Author: Alan Moore
Publisher:
ISBN: 9781781081488
Category : Interplanetary voyages
Languages : en
Pages : 208
Book Description
Halo Jones is an ordinary, idealistic young woman living on The Hoop, a poverty-stricken housing project tethered off the point of Manhattan. Desperate for a better life, she escapes - and finds an extraordinary universe waiting for her as she goes from star-cruiser stewardess to frontline soldier.
The Ballad of Halo Jones
Author: Alan Moore
Publisher:
ISBN: 9781781081488
Category : Interplanetary voyages
Languages : en
Pages : 208
Book Description
Halo Jones is an ordinary, idealistic young woman living on The Hoop, a poverty-stricken housing project tethered off the point of Manhattan. Desperate for a better life, she escapes - and finds an extraordinary universe waiting for her as she goes from star-cruiser stewardess to frontline soldier.
Publisher:
ISBN: 9781781081488
Category : Interplanetary voyages
Languages : en
Pages : 208
Book Description
Halo Jones is an ordinary, idealistic young woman living on The Hoop, a poverty-stricken housing project tethered off the point of Manhattan. Desperate for a better life, she escapes - and finds an extraordinary universe waiting for her as she goes from star-cruiser stewardess to frontline soldier.
Halo: Rise of Atriox
Author: Cullen Bunn
Publisher: Dark Horse Comics
ISBN: 1506704948
Category : Comics & Graphic Novels
Languages : en
Pages : 122
Book Description
This anthology comic series is based on Halo Wars 2, the real-time strategy video game from 343 Industries, which features the new ruthless villain in the Halo franchise, Atriox, whose defiance of the alien collective known as the Covenant is unmatched. Atriox, the legendary Brute who questioned the Great Journey and the will of the Prophets as he watched his comrades die for their cause. Atriox, who created the faction known across the universe as the Banished! The story of Atriox, his rise to power, his contempt for the Covenant and the formation of the Banished is told across this five-chapter anthology featuring characters and stories from Halo Wars 2.This collects stories by acclaimed comics creators Cullen Bunn, Jody Houser, John Jackson Miller, Alex Irvine, Josan Gonzalez, Jonathan Wayshak, Eric Nguyen and Hayden Sherman.
Publisher: Dark Horse Comics
ISBN: 1506704948
Category : Comics & Graphic Novels
Languages : en
Pages : 122
Book Description
This anthology comic series is based on Halo Wars 2, the real-time strategy video game from 343 Industries, which features the new ruthless villain in the Halo franchise, Atriox, whose defiance of the alien collective known as the Covenant is unmatched. Atriox, the legendary Brute who questioned the Great Journey and the will of the Prophets as he watched his comrades die for their cause. Atriox, who created the faction known across the universe as the Banished! The story of Atriox, his rise to power, his contempt for the Covenant and the formation of the Banished is told across this five-chapter anthology featuring characters and stories from Halo Wars 2.This collects stories by acclaimed comics creators Cullen Bunn, Jody Houser, John Jackson Miller, Alex Irvine, Josan Gonzalez, Jonathan Wayshak, Eric Nguyen and Hayden Sherman.
Glass Halo
Author: Colleen Smith
Publisher: Friday Jones Publishing
ISBN: 0984428909
Category : Fiction
Languages : en
Pages : 368
Book Description
" ... Story of the intellectual, spiritual, and carnal relationship between a lapsed Catholic stained-glass artist and a charismatic but wayward Catholic priest. Together they confront the mysteries of life and death, love and lust, spirituality and creativity"--Publisher description.
Publisher: Friday Jones Publishing
ISBN: 0984428909
Category : Fiction
Languages : en
Pages : 368
Book Description
" ... Story of the intellectual, spiritual, and carnal relationship between a lapsed Catholic stained-glass artist and a charismatic but wayward Catholic priest. Together they confront the mysteries of life and death, love and lust, spirituality and creativity"--Publisher description.
