Author: John R. Rankin
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 590
Book Description
Computer Graphics Software Construction
Author: John R. Rankin
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 590
Book Description
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 590
Book Description
The Blender Book
Author: Carsten Wartmann
Publisher:
ISBN: 9781886411449
Category : Computers
Languages : en
Pages : 0
Book Description
"The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.
Publisher:
ISBN: 9781886411449
Category : Computers
Languages : en
Pages : 0
Book Description
"The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Computer Graphics
Author: T.L. Kunii
Publisher: Springer Science & Business Media
ISBN: 3642859623
Category : Computers
Languages : en
Pages : 539
Book Description
This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege of this book, which is the Proceedings of InterGraphics '83. This was a truly interna tional computer graphics conference and exhibit, held in Tokyo, April 11-14, 1983, sponsored by the World Computer Grpphics Association (WCGA) and organized by the Japan Management Association (JMA) in coopera'tion' with ·~CM-SIGGRAPH. InterGraphics has over 15 thousands participants. This book consists of seven Chapters. The first two chapters are on the basics of computer graphics, and the remaining five chapters are dedicated to typical appli cation areas of computer graphics. Chapter 1 contains four papers on "graphics techniques". Techniques to generate jag free images, to simulate digital logic, to display free surfaces and to interact with 3 dimensional (3D) shaded graphics are presented. Chapter 2 covers "graphics standards and 3D models" in five papers. Two papers discuss the CORE standard and the GKS standard. Three papers de scribe various 3D models and their evaluations.
Publisher: Springer Science & Business Media
ISBN: 3642859623
Category : Computers
Languages : en
Pages : 539
Book Description
This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege of this book, which is the Proceedings of InterGraphics '83. This was a truly interna tional computer graphics conference and exhibit, held in Tokyo, April 11-14, 1983, sponsored by the World Computer Grpphics Association (WCGA) and organized by the Japan Management Association (JMA) in coopera'tion' with ·~CM-SIGGRAPH. InterGraphics has over 15 thousands participants. This book consists of seven Chapters. The first two chapters are on the basics of computer graphics, and the remaining five chapters are dedicated to typical appli cation areas of computer graphics. Chapter 1 contains four papers on "graphics techniques". Techniques to generate jag free images, to simulate digital logic, to display free surfaces and to interact with 3 dimensional (3D) shaded graphics are presented. Chapter 2 covers "graphics standards and 3D models" in five papers. Two papers discuss the CORE standard and the GKS standard. Three papers de scribe various 3D models and their evaluations.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Computer Aided Design
Author: Sunil Kumar Srivastava
Publisher: Techsar Pvt. Ltd.
ISBN: 9381141665
Category : Computers
Languages : en
Pages : 420
Book Description
The book, design for the undergraduate and postgraduate semester courses on Computer Aided Design (CAD) in Mechanical, Civil and Computer Science and Engineering provides introduction and basics of CAD systems, hardware and software requirements, mathematical background on 2D primitives, 2D & 3D geometric transformations, parallel and non-parallel projections, planar and space curves, and 3D graphics. Supported by sufficient number of systematically solved examples with line sketches, it will inculcate better understanding and interest in CAD among the common engineering students.
Publisher: Techsar Pvt. Ltd.
ISBN: 9381141665
Category : Computers
Languages : en
Pages : 420
Book Description
The book, design for the undergraduate and postgraduate semester courses on Computer Aided Design (CAD) in Mechanical, Civil and Computer Science and Engineering provides introduction and basics of CAD systems, hardware and software requirements, mathematical background on 2D primitives, 2D & 3D geometric transformations, parallel and non-parallel projections, planar and space curves, and 3D graphics. Supported by sufficient number of systematically solved examples with line sketches, it will inculcate better understanding and interest in CAD among the common engineering students.
CAD/CAM
Author: ALAVALA, CHENNAKESAVA R.
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120333403
Category : Computers
Languages : en
Pages : 561
Book Description
Primarily intended as a textbook for the undergraduate students of aeronautical, automobile, civil, industrial, mechanical, mechatronics and production, it provides a comprehensive coverage of all the technical aspects related to CAD/CAM. Organized in 26 chapters, the textbook covers interactive computer graphics, CAD, finite element analysis, numerical control, computer numerical control, manual part programming, computer-aided part programming, direct numerical control, adaptive control systems, group technology, computer-aided process planning, computer-aided planning of resources for manufacturing, computer-aided quality control, industrial robots, flexible manufacturing systems, cellular manufacturing, lean manufacturing and computer integrated manufacturing. Each chapter begins with objectives and ends with descriptive and multiple-choice questions. Besides students, this book would be of immense value to practicing engineers and professionals who are interested in the CAD/CAM technology and its applications to design and manufacturing. KEY FEATURES : Many innovative illustrations Case studies Question bank at the end of each chapter Good number of worked out examples Extensive and carefully selected references
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120333403
Category : Computers
Languages : en
Pages : 561
Book Description
Primarily intended as a textbook for the undergraduate students of aeronautical, automobile, civil, industrial, mechanical, mechatronics and production, it provides a comprehensive coverage of all the technical aspects related to CAD/CAM. Organized in 26 chapters, the textbook covers interactive computer graphics, CAD, finite element analysis, numerical control, computer numerical control, manual part programming, computer-aided part programming, direct numerical control, adaptive control systems, group technology, computer-aided process planning, computer-aided planning of resources for manufacturing, computer-aided quality control, industrial robots, flexible manufacturing systems, cellular manufacturing, lean manufacturing and computer integrated manufacturing. Each chapter begins with objectives and ends with descriptive and multiple-choice questions. Besides students, this book would be of immense value to practicing engineers and professionals who are interested in the CAD/CAM technology and its applications to design and manufacturing. KEY FEATURES : Many innovative illustrations Case studies Question bank at the end of each chapter Good number of worked out examples Extensive and carefully selected references
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 430
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 430
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Computer Graphics, CAD and CAD/CAM: Software
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 172
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 172
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.