Author: Travis Langley
Publisher: Turner Publishing Company
ISBN: 1684428572
Category : Psychology
Languages : en
Pages : 253
Book Description
Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Combining psychological theory with the latest in psychological research, Batman and Psychology takes you on an unprecedented journey behind the mask and into the dark mind of your favorite Caped Crusader and his never-ending war on crime.
Batman and Psychology
Author: Travis Langley
Publisher: Turner Publishing Company
ISBN: 1684428572
Category : Psychology
Languages : en
Pages : 253
Book Description
Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Combining psychological theory with the latest in psychological research, Batman and Psychology takes you on an unprecedented journey behind the mask and into the dark mind of your favorite Caped Crusader and his never-ending war on crime.
Publisher: Turner Publishing Company
ISBN: 1684428572
Category : Psychology
Languages : en
Pages : 253
Book Description
Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Combining psychological theory with the latest in psychological research, Batman and Psychology takes you on an unprecedented journey behind the mask and into the dark mind of your favorite Caped Crusader and his never-ending war on crime.
Focus On: 100 Most Popular Television Series by Warner Bros. Television
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1270
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1270
Book Description
13th International Symposium on Automotive Lightning – ISAL 2019 – Proceedings of the Conference
Author: Tran Quoc Khanh
Publisher: utzverlag GmbH
ISBN: 3831648174
Category : Technology & Engineering
Languages : en
Pages : 760
Book Description
Publisher: utzverlag GmbH
ISBN: 3831648174
Category : Technology & Engineering
Languages : en
Pages : 760
Book Description
Medievalist Comics and the American Century
Author: Chris Bishop
Publisher: Univ. Press of Mississippi
ISBN: 1496808533
Category : Literary Criticism
Languages : en
Pages : 245
Book Description
The comic book has become an essential icon of the American Century, an era defined by optimism in the face of change and by recognition of the intrinsic value of democracy and modernization. For many, the Middle Ages stand as an antithesis to these ideals, and yet medievalist comics have emerged and endured, even thrived alongside their superhero counterparts. Chris Bishop presents a reception history of medievalist comics, setting them against a greater backdrop of modern American history. From its genesis in the 1930s to the present, Bishop surveys the medievalist comic, its stories, characters, settings, and themes drawn from the European Middle Ages. Hal Foster's Prince Valiant emerged from an America at odds with monarchy, but still in love with King Arthur. Green Arrow remains the continuation of a long fascination with Robin Hood that has become as central to the American identity as it was to the British. The Mighty Thor reflects the legacy of Germanic migration into the United States. The rugged individualism of Conan the Barbarian owes more to the western cowboy than it does to the continental knight-errant. In the narrative of Red Sonja, we can trace a parallel history of feminism. Bishop regards these comics as not merely happenchance, but each success (Prince Valiant and The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result and an indicator of certain American preoccupations amid a larger cultural context. Intrinsically modernist paragons of pop-culture ephemera, American comics have ironically continued to engage with the European Middle Ages. Bishop illuminates some of the ways in which we use an imagined past to navigate the present and plots some possible futures as we valiantly shape a new century.
Publisher: Univ. Press of Mississippi
ISBN: 1496808533
Category : Literary Criticism
Languages : en
Pages : 245
Book Description
The comic book has become an essential icon of the American Century, an era defined by optimism in the face of change and by recognition of the intrinsic value of democracy and modernization. For many, the Middle Ages stand as an antithesis to these ideals, and yet medievalist comics have emerged and endured, even thrived alongside their superhero counterparts. Chris Bishop presents a reception history of medievalist comics, setting them against a greater backdrop of modern American history. From its genesis in the 1930s to the present, Bishop surveys the medievalist comic, its stories, characters, settings, and themes drawn from the European Middle Ages. Hal Foster's Prince Valiant emerged from an America at odds with monarchy, but still in love with King Arthur. Green Arrow remains the continuation of a long fascination with Robin Hood that has become as central to the American identity as it was to the British. The Mighty Thor reflects the legacy of Germanic migration into the United States. The rugged individualism of Conan the Barbarian owes more to the western cowboy than it does to the continental knight-errant. In the narrative of Red Sonja, we can trace a parallel history of feminism. Bishop regards these comics as not merely happenchance, but each success (Prince Valiant and The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result and an indicator of certain American preoccupations amid a larger cultural context. Intrinsically modernist paragons of pop-culture ephemera, American comics have ironically continued to engage with the European Middle Ages. Bishop illuminates some of the ways in which we use an imagined past to navigate the present and plots some possible futures as we valiantly shape a new century.
