Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421551756
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! -- VIZ Media
Hikaru no Go, Vol. 6
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421551756
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421551756
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! -- VIZ Media
Hikaru No Go
Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Yu-Gi-Oh!, Vol. 6
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
ISBN: 9781591164715
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
When Yugi solves the Millenium Puzzle, he is possessed by the spirit of an ancient Egyptian gambler, who sides with Yugi when he challenges evil-doers to play the Shadow Games.
Publisher: VIZ Media LLC
ISBN: 9781591164715
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
When Yugi solves the Millenium Puzzle, he is possessed by the spirit of an ancient Egyptian gambler, who sides with Yugi when he challenges evil-doers to play the Shadow Games.
Death Note, Vol. 6
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421544857
Category : Comics & Graphic Novels
Languages : en
Pages : 220
Book Description
Although they've collected plenty of evidence tying the seven Yotsuba members to the newest Kira, Light, L and the rest of the task force are no closer to discovering which one actually possesses the Death Note. Desperate for some headway, L recruits Misa to infiltrate the group and feed them information calculated to bring Kira into the open. But the Shinigami Rem reveals to Misa who the Kiras really are, and, armed with this knowledge, Misa will do anything to help Light. But what will that mean for L...? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421544857
Category : Comics & Graphic Novels
Languages : en
Pages : 220
Book Description
Although they've collected plenty of evidence tying the seven Yotsuba members to the newest Kira, Light, L and the rest of the task force are no closer to discovering which one actually possesses the Death Note. Desperate for some headway, L recruits Misa to infiltrate the group and feed them information calculated to bring Kira into the open. But the Shinigami Rem reveals to Misa who the Kiras really are, and, armed with this knowledge, Misa will do anything to help Light. But what will that mean for L...? -- VIZ Media
Beet the Vandel Buster, Vol. 6
Author: Riku Sanjo
Publisher: VIZ Media LLC
ISBN: 9781591168713
Category : Comics & Graphic Novels
Languages : en
Pages : 224
Book Description
When Beet and his friends arrive at the Vandel Grineed's castle, Grineed captures Kissu and Beet alone must face him.
Publisher: VIZ Media LLC
ISBN: 9781591168713
Category : Comics & Graphic Novels
Languages : en
Pages : 224
Book Description
When Beet and his friends arrive at the Vandel Grineed's castle, Grineed captures Kissu and Beet alone must face him.
Hikaru no Go, Vol. 14
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421555166
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421555166
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Bakuman。, Vol. 6
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421547341
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
Moritaka and Akito's hard work is paying off, and they start challenging their rival Eiji's popularity in Shonen Jump. But just as they plan to take the next step, the team is hit with a surprising setback. Moritaka and Akito will need the help of their manga artist friends to overcome this hurdle! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421547341
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
Moritaka and Akito's hard work is paying off, and they start challenging their rival Eiji's popularity in Shonen Jump. But just as they plan to take the next step, the team is hit with a surprising setback. Moritaka and Akito will need the help of their manga artist friends to overcome this hurdle! -- VIZ Media
Outbreak Company: Volume 6
Author: Ichiro Sakaki
Publisher: J-Novel Club
ISBN: 1718301146
Category : Young Adult Fiction
Languages : en
Pages : 217
Book Description
THE NEW GIRL IN TOWN On the far side of a mysterious wormhole somewhere in Japan is a fantasy world, and in it, a country called the Holy Eldant Empire. Amutech is a company established to bring otaku culture to the people there (or maybe foist it on them), and now itâs getting a new staff member: Hikaru, who comes in as assistant to the general manager, Kanou Shinichi. Sheâs also strikingly beautiful, a heckuva communicator, and almost immediately a big hit at both the palace and the school. Eldant will only get even more otaku on her watch, but the beloved cultural export starts to show a dark side, too. At the same time, something is happening in the Eldant Empire, and Shinichi may be in danger (again). What can he do? Anything?!
Publisher: J-Novel Club
ISBN: 1718301146
Category : Young Adult Fiction
Languages : en
Pages : 217
Book Description
THE NEW GIRL IN TOWN On the far side of a mysterious wormhole somewhere in Japan is a fantasy world, and in it, a country called the Holy Eldant Empire. Amutech is a company established to bring otaku culture to the people there (or maybe foist it on them), and now itâs getting a new staff member: Hikaru, who comes in as assistant to the general manager, Kanou Shinichi. Sheâs also strikingly beautiful, a heckuva communicator, and almost immediately a big hit at both the palace and the school. Eldant will only get even more otaku on her watch, but the beloved cultural export starts to show a dark side, too. At the same time, something is happening in the Eldant Empire, and Shinichi may be in danger (again). What can he do? Anything?!