Isometric Game Programming with DirectX 7.0 PDF Download

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Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0 PDF Author: Ernest Pazera
Publisher: Course Technology
ISBN: 9780761530893
Category : Computers
Languages : en
Pages : 756

Book Description
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0 PDF Author: Ernest Pazera
Publisher: Course Technology
ISBN: 9780761530893
Category : Computers
Languages : en
Pages : 756

Book Description
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)

ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) PDF Author: ERNEST PAZERA
Publisher:
ISBN: 9788989366058
Category :
Languages : ko
Pages : 720

Book Description


Learn Computer Game Programming with DirectX 7.0

Learn Computer Game Programming with DirectX 7.0 PDF Author: Ian Parberry
Publisher: Wordware Publishing
ISBN: 9781556227417
Category : Computer games
Languages : en
Pages : 0

Book Description
Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.

Advanced 3-D Game Programming Using DirectX 7.0

Advanced 3-D Game Programming Using DirectX 7.0 PDF Author: Adrian Perez
Publisher: Wordware Publishing
ISBN: 9781556227219
Category : Computers
Languages : en
Pages : 644

Book Description
This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449633595
Category : Computers
Languages : en
Pages : 621

Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449612768
Category : Computers
Languages : en
Pages : 553

Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced 3D Game Programming Using DirectX 8.0

Advanced 3D Game Programming Using DirectX 8.0 PDF Author: Peter Walsh
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 564

Book Description


Introduction to Computer Game Programming with DirectX 8.0

Introduction to Computer Game Programming with DirectX 8.0 PDF Author: Ian Parberry
Publisher: Wordware Publishing
ISBN:
Category : Computers
Languages : en
Pages : 312

Book Description
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 PDF Author: Todd Barron
Publisher: Wordware Publishing, Inc.
ISBN: 1556229224
Category : Computer games
Languages : en
Pages : 557

Book Description
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11 PDF Author: Frank D. Luna
Publisher:
ISBN: 9781936420223
Category : Computers
Languages : en
Pages : 864

Book Description
Presents instructions on programming interactive video and computer games using DirectX 11.