Can Play in Your Hea
ISBN: 9780998379418
Category : Games & Activities
Languages : en
Pages : 200
Book Description
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Publisher: Games You Can Play in Your Hea
ISBN: 9780998379418
Category : Games & Activities
Languages : en
Pages : 200
Book Description
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Quill: A Letter-Writing Roleplaying Game for a Single Player
Author: Scott Malthouse
Publisher: Lulu.com
ISBN: 9780244993283
Category : Games & Activities
Languages : en
Pages : 34
Book Description
To whom it may concern, Quill is a solo roleplaying game with a twist. Instead of hacking goblins and looting caves, you are writing letters. Rather than having attributes like strength or dexterity, characters in Quill use Penmanship, Language and Heart. In a game of Quill you will write real letters, with the aim to craft the best, most beautiful missive possible in order to get a favourable response. You will use words from the Ink Pot to inspire your letter - but be warned, should you roll badly you could end up writing a bad letter. If you're looking to kill some time, Quill is a perfect roleplaying distraction and something completely different from anything else out there. Winner: Best Free RPG of 2016 - Indie RPG Awards
Publisher: Lulu.com
ISBN: 9780244993283
Category : Games & Activities
Languages : en
Pages : 34
Book Description
To whom it may concern, Quill is a solo roleplaying game with a twist. Instead of hacking goblins and looting caves, you are writing letters. Rather than having attributes like strength or dexterity, characters in Quill use Penmanship, Language and Heart. In a game of Quill you will write real letters, with the aim to craft the best, most beautiful missive possible in order to get a favourable response. You will use words from the Ink Pot to inspire your letter - but be warned, should you roll badly you could end up writing a bad letter. If you're looking to kill some time, Quill is a perfect roleplaying distraction and something completely different from anything else out there. Winner: Best Free RPG of 2016 - Indie RPG Awards
Roleplaying Game
Author: Paizo Publishing
Publisher:
ISBN: 9781601259493
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.
Publisher:
ISBN: 9781601259493
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.
Random Tables: Cities and Towns
Author: Timm Woods
Publisher: Ulysses Press
ISBN: 1646040090
Category : Games & Activities
Languages : en
Pages : 168
Book Description
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!
Publisher: Ulysses Press
ISBN: 1646040090
Category : Games & Activities
Languages : en
Pages : 168
Book Description
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!
The Broken Cask
Author: Derek Kamal
Publisher:
ISBN: 9780997272765
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780997272765
Category :
Languages : en
Pages :
Book Description