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Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF Author: Michael Abrash
Publisher: Coriolis Group Books
ISBN: 9781576101742
Category : Computer graphics
Languages : en
Pages : 0

Book Description
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF Author: Michael Abrash
Publisher: Coriolis Group Books
ISBN: 9781576101742
Category : Computer graphics
Languages : en
Pages : 0

Book Description
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Hi-res Graphics and Animation Using Assembly Language

Hi-res Graphics and Animation Using Assembly Language PDF Author: Leonard I. Malkin
Publisher: Prentice Hall
ISBN: 9780810467583
Category : Apple II (Computer)
Languages : en
Pages : 317

Book Description


Orientation (Marvel: Avengers Assembly #1)

Orientation (Marvel: Avengers Assembly #1) PDF Author: Preeti Chhibber
Publisher: Scholastic Inc.
ISBN: 1338633570
Category : Juvenile Fiction
Languages : en
Pages : 180

Book Description
A diverse cast of characters -- Kamala Khan (Ms. Marvel), Miles Morales (Spider-Man), and Doreen Green (Squirrel Girl) -- team up in their first-ever middle-grade series told through comics, in-world artifacts, and more! Kamala Khan was an average middle school kid. That is, until a cloud called a Terrigen Mist swept through the New Jersey waterfront and activated her super powers! After taking on the persona of Ms. Marvel, she's been fighting crime in Jersey City, and has caught the eye of some pretty well-established super heroes. But that's not always a good thing...After Kamala is caught by news cameras taking on a super villain -- and accidentally destroying a building along the way -- she gets a letter from Captain Marvel herself! It's great that she's fighting crime and sticking up for people, but maybe a regular school isn't the best place to learn how to do that. If she wants to continue as Ms. Marvel, she's going to need to take on some new extracurricular activities -- mainly, training with other young super heroes alongside the Avengers!Now Kamala is the new kid at the Avengers Institute. Her classmates are all kids like her, they have special powers, but most of them have gotten into some trouble or drawn attention to themselves. The big news at the Avengers Institute this year? An academic decathlon in which students will group up into teams and compete against each other in super heroics. Kamala and her friends Miles and Doreen will have to go up against a team led by some kids who fight less than fair -- and have some trouble with the concept of "fighting for good" -- in this funny, action-packed look at some ordinary middle school kids who just happen to have some extraordinary powers.

Graphic Design Play Book

Graphic Design Play Book PDF Author: Sophie Cure
Publisher: Laurence King Publishing
ISBN: 9781786273963
Category : Design
Languages : en
Pages : 0

Book Description
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina

Daily Graphic

Daily Graphic PDF Author: Yaw Boadu-Ayeboafoh
Publisher: Graphic Communications Group
ISBN:
Category :
Languages : en
Pages : 32

Book Description


Daily Graphic

Daily Graphic PDF Author: Elvis D. Aryeh
Publisher: Graphic Communications Group
ISBN:
Category :
Languages : en
Pages : 32

Book Description


Industrial Organization and Management

Industrial Organization and Management PDF Author: William Bouck Cornell
Publisher:
ISBN:
Category : Factory management
Languages : en
Pages : 682

Book Description


Power Graphics Programming

Power Graphics Programming PDF Author: Michael Abrash
Publisher: Prentice Hall
ISBN: 9780880225007
Category : Computers
Languages : en
Pages : 326

Book Description
Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office PDF Author: United States. Patent and Trademark Office
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 1474

Book Description


The Art of 64-Bit Assembly, Volume 1

The Art of 64-Bit Assembly, Volume 1 PDF Author: Randall Hyde
Publisher: No Starch Press
ISBN: 1718501080
Category : Computers
Languages : en
Pages : 1034

Book Description
A new assembly language programming book from a well-loved master. Art of 64-bit Assembly Language capitalizes on the long-lived success of Hyde's seminal The Art of Assembly Language. Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text. This book guides you through the maze of assembly language programming by showing how to write assembly code that mimics operations in High-Level Languages. This leverages your HLL knowledge to rapidly understand x86-64 assembly language. This new work uses the Microsoft Macro Assembler (MASM), the most popular x86-64 assembler today. Hyde covers the standard integer set, as well as the x87 FPU, SIMD parallel instructions, SIMD scalar instructions (including high-performance floating-point instructions), and MASM's very powerful macro facilities. You'll learn in detail: how to implement high-level language data and control structures in assembly language; how to write parallel algorithms using the SIMD (single-instruction, multiple-data) instructions on the x86-64; and how to write stand alone assembly programs and assembly code to link with HLL code. You'll also learn how to optimize certain algorithms in assembly to produce faster code.