Author: Joe Garagiola
Publisher: HarperCollins
ISBN: 9780060916725
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
A former major-league catcher provides a view of the lighter side of baseball as he relates his professional experience
Baseball Is a Funny Game
Author: Joe Garagiola
Publisher: HarperCollins
ISBN: 9780060916725
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
A former major-league catcher provides a view of the lighter side of baseball as he relates his professional experience
Publisher: HarperCollins
ISBN: 9780060916725
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
A former major-league catcher provides a view of the lighter side of baseball as he relates his professional experience
Save the Cat!
Author: Blake Snyder
Publisher:
ISBN: 9781615931712
Category : Performing Arts
Languages : en
Pages : 0
Book Description
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!
Publisher:
ISBN: 9781615931712
Category : Performing Arts
Languages : en
Pages : 0
Book Description
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
It's Kind of a Funny Story
Author: Ned Vizzini
Publisher: Disney Electronic Content
ISBN: 1423141083
Category : Juvenile Fiction
Languages : en
Pages : 452
Book Description
Like many ambitious New York City teenagers, Craig Gilner sees entry into Manhattan's Executive Pre-Professional High School as the ticket to his future. Determined to succeed at life—which means getting into the right high school to get into the right college to get the right job—Craig studies night and day to ace the entrance exam, and does. That's when things start to get crazy. At his new school, Craig realizes that he isn't brilliant compared to the other kids; he's just average, and maybe not even that. He soon sees his once-perfect future crumbling away.
Publisher: Disney Electronic Content
ISBN: 1423141083
Category : Juvenile Fiction
Languages : en
Pages : 452
Book Description
Like many ambitious New York City teenagers, Craig Gilner sees entry into Manhattan's Executive Pre-Professional High School as the ticket to his future. Determined to succeed at life—which means getting into the right high school to get into the right college to get the right job—Craig studies night and day to ace the entrance exam, and does. That's when things start to get crazy. At his new school, Craig realizes that he isn't brilliant compared to the other kids; he's just average, and maybe not even that. He soon sees his once-perfect future crumbling away.
Golf It's a Funny Old Game
Author: M. Prefontaine
Publisher: Createspace Independent Publishing Platform
ISBN: 9781543284973
Category :
Languages : en
Pages : 68
Book Description
For us rabbits the game of golf is a constant battle between fantasy and reality. The great hopes and ambitions that accompany us on the first tee quickly evaporate by a combination of mother nature, gravity and the cruelest of luck. One of the charms of the Great Game is that we are constantly chasing what is, in theory, attainable but in reality highly elusive. It is a perpetual series of occasions for hope. David Feherty summed it up when he said; "Golf can best be defined as an endless series of tragedies obscured by the occasional miracle." It is astonishing how long the occasional miracle can remain in the memory to the total eclipse of all else. Golf is a game whose hook is baited with hope. This book is a compendium of quotes from players who have been similarly troubled by the journey from great hopes to cruel reality. I hope you enjoy their reflections.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781543284973
Category :
Languages : en
Pages : 68
Book Description
For us rabbits the game of golf is a constant battle between fantasy and reality. The great hopes and ambitions that accompany us on the first tee quickly evaporate by a combination of mother nature, gravity and the cruelest of luck. One of the charms of the Great Game is that we are constantly chasing what is, in theory, attainable but in reality highly elusive. It is a perpetual series of occasions for hope. David Feherty summed it up when he said; "Golf can best be defined as an endless series of tragedies obscured by the occasional miracle." It is astonishing how long the occasional miracle can remain in the memory to the total eclipse of all else. Golf is a game whose hook is baited with hope. This book is a compendium of quotes from players who have been similarly troubled by the journey from great hopes to cruel reality. I hope you enjoy their reflections.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Football
Author: Andrew John
Publisher:
ISBN: 9781843170914
Category : Soccer
Languages : en
Pages : 127
Book Description
A collection of all the funniest and most bizarre sayings from the world ofootball. From Alan Brazil's 'the tackles are coming in thick and thin', toichael Owen's 'I was really surprised when the FA knocked on my doorbell',his is a compilation of the ridiculous things said by commentators, playersnd managers of the beautiful game. With this guide to the oddest remarksver made on and off the pitch you can read how some of the most famous namesn the game manage to take their eye off the ball just long enough to putheir foot in their mouth.
Publisher:
ISBN: 9781843170914
Category : Soccer
Languages : en
Pages : 127
Book Description
A collection of all the funniest and most bizarre sayings from the world ofootball. From Alan Brazil's 'the tackles are coming in thick and thin', toichael Owen's 'I was really surprised when the FA knocked on my doorbell',his is a compilation of the ridiculous things said by commentators, playersnd managers of the beautiful game. With this guide to the oddest remarksver made on and off the pitch you can read how some of the most famous namesn the game manage to take their eye off the ball just long enough to putheir foot in their mouth.
The Hating Game
Author: Sally Thorne
Publisher: HarperCollins
ISBN: 006243960X
Category : Fiction
Languages : en
Pages : 389
Book Description
Now a movie starring Lucy Hale and Austin Stowell, USA Today bestselling author Sally Thorne’s hilarious and sexy workplace comedy all about that thin, fine line between hate and love. Nemesis (n.) 1) An opponent or rival whom a person cannot best or overcome. 2) A person’s undoing 3) Joshua Templeman Lucy Hutton and Joshua Templeman hate each other. Not dislike. Not begrudgingly tolerate. Hate. And they have no problem displaying their feelings through a series of ritualistic passive aggressive maneuvers as they sit across from each other, executive assistants to co-CEOs of a publishing company. Lucy can’t understand Joshua’s joyless, uptight, meticulous approach to his job. Joshua is clearly baffled by Lucy’s overly bright clothes, quirkiness, and Pollyanna attitude. Now up for the same promotion, their battle of wills has come to a head and Lucy refuses to back down when their latest game could cost her her dream job…But the tension between Lucy and Joshua has also reached its boiling point, and Lucy is discovering that maybe she doesn’t hate Joshua. And maybe, he doesn’t hate her either. Or maybe this is just another game.
Publisher: HarperCollins
ISBN: 006243960X
Category : Fiction
Languages : en
Pages : 389
Book Description
Now a movie starring Lucy Hale and Austin Stowell, USA Today bestselling author Sally Thorne’s hilarious and sexy workplace comedy all about that thin, fine line between hate and love. Nemesis (n.) 1) An opponent or rival whom a person cannot best or overcome. 2) A person’s undoing 3) Joshua Templeman Lucy Hutton and Joshua Templeman hate each other. Not dislike. Not begrudgingly tolerate. Hate. And they have no problem displaying their feelings through a series of ritualistic passive aggressive maneuvers as they sit across from each other, executive assistants to co-CEOs of a publishing company. Lucy can’t understand Joshua’s joyless, uptight, meticulous approach to his job. Joshua is clearly baffled by Lucy’s overly bright clothes, quirkiness, and Pollyanna attitude. Now up for the same promotion, their battle of wills has come to a head and Lucy refuses to back down when their latest game could cost her her dream job…But the tension between Lucy and Joshua has also reached its boiling point, and Lucy is discovering that maybe she doesn’t hate Joshua. And maybe, he doesn’t hate her either. Or maybe this is just another game.
How to Win Games and Beat People
Author: Tom Whipple
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187
Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187
Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?