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Author: Robert A. Marzullo Publisher: National Geographic Books ISBN: 1440350922 Category : Art Languages : en Pages : 0
Book Description
It's a bird! It's a plane! It's a superhero drawing book! Professional comic book artist and YouTube guru Robert Marzullo teaches you the building blocks of creating your own action heroes and explosive comic book scenes. Easy to follow step-by-step demonstrations break down advanced drawings into basic shapes and shading for you to replicate and master before applying your newfound knowledge to create your own dynamic comic book characters and settings. INCLUDES • 50+ step-by-step demonstrations • Chapters on drawing faces, bodies, character details and scenes • Instruction on depicting both superhuman men and women using different perspectives, expressions, proportions and poses • Ideas for costumes, such as basic cuffs, capes, helmets, armor and weaponry • Tips for rendering power effects, from flying and wall smashing to magic-orb wielding and energy blasting • Lessons on blocking in a scene to create powerful comic panels that tell a story
Author: Robert A. Marzullo Publisher: National Geographic Books ISBN: 1440350922 Category : Art Languages : en Pages : 0
Book Description
It's a bird! It's a plane! It's a superhero drawing book! Professional comic book artist and YouTube guru Robert Marzullo teaches you the building blocks of creating your own action heroes and explosive comic book scenes. Easy to follow step-by-step demonstrations break down advanced drawings into basic shapes and shading for you to replicate and master before applying your newfound knowledge to create your own dynamic comic book characters and settings. INCLUDES • 50+ step-by-step demonstrations • Chapters on drawing faces, bodies, character details and scenes • Instruction on depicting both superhuman men and women using different perspectives, expressions, proportions and poses • Ideas for costumes, such as basic cuffs, capes, helmets, armor and weaponry • Tips for rendering power effects, from flying and wall smashing to magic-orb wielding and energy blasting • Lessons on blocking in a scene to create powerful comic panels that tell a story
Author: Arcturus Publishing Publisher: Arcturus Publishing ISBN: 1838578935 Category : Juvenile Nonfiction Languages : en Pages : 290
Book Description
Calling all comic fans! Packed with tips, techniques and step-by-step guides based on the illustrations of 5 acclaimed comic artists, this is the ultimate guide to creating action-packed comics for ages 8+. This is a guide not just to drawing characters, but to the whole process of comic book creation: planning a story, developing characters and plots, using dialogue, setting out dynamic comic pages, and creating appealing covers.
Author: Stan Lee Publisher: National Geographic Books ISBN: 0823000834 Category : Art Languages : en Pages : 0
Book Description
In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!
Author: Scott McCloud Publisher: William Morrow Paperbacks ISBN: 9780060780944 Category : Art Languages : en Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Author: Lee Garbett Publisher: David & Charles ISBN: 9781446312971 Category : Art Languages : en Pages : 0
Book Description
What does every aspiring comic artist REALLY want to draw? Action, of course! Learn how to render all aspects of adrenalin-filled movement, from jaw-dropping superhero antics to kick-ass fistfights. The hallmark of the comic book, the action is what draws a reader in and keeps them hungry for more - in this classic guide all the skills you need to make your action fast-paced and full of movement are laid out on the page, from one of the best creators working in comics today. Techniques for drawing every dynamic action are explained, from body contact and flying through to fistfights, group rumbles and full-on battles. Clever exercises show how to achieve convincing movement, from dynamic standing poses, to running, swinging, flying and fighting. An Action File of comic character drawings in dynamic poses forms an invaluable resource for practice and reference, making drawing action the easiest thing in the world!
Author: Marcos Mateu-Mestre Publisher: Titan Publishing Company ISBN: 9780857681119 Category : Cartooning Languages : en Pages : 0
Book Description
The ultimate guide to visual storytelling. Using his extensive experience of working in the comic book industry and for movie studios, Mateu-Mestre explains a step-by-step system for the best visual communication. From creating a single image, visual character development and environment, to composing steady shots, and establishing continuity, with practical examples, this book covers it all.
Author: Albert Occhino Publisher: Createspace Independent Publishing Platform ISBN: 9781456561482 Category : Drawing Languages : en Pages : 0
Book Description
Do you want to learn how to draw? You found the right book! Do you want to know how to draw comics? Or maybe learn how to make an comic figure fly? This book is full of secret techniques, that the top professional artists have known for years. This book walks you step by step in teaching you how to fine tune the skills needed to draw comic book anatomy. Heads, hands, faces, and, of course, super muscles. All the top names in comics combine their great talents and years of comic drawing experience in this book. To teach you all their refined techniques, on mastering the skills of comic book drawing. This book shows you step by step, word for word, how to become a comic book artist. This is not just a book, it is a scolastic service. A must have.
Author: George Leonard Carlson Publisher: Courier Corporation ISBN: 0486163407 Category : Art Languages : en Pages : 70
Book Description
This user-friendly guide from the 1930s offers aspiring cartoonists a wealth of practical advice. Rich in period flavor, it supplies the ageless foundations of comic art. Abundant illustrations and clear, nontechnical prose cover: creating expressions, attaining proportion and applying perspective, depicting anatomy, simple shading, achieving consistency, lettering, and writing a strip.
Author: Ilya Publisher: ISBN: 9781613739037 Category : Art Languages : en Pages : 128
Book Description
With step-by-step instructions, drawings to complete, and space to experiment, How to Draw Comics is for anyone interested in creating your own cartoon, graphic novel, or manga. Ilya helps you develop your own style as you learn about the principles and practice the techniques involved. Fun and interactive, with captions, speech balloons, and sound effects bursting out of every page, the book looks just like a comic book, but with the widest variety of styles imaginable. Ilya covers the basics of drawing faces, figures, and motion; using col∨ comic timing; creating cliffhangers and suspense; and how to create action in the blank space between panels--and therefore in the reader's mind. Perfect for comics enthusiasts and artists from ages 8 to 80, How to Draw Comics is the ultimate guide to cultivating your talent and mastering the art. With step-by-step instructions, drawings to complete, and space to experiment, How to Draw Comics is for anyone interested in creating your own cartoon, graphic novel, or manga. Ilya helps you develop your own style as you learn about the principles and practice the techniques involved. Fun and interactive, with captions, speech balloons, and sound effects bursting out of every page, the book looks just like a comic book, but with the widest variety of styles imaginable. Ilya covers the basics of drawing faces, figures, and motion; using col∨ comic timing; creating cliffhangers and suspense; and how to create action in the blank space between panels--and therefore in the reader's mind. Perfect for comics enthusiasts and artists from ages 8 to 80, How to Draw Comics is the ultimate guide to cultivating your talent and mastering the art.