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Graphical Interfaces for Simulation

Graphical Interfaces for Simulation PDF Author: J. D. Hollan
Publisher:
ISBN:
Category : Computer software
Languages : en
Pages : 52

Book Description
The dynamic graphical display of the state of complex systems has immense potential value for mediating the development of richer understandings of process as well as for providing more effective mechanisms of interaction. For the past few years we have been involved in the development of a set of software tools to assist in the construction of interfaces to simulations and real-time systems. These tools have been used extensively in the development of an interactive inspectable simulation-based instructional system, Steamer. Underlying our efforts are three interrelated research activities: formulating a theory of interface design, understanding the effectiveness of interactive graphical representational systems, and implementing systems based on these developing theoretical notions. The dialectic between these activities has been very valuable for us as cognitive scientists and as system builders. In this chapter, we survey some of the presuppositions of our approach to interface design, describe the tools we have built to assist in the construction of graphical interfaces, and discuss the conclusions we have drawn from our experiences in graphical interface design. (Author).

Graphical Interfaces for Simulation

Graphical Interfaces for Simulation PDF Author: J. D. Hollan
Publisher:
ISBN:
Category : Computer software
Languages : en
Pages : 52

Book Description
The dynamic graphical display of the state of complex systems has immense potential value for mediating the development of richer understandings of process as well as for providing more effective mechanisms of interaction. For the past few years we have been involved in the development of a set of software tools to assist in the construction of interfaces to simulations and real-time systems. These tools have been used extensively in the development of an interactive inspectable simulation-based instructional system, Steamer. Underlying our efforts are three interrelated research activities: formulating a theory of interface design, understanding the effectiveness of interactive graphical representational systems, and implementing systems based on these developing theoretical notions. The dialectic between these activities has been very valuable for us as cognitive scientists and as system builders. In this chapter, we survey some of the presuppositions of our approach to interface design, describe the tools we have built to assist in the construction of graphical interfaces, and discuss the conclusions we have drawn from our experiences in graphical interface design. (Author).

What You See Is What You Feel

What You See Is What You Feel PDF Author: Koert Van Mensvoort
Publisher:
ISBN: 9783838325514
Category :
Languages : en
Pages : 148

Book Description
Computers have become accessible for almost anyone; people from various cultures use the same icons, folders, buttons and trash cans. From a sensorial point of view, however, this computing paradigm is still extremely limited. A method of simulating touch with merely visual means is introduced. Interactive animations are used to create an optical illusion that evokes haptic percepts like stickiness, stiffness and mass, within a standard graphical user interface.

Design and Implementation of Graphical User Interfaces for Complex Simulations

Design and Implementation of Graphical User Interfaces for Complex Simulations PDF Author: Fatima I. C. C. P. Gensberg
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
The development of increasingly powerful computers, which has enabled the use of windowing software, has also opened the way for the computer study, via simulation, of very complex physical systems. In this study, the main issues related to the implementation of interactive simulations of complex systems are identified and discussed. Most existing simulators are closed in the sense that there is no access to the source code and, even if it were available, adaptation to interaction with other systems would require extensive code re-writing. This work aims to increase the flexibility of such software by developing a set of object-oriented simulation classes, which can be extended, by subclassing, at any level, i.e., at the problem domain, presentation or interaction levels. A strategy, which involves the use of an object-oriented framework, concurrent execution of several simulation modules, use of a networked windowing system and the re-use of existing software written in procedural languages, is proposed. A prototype tool which combines these techniques has been implemented and is presented. It allows the on-line definition of the configuration of the physical system and generates the appropriate graphical user interface. Simulation routines have been developed for the chemical recovery cycle of a paper pulp mill. The application, by creation of new classes, of the prototype to the interactive simulation of this physical system is described. Besides providing visual feedback, the resulting graphical user interface greatly simplifies the interaction with this set of simulation modules. This study shows that considerable benefits can be obtained by application of computer science concepts to the engineering domain, by helping domain experts to tailor interactive tools to suit their needs.