Representing Acts of Violence in Comics
Author: Nina Mickwitz
Publisher: Routledge
ISBN: 1351051768
Category : Social Science
Languages : en
Pages : 215
Book Description
This book is part of a nuanced two-volume examination of the ways in which violence in comics is presented in different texts, genres, cultures and contexts. Representing Acts of Violence in Comics raises questions about depiction and the act of showing violence, and discusses the ways in which individual moments of violence develop, and are both represented and embodied in comics and graphic novels. Contributors consider the impact of gendered and sexual violence, and examine the ways in which violent acts can be rendered palatable (for example through humour) but also how comics can represent trauma and long lasting repercussions for both perpetrators and victims. This will be a key text and essential reference for scholars and students at all levels in Comics Studies, and Cultural and Media Studies more generally.
Publisher: Routledge
ISBN: 1351051768
Category : Social Science
Languages : en
Pages : 215
Book Description
This book is part of a nuanced two-volume examination of the ways in which violence in comics is presented in different texts, genres, cultures and contexts. Representing Acts of Violence in Comics raises questions about depiction and the act of showing violence, and discusses the ways in which individual moments of violence develop, and are both represented and embodied in comics and graphic novels. Contributors consider the impact of gendered and sexual violence, and examine the ways in which violent acts can be rendered palatable (for example through humour) but also how comics can represent trauma and long lasting repercussions for both perpetrators and victims. This will be a key text and essential reference for scholars and students at all levels in Comics Studies, and Cultural and Media Studies more generally.
School of Awake
Author: Kidada Jones
Publisher: New World Library
ISBN: 160868458X
Category : Juvenile Nonfiction
Languages : en
Pages : 172
Book Description
The One and Only Girl’s Guide to Greatness Do you believe in wishes? Did you know you are made of stardust? Have you ever been curious about how you fit into this big old universe? Kidada Jones invites you to join School of Awake, where you will explore our amazing world while getting to know and love your authentic self. Kidada understands the challenges you face and offers dozens of ways to keep it real and navigate the world without losing sight of what's important. Experience the light within you through colorful illustrations, fun facts, mystical, heart-centered activities, and timeless wisdom. Explore dozens of ways to be yourself and cruise through the world without forgetting what matters most. Through Q&As, ceremonies, crafts, and even recipes, you’ll learn how to: · build a kit of tools that will make your life better and truly yours · resist bullying by putting bullies on ice · create a giant dream catcher, a “galaxy on the go,” and affirmation flags · connect to your heart in difficult moments · make a personalized wish jar for your best and brightest dreams This unique introduction to mind, body, and spirit consciousness overflows with empowering advice for becoming your best self. It will fill you with a sense of being connected to the entire universe while standing firmly in your one-of-a-kind beauty. Each page brims with powerful, positive energy to help you move through your life with joy and love. This is not like any school you've ever attended — or any book you've ever read!
Publisher: New World Library
ISBN: 160868458X
Category : Juvenile Nonfiction
Languages : en
Pages : 172
Book Description
The One and Only Girl’s Guide to Greatness Do you believe in wishes? Did you know you are made of stardust? Have you ever been curious about how you fit into this big old universe? Kidada Jones invites you to join School of Awake, where you will explore our amazing world while getting to know and love your authentic self. Kidada understands the challenges you face and offers dozens of ways to keep it real and navigate the world without losing sight of what's important. Experience the light within you through colorful illustrations, fun facts, mystical, heart-centered activities, and timeless wisdom. Explore dozens of ways to be yourself and cruise through the world without forgetting what matters most. Through Q&As, ceremonies, crafts, and even recipes, you’ll learn how to: · build a kit of tools that will make your life better and truly yours · resist bullying by putting bullies on ice · create a giant dream catcher, a “galaxy on the go,” and affirmation flags · connect to your heart in difficult moments · make a personalized wish jar for your best and brightest dreams This unique introduction to mind, body, and spirit consciousness overflows with empowering advice for becoming your best self. It will fill you with a sense of being connected to the entire universe while standing firmly in your one-of-a-kind beauty. Each page brims with powerful, positive energy to help you move through your life with joy and love. This is not like any school you've ever attended — or any book you've ever read!
