Author: ERNEST PAZERA
Publisher:
ISBN: 9788989366058
Category :
Languages : ko
Pages : 720
Book Description
ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)
Author: ERNEST PAZERA
Publisher:
ISBN: 9788989366058
Category :
Languages : ko
Pages : 720
Book Description
Publisher:
ISBN: 9788989366058
Category :
Languages : ko
Pages : 720
Book Description
Isometric Game Programming with DirectX 7.0
Author: Ernest Pazera
Publisher: Course Technology
ISBN: 9780761530893
Category : Computers
Languages : en
Pages : 756
Book Description
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
Publisher: Course Technology
ISBN: 9780761530893
Category : Computers
Languages : en
Pages : 756
Book Description
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)
Author: LAN PARBERRY
Publisher:
ISBN: 9788989366027
Category :
Languages : ko
Pages : 558
Book Description
Publisher:
ISBN: 9788989366027
Category :
Languages : ko
Pages : 558
Book Description
ADVANCED 3D GAME PROGRAMMING USING DIRECTX 8.X(CD-ROM 1장 포함)
Author: PETER WALSH
Publisher:
ISBN: 9788931421149
Category :
Languages : ko
Pages : 704
Book Description
Publisher:
ISBN: 9788931421149
Category :
Languages : ko
Pages : 704
Book Description
ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함)
Author: ADRIAN PEREZ 외
Publisher:
ISBN: 9788989366010
Category :
Languages : ko
Pages : 612
Book Description
Publisher:
ISBN: 9788989366010
Category :
Languages : ko
Pages : 612
Book Description
3D Game Programming with C++
Author: John De Goes
Publisher:
ISBN: 9781576104002
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.
Publisher:
ISBN: 9781576104002
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.
3D GAME PROGRAMMING WITH C++(CD-ROM 1장 포함)
Author: JOHN DE GOES
Publisher:
ISBN: 9788982282652
Category :
Languages : ko
Pages : 864
Book Description
Publisher:
ISBN: 9788982282652
Category :
Languages : ko
Pages : 864
Book Description
Learn Computer Game Programming with DirectX 7.0
Author: Ian Parberry
Publisher: Wordware Publishing
ISBN: 9781556227417
Category : Computer games
Languages : en
Pages : 0
Book Description
Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.
Publisher: Wordware Publishing
ISBN: 9781556227417
Category : Computer games
Languages : en
Pages : 0
Book Description
Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.
BEGINNING DIRECT3D GAME PROGRAMMING(CD-ROM 1장 포함)
Author: WOLFGANG F.ENGEL 외
Publisher:
ISBN: 9788989366096
Category :
Languages : ko
Pages : 504
Book Description
Publisher:
ISBN: 9788989366096
Category :
Languages : ko
Pages : 504
Book Description
WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함)
Author: WAYNE S.FRDDZE
Publisher:
ISBN: 9788989184522
Category :
Languages : ko
Pages : 478
Book Description
Publisher:
ISBN: 9788989184522
Category :
Languages : ko
Pages : 478
Book Description