Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421568063
Category : Comics & Graphic Novels
Languages : en
Pages : 174
Book Description
For ten years, two young men have worked as hard as they possibly could to make their manga dreams come true. Now, as they sit atop the manga world, can the promise made long ago finally be fulfilled?! -- VIZ Media
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Bakuman。, Vol. 20
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421568063
Category : Comics & Graphic Novels
Languages : en
Pages : 174
Book Description
For ten years, two young men have worked as hard as they possibly could to make their manga dreams come true. Now, as they sit atop the manga world, can the promise made long ago finally be fulfilled?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421568063
Category : Comics & Graphic Novels
Languages : en
Pages : 174
Book Description
For ten years, two young men have worked as hard as they possibly could to make their manga dreams come true. Now, as they sit atop the manga world, can the promise made long ago finally be fulfilled?! -- VIZ Media
Hikaru no Go, Vol. 21
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421558017
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421558017
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! -- VIZ Media
Hikaru no Go, Vol. 20
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421557622
Category : Comics & Graphic Novels
Languages : en
Pages : 204
Book Description
Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421557622
Category : Comics & Graphic Novels
Languages : en
Pages : 204
Book Description
Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? -- VIZ Media
Whistle!, Vol. 20
Author: Daisuke Higuchi
Publisher: VIZ Media LLC
ISBN: 9781421511115
Category : Comics & Graphic Novels
Languages : en
Pages : 224
Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Fresh from their victory in Korea, the Tokyo Select Team enter the Japan Toresen--the national youth team tournament. Their first game is against the powerful Kantô Select. And their leader is a figure from Shô's past--Toshiki Sugama. Even if they make it past this rival, another team is waiting in the wings with a new batch of surprises.
Publisher: VIZ Media LLC
ISBN: 9781421511115
Category : Comics & Graphic Novels
Languages : en
Pages : 224
Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Fresh from their victory in Korea, the Tokyo Select Team enter the Japan Toresen--the national youth team tournament. Their first game is against the powerful Kantô Select. And their leader is a figure from Shô's past--Toshiki Sugama. Even if they make it past this rival, another team is waiting in the wings with a new batch of surprises.
The Prince of Tennis, Vol. 20
Author: Takeshi Konomi
Publisher: VIZ Media LLC
ISBN: 9781421510965
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! It's the Kanto Tournament semifinals! And Shusuke's not playing his best--meaning the advantage may once again go to last year's winner, Rokkaku!
Publisher: VIZ Media LLC
ISBN: 9781421510965
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! It's the Kanto Tournament semifinals! And Shusuke's not playing his best--meaning the advantage may once again go to last year's winner, Rokkaku!
Hikaru no Go, Vol. 2
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 142155013X
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 142155013X
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo! -- VIZ Media
Manga
Author: Toni Johnson-Woods
Publisher: A&C Black
ISBN: 0826429386
Category : Literary Criticism
Languages : en
Pages : 370
Book Description
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.
Publisher: A&C Black
ISBN: 0826429386
Category : Literary Criticism
Languages : en
Pages : 370
Book Description
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Invitation to Go
Author: John Fairbairn
Publisher: Courier Corporation
ISBN: 0486433560
Category : Games & Activities
Languages : en
Pages : 98
Book Description
Known as Wei Ch'i in China, where it originated 4,000 years ago, the territorial board game of Go is enjoyed today by millions of people the world over. Its rules are simple, but it bears endless possibilities for complex strategic maneuvers--in fact, it's reputed to be beyond the capacity of computers! Manuals for Go are hard to come by; this introduction initiates newcomers and also helps experienced players to hone their skills. "Go is for everyone," notes the author. "Judgment and experience are at least as important in Go as mental agility, and young and old are equally represented at even the highest and most strenuous levels of the game." This easy-to-follow guide assures players of a fresh appreciation for an ancient game. 124 diagrams.
Publisher: Courier Corporation
ISBN: 0486433560
Category : Games & Activities
Languages : en
Pages : 98
Book Description
Known as Wei Ch'i in China, where it originated 4,000 years ago, the territorial board game of Go is enjoyed today by millions of people the world over. Its rules are simple, but it bears endless possibilities for complex strategic maneuvers--in fact, it's reputed to be beyond the capacity of computers! Manuals for Go are hard to come by; this introduction initiates newcomers and also helps experienced players to hone their skills. "Go is for everyone," notes the author. "Judgment and experience are at least as important in Go as mental agility, and young and old are equally represented at even the highest and most strenuous levels of the game." This easy-to-follow guide assures players of a fresh appreciation for an ancient game. 124 diagrams.