Author: Hannah Rothstein
Publisher: Hyperink Inc
ISBN: 1614645566
Category : Design
Languages : en
Pages : 73
Book Description
The gateway to the intoxicating experience of the subculture, steampunk fashion has an element of interest for almost everyone, whether they're a history buff, craft creator, or giddy free spirit. Though it sprawls across literature, music, art, film, and more, steampunk - a sort of retro-futuristic Victorian fantasyland - is a movement most easily recognizable, especially for those unfamiliar with it, by its fashion. Now that the subculture is chugging full steam ahead onto the radar of the general public, it's important to remember and embrace the depth behind steampunk style; we can't have the whole aesthetic become irrigated by canals of triteness, after all. But if steampunk style is more than just goggles and gears, what is it?
Insider's Guide to Steampunk Fashion
Author: Hannah Rothstein
Publisher: Hyperink Inc
ISBN: 1614645566
Category : Design
Languages : en
Pages : 73
Book Description
The gateway to the intoxicating experience of the subculture, steampunk fashion has an element of interest for almost everyone, whether they're a history buff, craft creator, or giddy free spirit. Though it sprawls across literature, music, art, film, and more, steampunk - a sort of retro-futuristic Victorian fantasyland - is a movement most easily recognizable, especially for those unfamiliar with it, by its fashion. Now that the subculture is chugging full steam ahead onto the radar of the general public, it's important to remember and embrace the depth behind steampunk style; we can't have the whole aesthetic become irrigated by canals of triteness, after all. But if steampunk style is more than just goggles and gears, what is it?
Publisher: Hyperink Inc
ISBN: 1614645566
Category : Design
Languages : en
Pages : 73
Book Description
The gateway to the intoxicating experience of the subculture, steampunk fashion has an element of interest for almost everyone, whether they're a history buff, craft creator, or giddy free spirit. Though it sprawls across literature, music, art, film, and more, steampunk - a sort of retro-futuristic Victorian fantasyland - is a movement most easily recognizable, especially for those unfamiliar with it, by its fashion. Now that the subculture is chugging full steam ahead onto the radar of the general public, it's important to remember and embrace the depth behind steampunk style; we can't have the whole aesthetic become irrigated by canals of triteness, after all. But if steampunk style is more than just goggles and gears, what is it?
Anatomy of Steampunk
Author: Katherine Gleason
Publisher:
ISBN: 1937994287
Category : Clothing and dress
Languages : en
Pages : 227
Book Description
Originally conceived as a literary genre, the term "steampunk" described stories set in a steam-powered, science fiction-infused, Victorian London. Today steampunk has grown to become an aesthetic that fuels many varied artforms. Steampunk has also widened its cultural scope. Many steampunk practitioners, rather than confining their vision to one European city, imagine steam-driven societies all over the world. Today the vibrance of steampunk inspires a wide range of individuals, including designers of high fashion, home sewers, crafters, and ordinary folks.
Publisher:
ISBN: 1937994287
Category : Clothing and dress
Languages : en
Pages : 227
Book Description
Originally conceived as a literary genre, the term "steampunk" described stories set in a steam-powered, science fiction-infused, Victorian London. Today steampunk has grown to become an aesthetic that fuels many varied artforms. Steampunk has also widened its cultural scope. Many steampunk practitioners, rather than confining their vision to one European city, imagine steam-driven societies all over the world. Today the vibrance of steampunk inspires a wide range of individuals, including designers of high fashion, home sewers, crafters, and ordinary folks.
Fashion Talks
Author: Shira Tarrant
Publisher: SUNY Press
ISBN: 143844320X
Category : Social Science
Languages : en
Pages : 282
Book Description
Essays on the politics of everyday style.
Publisher: SUNY Press
ISBN: 143844320X
Category : Social Science
Languages : en
Pages : 282
Book Description
Essays on the politics of everyday style.
