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I Can't Keep Calm I'm a Computer Game Developer

I Can't Keep Calm I'm a Computer Game Developer PDF Author: Creacom Notebooks
Publisher:
ISBN: 9781702449038
Category :
Languages : en
Pages : 112

Book Description
This Computer Game Developer Notebook / Journal makes an excellent Birthday, School, Graduation or Christmas gift for anyone that loves to follow their passion. It is 6x9 inches and has 109 blank pages, which makes it an ideal notebook to take with you everywhere you go.

I Can't Keep Calm I'm a Computer Game Developer

I Can't Keep Calm I'm a Computer Game Developer PDF Author: Creacom Notebooks
Publisher:
ISBN: 9781702449038
Category :
Languages : en
Pages : 112

Book Description
This Computer Game Developer Notebook / Journal makes an excellent Birthday, School, Graduation or Christmas gift for anyone that loves to follow their passion. It is 6x9 inches and has 109 blank pages, which makes it an ideal notebook to take with you everywhere you go.

Think Like a Programmer

Think Like a Programmer PDF Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260

Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Keep Calm Because I Am a Game Developer - Funny Game Developer Notebook and Journal Gift

Keep Calm Because I Am a Game Developer - Funny Game Developer Notebook and Journal Gift PDF Author: Rahmatan Publishing
Publisher:
ISBN: 9781655602474
Category :
Languages : en
Pages : 122

Book Description
Are You Looking For A Cute Gift For A Game Developer Lover? Or Searching For A Great Game Developer Themed Notebook For Yourself? This 120 Pages 6x9 Inch Composition White Blank Lined Diary Notebook Journal is a Great Gift Idea for Girls, Boys, Men and Women for Writing Notes, To-Do List.

Inside the Video Game Industry

Inside the Video Game Industry PDF Author: Judd Ruggill
Publisher: Taylor & Francis
ISBN: 1134076517
Category : Business & Economics
Languages : en
Pages : 393

Book Description
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

SLAY

SLAY PDF Author: Brittney Morris
Publisher: Simon Pulse
ISBN: 1534445420
Category : Young Adult Fiction
Languages : en
Pages : 336

Book Description
“Gripping and timely.” —People “The YA debut we’re most excited for this year.” —Entertainment Weekly “A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers. By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.” But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.” Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Breaking Into the Game Industry

Breaking Into the Game Industry PDF Author: Brenda Brathwaite
Publisher: Course Technology
ISBN: 9781435458048
Category : Computer games industry
Languages : en
Pages : 0

Book Description
Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

Playing to Win

Playing to Win PDF Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144

Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

I'm a Game Developer - Game Progress Journal

I'm a Game Developer - Game Progress Journal PDF Author: Norah Deay
Publisher:
ISBN: 9781674784977
Category :
Languages : en
Pages : 102

Book Description
Game developers are often overlooked when it comes to pen and paper - there seems to be a belief that everything they do is done online. However, it's been proven that handwriting increases creativity so carrying a notebook to jot down ideas is a no-brainer. This Journal goes a step farther with progress points so you can keep your project on track.

Keep Calm

Keep Calm PDF Author: Mike Binder
Publisher: Macmillan + ORM
ISBN: 1627793488
Category : Fiction
Languages : en
Pages : 379

Book Description
"Starts with a bang and never slows down--a very superior high-stakes thriller." --#1 New York Times bestselling author Lee Child When a bombing at 10 Downing Street wounds the Prime Minister and tests Great Britain's resolve, American ex-cop Adam Tatum must confront a conspiracy in the highest halls of power Former Michigan detective Adam Tatum receives an unexpected offer, a golden opportunity that seems almost too good to be true. He travels to 10 Downing Street to participate in a high-stakes conference. Immediately after his visit, a bomb detonates, wounding the prime minister and placing Adam Tatum squarely in the crosshairs of suspicion. Sensing a setup, Tatum flees with his family, desperately fighting for survival in an unfamiliar country. The lives of his children, the future of his marriage, and the fate of a nation depend on Tatum exposing the conspirators who pegged him for a fall. Georgia Turnbull, the chancellor of the exchequer, and Davina Steel, the lead investigator, both stand to gain from the successful manhunt of Adam Tatum. But, as motives emerge and desires ignite, each must decide what they're really after. Layered plots, crackling dialogue, and propulsive action mark Keep Calm, the riveting debut thriller from award-winning actor, director, and screenwriter Mike Binder.