Extensible Hierarchical Object-oriented Logic Simulation with an Adaptable Graphical User Interface

Extensible Hierarchical Object-oriented Logic Simulation with an Adaptable Graphical User Interface PDF Author: Donald C. Craig
Publisher:
ISBN:
Category : Digital computer simulation
Languages : en
Pages : 366

Book Description


A Framework and Graphical User Interface (GUI) for Moving Object Simulation

A Framework and Graphical User Interface (GUI) for Moving Object Simulation PDF Author: Aparna Jyothi Patsa
Publisher:
ISBN:
Category : Discrete-time systems
Languages : en
Pages : 156

Book Description
"Emerging spatial applications like vehicle or human trajectories archival data, fire front monitoring, flight simulators, weather forecast, etc., have moving objects which change position, shape and size over time. These are the so-called "Spatiotemporal objects". Spatiotemporal objects have aspects like influence of the static obstacles, influence of other moving objects, route, etc. The behavior of these systems overtime is difficult to analyze theoretically. These characteristics are the basis for the specification and development of a new simulator which simulates the moving objects, their interactions, influence of the environment they are in and defines an infrastructure which models a real-world environment and provides some visualization. This thesis offers a framework for a simulator where the suer defines the exact behavior of the simulator, taking into consideration the characteristics of a wider range of applications"--Abstract, leaf iii.

Integrated Graphic and Computer Modelling

Integrated Graphic and Computer Modelling PDF Author: Adrian Thomas
Publisher: Springer Science & Business Media
ISBN: 1848001797
Category : Computers
Languages : en
Pages : 704

Book Description
Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "Real and Virtual Environment" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further, allowing interactive computer graphic displays to be used to construct computer models of both real and virtual environment systems. The Java language is used to implement basic algorithms for language translation, and to generate graphic displays. It is also used to simulate the behaviour of a computer system, to explore the way programming and design-simulation environments can be put together.

Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling PDF Author: Joaquim Jorge
Publisher: Springer Science & Business Media
ISBN: 1848828128
Category : Computers
Languages : en
Pages : 404

Book Description
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Graphical User Interface (GUI) Development for an Optical Communication Simulator

Graphical User Interface (GUI) Development for an Optical Communication Simulator PDF Author: Sratsav Ram Shrestha
Publisher:
ISBN:
Category :
Languages : en
Pages : 87

Book Description
Modeling and simulation tools have been an integral part of engineering world for a long time. Various Electronic Design Automation (EDA) tools have been extensively used in various industries and research to evaluate the performance of electronic systems. The advancement of such design tools also has influenced the optical communication sector such that there has been a continuous progress on the Photonic Design Automation (PDA) tools. Currently, many software for simulating optical communications are available. However, they are very expensive and conceal the information on how components are modeled. To avoid these constraints, we developed our own PDA software for optical communication. This thesis delves into the development of Graphical Unser Interface (GUI) of our software. The studied GUI software conforms to the feature of standard simulation software and assists the users to perform a system-level simulation of fiber optic communication. The developed GUI allows the users to design their layout, run the simulation and view the results in the form of data or plot. The GUI is explained with respect to the graphical layout and the interactive features of the components. The detailed structure is described along with the Java library used to build them. The interactive aspects of GUI are investigated, for adding the hierarchical feature to our GUI software. In addition, a plotting tool is created for the GUI. The thesis provides comprehensive information on working principle of GUI for simulation software and describes the addition of plotting tool and hierarchical design in detail.

Graphical User Interfaces for Sensor Network Simulation

Graphical User Interfaces for Sensor Network Simulation PDF Author: Arunkumar Balasubramanian
Publisher:
ISBN:
Category : Graphical user interfaces (Computer systems)
Languages : en
Pages : 112

Book Description


A General Graphical User Interface for Automatic Reliability Modeling

A General Graphical User Interface for Automatic Reliability Modeling PDF Author: Carlos A. Liceaga
Publisher:
ISBN:
Category :
Languages : en
Pages : 62

Book Description