Steampunk II: Steampunk Reloaded
Author: Ann VanderMeer
Publisher: Tachyon Publications
ISBN: 1616960590
Category : Fiction
Languages : en
Pages : 432
Book Description
Gentle Readers, after the outraged letters following our first volume, I would be remiss not to warn you. The handsome tome of classic and original fiction, nonfiction, and illustrations is perhaps even more shocking than its predecessor. And yet, I see that your curiosity is piqued, so.... Enter the Scintillating Clockpunk Gear-o-Torium: Herein dwell the breathless adventures that you secretly seek. Gaze upon the rebellious Mecha-Ostrich, the seductive Steam Dancer, the intrepid Mssrs. Balfour and Meriwether, and the hithertofore undefeated Cast-Iron Kid. Experience the Delights of the Chrononaut Odditorium: An esteemed panel of self-appointed experts, under pain of ridicule, will reveal Top Secret Historical Enticements. Be dazzled by the first English translation of the quintessential Steampunk story “Flying Fish Prometheus” by Vilhelm Bergsøe. Oooh and Ahhh at the Subculture Contraptor Lounge: Authoress of the Parasol Protectorate Gail Carriger gaily holds forth on the fashionable subjects of fashion, fiction, and more. The Steampunk Workshop founder Jake von Slatt’s “Steampunk Manifesto” shares his musings amusing and profound on the future of Steam. Look Upon Our Brass-Plated Wonders: From the rough streets of modern-day Manchester, world-famous adventurer John Coulthart provides the near-tactile visual experience of this elaborative tome. He is joined by the likes of the artistes Secret Agent Ramona Szczerba (a.k.a. Winona Cookie) and Lovereaftian maestro Eric Orchard. Meet the Masterminds: Editors Extraordinaire Ann and Jeff VanderMeer, the well-known literary vagabonds and mesmerists, do fully guarantee your satisfaction. However, the publisher does regret that the VanderMeers have become mysteriously unavailable to respond to any grievances. It’s Steampunk—and it’s reloaded.
Publisher: Tachyon Publications
ISBN: 1616960590
Category : Fiction
Languages : en
Pages : 432
Book Description
Gentle Readers, after the outraged letters following our first volume, I would be remiss not to warn you. The handsome tome of classic and original fiction, nonfiction, and illustrations is perhaps even more shocking than its predecessor. And yet, I see that your curiosity is piqued, so.... Enter the Scintillating Clockpunk Gear-o-Torium: Herein dwell the breathless adventures that you secretly seek. Gaze upon the rebellious Mecha-Ostrich, the seductive Steam Dancer, the intrepid Mssrs. Balfour and Meriwether, and the hithertofore undefeated Cast-Iron Kid. Experience the Delights of the Chrononaut Odditorium: An esteemed panel of self-appointed experts, under pain of ridicule, will reveal Top Secret Historical Enticements. Be dazzled by the first English translation of the quintessential Steampunk story “Flying Fish Prometheus” by Vilhelm Bergsøe. Oooh and Ahhh at the Subculture Contraptor Lounge: Authoress of the Parasol Protectorate Gail Carriger gaily holds forth on the fashionable subjects of fashion, fiction, and more. The Steampunk Workshop founder Jake von Slatt’s “Steampunk Manifesto” shares his musings amusing and profound on the future of Steam. Look Upon Our Brass-Plated Wonders: From the rough streets of modern-day Manchester, world-famous adventurer John Coulthart provides the near-tactile visual experience of this elaborative tome. He is joined by the likes of the artistes Secret Agent Ramona Szczerba (a.k.a. Winona Cookie) and Lovereaftian maestro Eric Orchard. Meet the Masterminds: Editors Extraordinaire Ann and Jeff VanderMeer, the well-known literary vagabonds and mesmerists, do fully guarantee your satisfaction. However, the publisher does regret that the VanderMeers have become mysteriously unavailable to respond to any grievances. It’s Steampunk—and it’s reloaded.
Conflicting Masculinities
Author: Katherine Byrne
Publisher: Bloomsbury Publishing
ISBN: 1838608168
Category : Performing Arts
Languages : en
Pages : 323
Book Description
Never before has period drama offered viewers such an assortment of complex male characters, from transported felons and syphilitic detectives to shell shocked soldiers and gangland criminals. Neo-Victorian Gothic fictions like Penny Dreadful represent masculinity at its darkest, Poldark and Outlander have refashioned the romantic hero and anti-heritage series like Peaky Blinders portray masculinity in crisis, at moments when the patriarchy was being bombarded by forces like World War I, the rise of first wave feminism and the breakdown of Empire. Scholars of film, media, literature and history explore the very different types of maleness offered by contemporary television and show how the intersection of class, race, history and masculinity in period dramas has come to hold such broad appeal to twenty-first-century audiences.