Halo Jones
Author: Alan Moore
Publisher:
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 228
Book Description
Publisher:
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 228
Book Description
Halo - The Art of Building Worlds
Author: Titan Books
Publisher: National Geographic Books
ISBN: 0857685627
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Publisher: National Geographic Books
ISBN: 0857685627
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Magic Words
Author: Lance Parkin
Publisher: White Lion Publishing
ISBN: 1781310777
Category : Biography & Autobiography
Languages : en
Pages : 434
Book Description
Moore's graphic novels have inspired a number of Hollywood adaptations, including V for Vendetta, Watchmen and From Hell.
Publisher: White Lion Publishing
ISBN: 1781310777
Category : Biography & Autobiography
Languages : en
Pages : 434
Book Description
Moore's graphic novels have inspired a number of Hollywood adaptations, including V for Vendetta, Watchmen and From Hell.
Comics and Pop Culture
Author: Barry Keith Grant
Publisher: University of Texas Press
ISBN: 1477319395
Category : Literary Criticism
Languages : en
Pages : 345
Book Description
It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as “Little Nemo in Slumberland” and “Felix the Cat” were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.
Publisher: University of Texas Press
ISBN: 1477319395
Category : Literary Criticism
Languages : en
Pages : 345
Book Description
It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as “Little Nemo in Slumberland” and “Felix the Cat” were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.
The Mighty One
Author: Steve MacManus
Publisher: 2000 AD Books
ISBN: 1786180545
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
Steve MacManus, the editor of 2000 AD during its 1980s heyday, lifts the lid on how the UK’s most important comic came into existence and his extraordinary role in shaping it into a industry-revolutionising icon. In 1973, a twenty-year-old MacManus joined Fleetway Publications as a sub-editor on UK adventure title Valiant. Six years later he took charge of the company’s most celebrated weekly, 2000 AD, shepherding it through its ‘Golden Age’ as he commissioned numerous hit series such as The Ballad of Halo Jones, Sláine, Rogue Trooper, Nemesis the Warlock and more. For many he remains the definitive editor of the multi-award-winning SF anthology. Now, in this warm and witty memoir, MacManus vividly describes the fiercely creative environment that was British comics in the 1970s and ‘80s – from Battle and Action to the stellar rise of 2000 AD and Judge Dredd, he details the personalities at play and the corporate politics and deadline battles he and others engaged in on a daily basis. With keen insight, MacManus reveals how 2000 AD defined comics for a generation and became a global phenomenon.
Publisher: 2000 AD Books
ISBN: 1786180545
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
Steve MacManus, the editor of 2000 AD during its 1980s heyday, lifts the lid on how the UK’s most important comic came into existence and his extraordinary role in shaping it into a industry-revolutionising icon. In 1973, a twenty-year-old MacManus joined Fleetway Publications as a sub-editor on UK adventure title Valiant. Six years later he took charge of the company’s most celebrated weekly, 2000 AD, shepherding it through its ‘Golden Age’ as he commissioned numerous hit series such as The Ballad of Halo Jones, Sláine, Rogue Trooper, Nemesis the Warlock and more. For many he remains the definitive editor of the multi-award-winning SF anthology. Now, in this warm and witty memoir, MacManus vividly describes the fiercely creative environment that was British comics in the 1970s and ‘80s – from Battle and Action to the stellar rise of 2000 AD and Judge Dredd, he details the personalities at play and the corporate politics and deadline battles he and others engaged in on a daily basis. With keen insight, MacManus reveals how 2000 AD defined comics for a generation and became a global phenomenon.