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Author: Tim Caulton Publisher: Routledge ISBN: 113470920X Category : Business & Economics Languages : en Pages : 170
Book Description
The development of interactive displays has transformed the traditional museum world in the last decade. Visitors are no longer satisfied by simply gazing at worthy displays in glass cases - they expect to have hands-on experience of the objects and be actively involved with the exhibits, learning informally and being entertained simultaneously. Hands-on museums and science centres provide the most remarkable example of how museums are redefining their roles in society - improving access to real objects and real phenomena, so that they can be enjoyed by more people. In recent years museums have been thrust into intense competition for the public's time and money with all branches of the leisure industry, from commercial theme parks to retail shopping and home entertainment. This has upset the traditional stability of the museum and their visitors. A hands-on approach encourages a broader visitor base, which in turn helps to bring in additional revenue at a time of declining public subsidy. Tim Caulton investigates how to create and operate effective exhibitions which achieve their educational objectives through hands-on access. He concludes that the continuing success of hands-on museums and science centres hinges on attaining the very best practice in exhibition design and evaluation, and in all aspects of operations, including marketing and financial and human resource management. Hands-On Exhibitions provides a practical guide to best practice which will be indispensable to all museum professionals and students of museum studies.
Author: Miranda Paul Publisher: Millbrook Press ISBN: 146779726X Category : Juvenile Nonfiction Languages : en Pages : 44
Book Description
If your hands can mix and mash, what job might you have? What if your hands reach, wrench, yank, and crank? The hands in this book—and the people attached to them—do all sorts of helpful work. And together, these helpers make their community a safe and fun place to live. As you read, keep an eye out for community members who make repeat appearances! Can you guess all the jobs based on the actions of these busy hands?
Author: Wanda Strauven Publisher: Meson Press Eg ISBN: 9783957961860 Category : Languages : en Pages : 260
Book Description
The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.
Author: Grace Snyder Publisher: U of Nebraska Press ISBN: 9780803291645 Category : Biography & Autobiography Languages : en Pages : 584
Book Description
The author recounts her childhood in late-nineteenth-century Nebraska, describes her adult life on a ranch, and discusses her lifelong interest in making quilts
Author: Herbert Wolverson Publisher: Pragmatic Bookshelf ISBN: 1680508806 Category : Computers Languages : en Pages : 446
Book Description
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.
Author: Breanna J. McDaniel Publisher: Penguin ISBN: 0525553711 Category : Juvenile Fiction Languages : en Pages : 32
Book Description
This triumphant picture book recasts a charged phrase as part of a black girl's everyday life--hands up for a hug, hands up in class, hands up for a high five--before culminating in a moment of resistance at a protest march. A young black girl lifts her baby hands up to greet the sun, reaches her hands up for a book on a high shelf, and raises her hands up in praise at a church service. She stretches her hands up high like a plane's wings and whizzes down a hill so fast on her bike with her hands way up. As she grows, she lives through everyday moments of joy, love, and sadness. And when she gets a little older, she joins together with her family and her community in a protest march, where they lift their hands up together in resistance and strength.