Publisher: Bloomsbury Publishing
ISBN: 1838608168
Category : Performing Arts
Languages : en
Pages : 323
Book Description
Never before has period drama offered viewers such an assortment of complex male characters, from transported felons and syphilitic detectives to shell shocked soldiers and gangland criminals. Neo-Victorian Gothic fictions like Penny Dreadful represent masculinity at its darkest, Poldark and Outlander have refashioned the romantic hero and anti-heritage series like Peaky Blinders portray masculinity in crisis, at moments when the patriarchy was being bombarded by forces like World War I, the rise of first wave feminism and the breakdown of Empire. Scholars of film, media, literature and history explore the very different types of maleness offered by contemporary television and show how the intersection of class, race, history and masculinity in period dramas has come to hold such broad appeal to twenty-first-century audiences.
How to Become a Video Game Artist
Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 082300810X
Category : Art
Languages : en
Pages : 162
Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Publisher: Watson-Guptill
ISBN: 082300810X
Category : Art
Languages : en
Pages : 162
Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts
Author: Thomas Willeford
Publisher: McGraw Hill Professional
ISBN: 007176237X
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publisher: McGraw Hill Professional
ISBN: 007176237X
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Anime
Author: Rayna Denison
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Bogus to Bubbly
Author: Scott Westerfeld
Publisher: Simon and Schuster
ISBN: 1442407387
Category : Young Adult Fiction
Languages : en
Pages : 227
Book Description
THE WORLD OF UGLIES, SET IN OUR NOT-SO-DISTANT FUTURE,is a complex place filled with bubbly technology and lingo, yet bogus rules about status and appearance. That's why a guide to the world of uglies has been requisitioned from the hole in the wall. Inside you'll find: A rundown on all the cliques, from Crims and Cutters to tech-heads and surge-monkeys The complete history, starting with the destruction of the oil bug to the launch of Extras in space How all those awesome gadgets came to be: hoverboards, eyescreens, skintennas, sneak suits... PLUS an exclusive look at Scott Westerfeld's first draft of Extras -- starring Hiro, not Aya. And so much more, it's mind-wrecking.
Publisher: Simon and Schuster
ISBN: 1442407387
Category : Young Adult Fiction
Languages : en
Pages : 227
Book Description
THE WORLD OF UGLIES, SET IN OUR NOT-SO-DISTANT FUTURE,is a complex place filled with bubbly technology and lingo, yet bogus rules about status and appearance. That's why a guide to the world of uglies has been requisitioned from the hole in the wall. Inside you'll find: A rundown on all the cliques, from Crims and Cutters to tech-heads and surge-monkeys The complete history, starting with the destruction of the oil bug to the launch of Extras in space How all those awesome gadgets came to be: hoverboards, eyescreens, skintennas, sneak suits... PLUS an exclusive look at Scott Westerfeld's first draft of Extras -- starring Hiro, not Aya. And so much more, it's mind-wrecking.
Steampunk Animals Coloring Book
Author: Jeremy Elder
Publisher: Courier Dover Publications
ISBN: 0486799042
Category : Art
Languages : en
Pages : 35
Book Description
Steampunk styles go wild! The imaginative lure of steampunk fashion extends to the animal kingdom with these fantastic designs. Thirty full-page illustrations combine naturalistic settings with creatures resplendent in full steampunk regalia. Images include an owl, monkey, snake, tiger, rooster, and a variety of other animals sporting armor, smokestacks, wheels, wind-up keys, metallic wings, and other mechanical accessories.
Publisher: Courier Dover Publications
ISBN: 0486799042
Category : Art
Languages : en
Pages : 35
Book Description
Steampunk styles go wild! The imaginative lure of steampunk fashion extends to the animal kingdom with these fantastic designs. Thirty full-page illustrations combine naturalistic settings with creatures resplendent in full steampunk regalia. Images include an owl, monkey, snake, tiger, rooster, and a variety of other animals sporting armor, smokestacks, wheels, wind-up keys, metallic wings, and other mechanical accessories.