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Author: Thomas Petchel Publisher: Course Technology ISBN: 9781931841078 Category : Computers Languages : en Pages : 824
Book Description
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Author: Thomas Petchel Publisher: Course Technology ISBN: 9781931841078 Category : Computers Languages : en Pages : 824
Book Description
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Author: Andrew Davison Publisher: "O'Reilly Media, Inc." ISBN: 0596552904 Category : Computers Languages : en Pages : 1000
Book Description
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Author: Lee Stemkoski Publisher: Apress ISBN: 1484233247 Category : Computers Languages : en Pages : 439
Book Description
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Author: David Wallace Croft Publisher: Apress ISBN: 1430207132 Category : Computers Languages : en Pages : 569
Book Description
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Author: Andrew Davison Publisher: Apress ISBN: 1430202122 Category : Computers Languages : en Pages : 508
Book Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Author: Neos Thanh Publisher: ISBN: 9781686037634 Category : Languages : en Pages : 121
Book Description
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy! ----------------------------------------------------------------------- A little in this book: LESSON 1: Introduction - The World Of Bouncing Balls 1. Getting Started with One Bouncing Ball 2. Bouncing Ball in Object-Oriented Design 3. Collision Detection and Response 4. Timing Control 5. Control Panel 6. Many Balls of Different Sizes LESSON 2: Java Game Programming. 2D Graphics, Java2D and Images 1. Revisit java.awt.Graphics for Custom Drawing 1.1 Template for Custom Drawing 2. Java 2D API & Graphics2D 2.1 java.awt.Graphics2D 2.2 Affine Transform (java.awt.geom.AffineTransform) 2.3 Geometric Primitives and Shapes 2.4 Point2D (Advanced) 2.5 Interface java.awt.Shape 2.6 Stroke, Paint and Composite Attributes 3. Working with Bitmap Images 3.1 Loading Images 3.2 drawImage() 3.3 Image Affine Transforms 3.4 Image Filtering Operations 3.5 Animating Image Frames 4. High Performance Graphics 4.1 Full-Screen Display Mode (JDK 1.4) 4.2 Rendering to the Display & Double Buffering 4.3 Splash Screen LESSON 3: Playing Sound 1. Sampled Audio 1.1 javax.sound.Clip 1.2 Playing Sound Effects for Java Games 1.3 (Optional) javax.sound.SourceDataLine 2. MIDI Synthesized Sound 3. MP3 & Java Media Framework (JMF) LESSON 4: Game Engine & FrameWork 1. Custom Drawing 2. Init and Shutdown 3. Starting the Game Play 4. Controlling the Refresh 5. Game Thread 6. Game States 7. The Complete Java Game Framework8. Case Study 1: The Snake Game (Part I) - Game Actor Design - Enum Snake.Direction - Collision Detection & Response 9. Snake Game - Part II 9.1 Control Panel 9.2 Menubar 9.3 Playing Sound Effect 10. Two Snakes
Author: Joel Fan Publisher: ISBN: 9781571690432 Category : Java (Computer program language) Languages : en Pages : 0
Book Description
CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Author: Neos THANH Publisher: ISBN: 9781549992094 Category : Languages : en Pages : 114
Book Description
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language.Just by 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios- resources(image, sound, animation...).- handle thread and data synchornationThere are many examples & case studys for practice of programming. Let's enjoy!-----------------------------------------------------------------------A little in this bookLESSON 1: Introduction - The World Of Bouncing Balls1. Getting Started with One Bouncing Ball2. Bouncing Ball in Object-Oriented Design3. Collision Detection and Response4. Timing Control5. Control Panel6. Many Balls of Different SizesLESSON 2: Java Game Programming. 2D Graphics, Java2D and Images1. Revisit java.awt.Graphics for Custom Drawing1.1 Template for Custom Drawing2. Java 2D API & Graphics2D2.1 java.awt.Graphics2D2.2 Affine Transform (java.awt.geom.AffineTransform)2.3 Geometric Primitives and Shapes2.4 Point2D (Advanced)2.5 Interface java.awt.Shape2.6 Stroke, Paint and Composite Attributes3. Working with Bitmap Images3.1 Loading Images3.2 drawImage()3.3 Image Affine Transforms3.4 Image Filtering Operations3.5 Animating Image Frames4. High Performance Graphics4.1 Full-Screen Display Mode (JDK 1.4)4.2 Rendering to the Display & Double Buffering4.3 Splash ScreenLESSON 3: Playing Sound1. Sampled Audio1.1 javax.sound.Clip1.2 Playing Sound Effects for Java Games1.3 (Optional) javax.sound.SourceDataLine2. MIDI Synthesized Sound3. MP3 & Java Media Framework (JMF)LESSON 4: Game Engine & FrameWork1. Custom Drawing2. Init and Shutdown3. Starting the Game Play4. Controlling the Refresh5. Game Thread6. Game States7. The Complete Java Game Framework8. Case Study 1: The Snake Game (Part I) - Game Actor Design- Enum Snake.Direction- Collision Detection & Response9. Snake Game - Part II9.1 Control Panel9.2 Menubar9.3 Playing Sound Effect10. Two Snakes