The Java 3D API Specification

The Java 3D API Specification PDF Author: Henry A. Sowizral
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 696

Book Description
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Java 3D API Specifications

Java 3D API Specifications PDF Author:
Publisher:
ISBN:
Category : Java (Computer program language)
Languages : en
Pages : 464

Book Description


Java 3D API Jump-start

Java 3D API Jump-start PDF Author: Aaron E. Walsh
Publisher: Prentice Hall PTR
ISBN:
Category : Computers
Languages : en
Pages : 286

Book Description
Explains how to use Java to create to create three-dimensional graphics applications.

Ready-to-Run Java 3D

Ready-to-Run Java 3D PDF Author: Kirk Brown
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 432

Book Description
A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.

Interactive Web-Based Virtual Reality with Java 3D

Interactive Web-Based Virtual Reality with Java 3D PDF Author: Ko, Chi Chung
Publisher: IGI Global
ISBN: 1599047918
Category : Computers
Languages : en
Pages : 492

Book Description
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Core Web3D

Core Web3D PDF Author: Aaron E. Walsh
Publisher: Prentice Hall Professional
ISBN: 0130857289
Category : Computers
Languages : en
Pages : 1096

Book Description
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The Java Language Specification

The Java Language Specification PDF Author: James Gosling
Publisher: Addison-Wesley Professional
ISBN: 9780201310085
Category : Computers
Languages : en
Pages : 548

Book Description
For nearly five years, one book has served as the definitive reference to Java for all serious developers: The Java Language Specification, by James Gosling, Bill Joy, and Guy Steele. Now, these world-renowned Java authorities (along with new co-author Gilad Bracha) have delivered a monumental update. This completely revised Second Edition covers the Java 2 Platform Standard Edition Version 1.3 with unprecedented depth and precision, offering the invaluable insights of Java's creators to every developer. There is no better source for learning everything about the Syntax and Semantics of the Java programming language. Developers will turn to this book again and again.

Mobile 3D Graphics

Mobile 3D Graphics PDF Author: Kari Pulli
Publisher: Elsevier
ISBN: 0080555918
Category : Computers
Languages : en
Pages : 462

Book Description
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. - Written by experts at Nokia whose workshops at industry conferences are blockbusters - The programs used in the examples are featured in thousands of professional courses each year

Java Message Service API Tutorial and Reference

Java Message Service API Tutorial and Reference PDF Author: Mark Hapner
Publisher: Addison-Wesley Professional
ISBN: 9780201784725
Category : Computers
Languages : en
Pages : 536

Book Description
Java Message Service (JMS) represents a powerful solution for communicating between Java enterprise applications, software components, and legacy systems. In this authoritative tutorial and comprehensive reference, Sun's Java Message Service architects offer start-to-finish coverage of peer-to-peer JMS development with Java 2 Platform, Enterprise Edition, Release 1.3. JMS is now fully integrated into the J2EE platform -- and this is the first book to show how to make the most of JMS in the context of sophisticated J2EE application development. The authors begin by introducing the JMS API to developers who are new to it. Then, with the help of extensive programming examples, they demonstrate key JMS techniques for enabling applications to create, send, receive, and read messages, and for integrating with existing back office and enterprise systems. Coverage includes: consuming messages asynchronously with message-driven beans; producing messages from application clients; accessing entity beans from message-driven bean; producing messages from session beans; and much more. For all Java developers building applications that must communicate and share information.

Mobile 3D Graphics

Mobile 3D Graphics PDF Author: Alessio Malizia
Publisher: Springer Science & Business Media
ISBN: 1846286603
Category : Computers
Languages : en
Pages : 168

Book Description
This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.