Adapting Superman
Author: John Darowski
Publisher: McFarland
ISBN: 1476642397
Category : Literary Criticism
Languages : en
Pages : 288
Book Description
Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.
Publisher: McFarland
ISBN: 1476642397
Category : Literary Criticism
Languages : en
Pages : 288
Book Description
Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.
The Mythology of the Superhero
Author: Andrew R. Bahlmann
Publisher: McFarland
ISBN: 1476625182
Category : Social Science
Languages : en
Pages : 214
Book Description
Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide. Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos. The author examines the myth in several narratives--including Buffy the Vampire Slayer, Green Arrow and Beowulf--and discusses such diverse characters as Batman, Wolverine, Invincible and John Constantine.
Publisher: McFarland
ISBN: 1476625182
Category : Social Science
Languages : en
Pages : 214
Book Description
Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide. Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos. The author examines the myth in several narratives--including Buffy the Vampire Slayer, Green Arrow and Beowulf--and discusses such diverse characters as Batman, Wolverine, Invincible and John Constantine.
Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces
Author: Daniel P. O. Wiedemann
Publisher: BoD – Books on Demand
ISBN: 3752611405
Category : Computers
Languages : en
Pages : 300
Book Description
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.
Publisher: BoD – Books on Demand
ISBN: 3752611405
Category : Computers
Languages : en
Pages : 300
Book Description
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.
Graphic Borders
Author: Frederick Luis Aldama
Publisher: University of Texas Press
ISBN: 1477309152
Category : Literary Criticism
Languages : en
Pages : 317
Book Description
From the influential work of Los Bros Hernandez in Love & Rockets, to comic strips and political cartoons, to traditional superheroes made nontraditional by means of racial and sexual identity (e.g., Miles Morales/Spider-Man), comics have become a vibrant medium to express Latino identity and culture. Indeed, Latino fiction and nonfiction narratives are rapidly proliferating in graphic media as diverse and varied in form and content as is the whole of Latino culture today. Graphic Borders presents the most thorough exploration of comics by and about Latinos currently available. Thirteen essays and one interview by eminent and rising scholars of comics bring to life this exciting graphic genre that conveys the distinctive and wide-ranging experiences of Latinos in the United States. The contributors’ exhilarating excavations delve into the following areas: comics created by Latinos that push the boundaries of generic conventions; Latino comic book author-artists who complicate issues of race and gender through their careful reconfigurations of the body; comic strips; Latino superheroes in mainstream comics; and the complex ways that Latino superheroes are created and consumed within larger popular cultural trends. Taken as a whole, the book unveils the resplendent riches of comics by and about Latinos and proves that there are no limits to the ways in which Latinos can be represented and imagined in the world of comics.
Publisher: University of Texas Press
ISBN: 1477309152
Category : Literary Criticism
Languages : en
Pages : 317
Book Description
From the influential work of Los Bros Hernandez in Love & Rockets, to comic strips and political cartoons, to traditional superheroes made nontraditional by means of racial and sexual identity (e.g., Miles Morales/Spider-Man), comics have become a vibrant medium to express Latino identity and culture. Indeed, Latino fiction and nonfiction narratives are rapidly proliferating in graphic media as diverse and varied in form and content as is the whole of Latino culture today. Graphic Borders presents the most thorough exploration of comics by and about Latinos currently available. Thirteen essays and one interview by eminent and rising scholars of comics bring to life this exciting graphic genre that conveys the distinctive and wide-ranging experiences of Latinos in the United States. The contributors’ exhilarating excavations delve into the following areas: comics created by Latinos that push the boundaries of generic conventions; Latino comic book author-artists who complicate issues of race and gender through their careful reconfigurations of the body; comic strips; Latino superheroes in mainstream comics; and the complex ways that Latino superheroes are created and consumed within larger popular cultural trends. Taken as a whole, the book unveils the resplendent riches of comics by and about Latinos and proves that there are no limits to the ways in which Latinos can be represented and imagined in the world of comics.
