Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download I Never Played the Game PDF full book. Access full book title I Never Played the Game by Howard Cosell. Download full books in PDF and EPUB format.
Author: Howard Cosell Publisher: Macmillan Reference USA ISBN: 9780816141111 Category : Biography & Autobiography Languages : en Pages : 580
Book Description
In a book as provocative as the author, Howard Cosell describes his thirty-three years in broadcasting. This is the story of his involvement and disillusionment with the world of spectator sports from football to boxing. Cosell pulls no punches in telling of his experiences with Monday Night Football, and readers will be fascinated by what he has to say about Frank Gifford, Don Meredith, and O. J. Simpson, those members of the "Jockocracy", the sports broadcasters who once played the game. In his usual style, Cosell spares no one, not even himself. I Never Played the Game is an abrasive, enlightening, and entertaining book of scope and conviction. You don't have to be a sports fan to love it!
Author: Howard Cosell Publisher: Macmillan Reference USA ISBN: 9780816141111 Category : Biography & Autobiography Languages : en Pages : 580
Book Description
In a book as provocative as the author, Howard Cosell describes his thirty-three years in broadcasting. This is the story of his involvement and disillusionment with the world of spectator sports from football to boxing. Cosell pulls no punches in telling of his experiences with Monday Night Football, and readers will be fascinated by what he has to say about Frank Gifford, Don Meredith, and O. J. Simpson, those members of the "Jockocracy", the sports broadcasters who once played the game. In his usual style, Cosell spares no one, not even himself. I Never Played the Game is an abrasive, enlightening, and entertaining book of scope and conviction. You don't have to be a sports fan to love it!
Author: Mel Croucher Publisher: Andrews UK Limited ISBN: 1783336919 Category : Games & Activities Languages : en Pages : 338
Book Description
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.
Author: Stanley Cohen Publisher: Open Road Media ISBN: 1453295259 Category : Sports & Recreation Languages : en Pages : 212
Book Description
One of Sports Illustrated’s Top 100 Sports Books of All Time: The riveting story of the point-shaving scandal that shook college basketball to its core It was the ultimate Cinderella sports story. Unranked heading into the 1949–50 season, the City College basketball team delighted their hometown of New York City and shocked the rest of America by winning both the NCAA and NIT tournaments. An unprecedented feat that would never be duplicated, City College’s postseason grand slam was made all the more remarkable by the fact that, in an era when many premier teams were segregated, its starting lineup consisted of 3 Jewish and 2 African American athletes. With Hall of Fame coach Nat Holman and 4 of the starting 5 returning for the 1950–51 campaign, the stage was set for a thrilling title defense. Alas, it was not to be. City College’s season came to an abrupt end when 3 of its star players were arrested on charges of conspiring to fix games. The ensuing scandal, which would engulf 6 other schools and lead to the indictments of 20 players and 14 fixers, cast New York City sports under a dark cloud, derailed the careers of some of the game’s most promising young talents, and forever altered the landscape of college basketball. The basis for the award-winning HBO documentary City Dump, The Game They Played is a poignant portrait of the unforgettable moment when an unheralded team of local boys united New York City in both triumph and disgrace.
Author: Stuart Ashen Publisher: Unbound Publishing ISBN: 1783522577 Category : Games & Activities Languages : en Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
Author: Oliver Roeder Publisher: W. W. Norton & Company ISBN: 1324003782 Category : History Languages : en Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author: Bernard De Koven Publisher: MIT Press ISBN: 0262019175 Category : Games & Activities Languages : en Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Author: Danny Peary Publisher: Hyperion Books ISBN: Category : Sports & Recreation Languages : en Pages : 678
Book Description
This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Author: Brian Kilmeade Publisher: Harper Collins ISBN: 0061745529 Category : Humor Languages : en Pages : 362
Book Description
“It’s How You Play the Game tells us what [athletes] were looking for when they started and what they found.” — Teddy Atlas, boxing trainer and commentator “Really gets at the heart of what sports is all about. ...Great read for anyone who ever played a sporyt.” — Tommy Lasorda, former Los Angeles Dodgers manager “I’ve watched many great players, but this is the first book that shows me how they became great people. ” — Joe Buck, Fox Sports “Brian does a masterful job laying out the values that have made America great.” — Gen. Tommy R. Franks, U.S. Army (Retired) “This is essential reading for sports fans and sports parents everywhere.” — Rick Wolff, host, “The Sports Edge” WFAN Radio “It’s How You Play the Game is a great read—insightful and well written.” — Donald J. Trump “...Humanizes our icons in a way that makes their success seem achievable and their life lessons invaluable.” — Jake Steinfeld, Chairman & CEO, Body by Jake Global “Helps to understand the value of sports and how it prepares you to deal with the stresses of everyday life.” — Bob Ferraro, President of the National High School Coaches Association “Like having a library of motivational books by successful people...a book you’ll refer to the rest of your life.” — Lou Holtz, former college football coach “This book taught me more about some of my favorite leaders than any profile of them I had ever read...” — Don Yaeger, Sports Illustrated writer, New York Times bestselling author
Author: Katie Salen Tekinbas Publisher: MIT Press ISBN: 9780262240451 Category : Computers Languages : en Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author: Phil Bildner Publisher: Penguin ISBN: 039924171X Category : Comics & Graphic Novels Languages : en Pages : 42
Book Description
Bildner tells a heartwarming father-and-son story against the backdrop of the"Greatest Game Ever Played," the 1958 NFL championship. Full color. 11x 8 1/2.