Art, Ritual, and Trance Inquiry
Author: Barbara A. Bickel
Publisher: Springer Nature
ISBN: 3030457451
Category : Education
Languages : en
Pages : 190
Book Description
This book provides insights into the practice of trance-based inquiry through arts-based research, serving as a beacon to guide the way to thresholds of ancient, yet novel, transmissions. Embedded in lived experience and theory, this book introduces the reader to the liminal space of place and trance-based inquiry processes entwined with creative artworkings. The interweaving of art, ritual, and trance-based inquiry opens sacred spaces for learning and unlearning that bring spirit into form. Each chapter presents examples from women artists and culminates with experiential practices drawn from the author’s decades of creative peregrinations to assist artists, teachers, and researchers in transmitting a conscious way of practicing and creating with trance.
Publisher: Springer Nature
ISBN: 3030457451
Category : Education
Languages : en
Pages : 190
Book Description
This book provides insights into the practice of trance-based inquiry through arts-based research, serving as a beacon to guide the way to thresholds of ancient, yet novel, transmissions. Embedded in lived experience and theory, this book introduces the reader to the liminal space of place and trance-based inquiry processes entwined with creative artworkings. The interweaving of art, ritual, and trance-based inquiry opens sacred spaces for learning and unlearning that bring spirit into form. Each chapter presents examples from women artists and culminates with experiential practices drawn from the author’s decades of creative peregrinations to assist artists, teachers, and researchers in transmitting a conscious way of practicing and creating with trance.
Landslides and Engineered Slopes. Experience, Theory and Practice
Author: Stefano Aversa
Publisher: CRC Press
ISBN: 1498788076
Category : Science
Languages : en
Pages : 2160
Book Description
Landslides and Engineered Slopes. Experience, Theory and Practice contains the invited lectures and all papers presented at the 12th International Symposium on Landslides, (Naples, Italy, 12-19 June 2016). The book aims to emphasize the relationship between landslides and other natural hazards. Hence, three of the main sessions focus on Volcanic-induced landslides, Earthquake-induced landslides and Weather-induced landslides respectively, while the fourth main session deals with Human-induced landslides. Some papers presented in a special session devoted to "Subareal and submarine landslide processes and hazard” and in a “Young Session” complete the books. Landslides and Engineered Slopes. Experience, Theory and Practice underlines the importance of the classic approach of modern science, which moves from experience to theory, as the basic instrument to study landslides. Experience is the key to understand the natural phenomena focusing on all the factors that play a major role. Theory is the instrument to manage the data provided by experience following a mathematical approach; this allows not only to clarify the nature and the deep causes of phenomena but mostly, to predict future and, if required, manage similar events. Practical benefits from the results of theory to protect people and man-made works. Landslides and Engineered Slopes. Experience, Theory and Practice is useful to scientists and practitioners working in the areas of rock and soil mechanics, geotechnical engineering, engineering geology and geology.
Publisher: CRC Press
ISBN: 1498788076
Category : Science
Languages : en
Pages : 2160
Book Description
Landslides and Engineered Slopes. Experience, Theory and Practice contains the invited lectures and all papers presented at the 12th International Symposium on Landslides, (Naples, Italy, 12-19 June 2016). The book aims to emphasize the relationship between landslides and other natural hazards. Hence, three of the main sessions focus on Volcanic-induced landslides, Earthquake-induced landslides and Weather-induced landslides respectively, while the fourth main session deals with Human-induced landslides. Some papers presented in a special session devoted to "Subareal and submarine landslide processes and hazard” and in a “Young Session” complete the books. Landslides and Engineered Slopes. Experience, Theory and Practice underlines the importance of the classic approach of modern science, which moves from experience to theory, as the basic instrument to study landslides. Experience is the key to understand the natural phenomena focusing on all the factors that play a major role. Theory is the instrument to manage the data provided by experience following a mathematical approach; this allows not only to clarify the nature and the deep causes of phenomena but mostly, to predict future and, if required, manage similar events. Practical benefits from the results of theory to protect people and man-made works. Landslides and Engineered Slopes. Experience, Theory and Practice is useful to scientists and practitioners working in the areas of rock and soil mechanics, geotechnical engineering, engineering geology and geology.