Author: Digital Content Factory
Publisher: Prentice Hall
ISBN: 9780131411357
Category : Business & Economics
Languages : en
Pages : 76
Book Description
For introductory courses in computer concepts and computer literacy often including instruction in Microsoft Office. A supplementary text for a basic overview of computing. Brings all key computer concepts to life.
Getting Started with Computing Concepts
Author: Digital Content Factory
Publisher: Prentice Hall
ISBN: 9780131411357
Category : Business & Economics
Languages : en
Pages : 76
Book Description
For introductory courses in computer concepts and computer literacy often including instruction in Microsoft Office. A supplementary text for a basic overview of computing. Brings all key computer concepts to life.
Publisher: Prentice Hall
ISBN: 9780131411357
Category : Business & Economics
Languages : en
Pages : 76
Book Description
For introductory courses in computer concepts and computer literacy often including instruction in Microsoft Office. A supplementary text for a basic overview of computing. Brings all key computer concepts to life.
GO! with Basic Computer Concepts Getting Started
Author: Shelley Gaskin
Publisher: Pearson Higher Ed
ISBN: 0133350002
Category : Business & Economics
Languages : en
Pages : 73
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For use in the Computer Concepts course. This book is also suitable for students and individuals seeking an introduction to computer concepts. The primary goal of the GO! Series, aside from teaching computer applications, is ease of implementation, with an approach that is based on clearly defined projects. Teaching and Learning Experience This program will provide a better teaching and learning experience—for you and your students. Here’s how: Personalize Learning: MyITLab delivers proven results in helping students succeed, provides engaging experiences that personalize learning, and comes from a trusted partner with educational expertise and a deep commitment to helping students and instructors achieve their goals. Engage Students with a Project-Based Approach: GO!’s project-based approach teaches students to solve real problems as they practice and learn the features. Motivate Students with Clear Instruction: Based on professor and student feedback, this text has been designed to offer clear instruction for full student comprehension. Teach the Course You Want in Less Time: The GO! series’ one-of-a kind instructional system provides you with everything you need to prepare for class, teach the material, and assess your students.
Publisher: Pearson Higher Ed
ISBN: 0133350002
Category : Business & Economics
Languages : en
Pages : 73
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For use in the Computer Concepts course. This book is also suitable for students and individuals seeking an introduction to computer concepts. The primary goal of the GO! Series, aside from teaching computer applications, is ease of implementation, with an approach that is based on clearly defined projects. Teaching and Learning Experience This program will provide a better teaching and learning experience—for you and your students. Here’s how: Personalize Learning: MyITLab delivers proven results in helping students succeed, provides engaging experiences that personalize learning, and comes from a trusted partner with educational expertise and a deep commitment to helping students and instructors achieve their goals. Engage Students with a Project-Based Approach: GO!’s project-based approach teaches students to solve real problems as they practice and learn the features. Motivate Students with Clear Instruction: Based on professor and student feedback, this text has been designed to offer clear instruction for full student comprehension. Teach the Course You Want in Less Time: The GO! series’ one-of-a kind instructional system provides you with everything you need to prepare for class, teach the material, and assess your students.
Computer Programming for Absolute Beginners
Author: Joakim Wassberg
Publisher: Packt Publishing Ltd
ISBN: 1839212535
Category : Computers
Languages : en
Pages : 430
Book Description
Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degree Key FeaturesUnderstand the fundamentals of a computer program and apply the concepts you learn to different programming languagesGain the confidence to write your first computer programExplore tips, techniques, and best practices to start coding like a professional programmerBook Description Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set. What you will learnGet to grips with basic programming language concepts such as variables, loops, selection and functionsUnderstand what a program is and how the computer executes itExplore different programming languages and learn about the relationship between source code and executable codeSolve problems using various paradigms such as procedural programming, object oriented programming, and functional programmingWrite high-quality code using several coding conventions and best practicesBecome well-versed with how to track and fix bugs in your programsWho this book is for This book is for beginners who have never programmed before and are looking to enter the world of programming. This includes anyone who is about to start studying programming and wants a head start, or simply wants to learn how to program on their own.
Publisher: Packt Publishing Ltd
ISBN: 1839212535
Category : Computers
Languages : en
Pages : 430
Book Description
Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degree Key FeaturesUnderstand the fundamentals of a computer program and apply the concepts you learn to different programming languagesGain the confidence to write your first computer programExplore tips, techniques, and best practices to start coding like a professional programmerBook Description Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set. What you will learnGet to grips with basic programming language concepts such as variables, loops, selection and functionsUnderstand what a program is and how the computer executes itExplore different programming languages and learn about the relationship between source code and executable codeSolve problems using various paradigms such as procedural programming, object oriented programming, and functional programmingWrite high-quality code using several coding conventions and best practicesBecome well-versed with how to track and fix bugs in your programsWho this book is for This book is for beginners who have never programmed before and are looking to enter the world of programming. This includes anyone who is about to start studying programming and wants a head start, or simply wants to learn how to program on their own.
Fundamental Concepts in Computer Science
Author: Erol Gelenbe
Publisher: Imperial College Press
ISBN: 184816291X
Category : Computers
Languages : en
Pages : 172
Book Description
This book presents fundamental contributions to computer science as written and recounted by those who made the contributions themselves. As such, it is a highly original approach to a OC living historyOCO of the field of computer science. The scope of the book is broad in that it covers all aspects of computer science, going from the theory of computation, the theory of programming, and the theory of computer system performance, all the way to computer hardware and to major numerical applications of computers.
Publisher: Imperial College Press
ISBN: 184816291X
Category : Computers
Languages : en
Pages : 172
Book Description
This book presents fundamental contributions to computer science as written and recounted by those who made the contributions themselves. As such, it is a highly original approach to a OC living historyOCO of the field of computer science. The scope of the book is broad in that it covers all aspects of computer science, going from the theory of computation, the theory of programming, and the theory of computer system performance, all the way to computer hardware and to major numerical applications of computers.
Computer Science Illuminated
Author: Nell B. Dale
Publisher: Jones & Bartlett Publishers
ISBN: 144966573X
Category : Computers
Languages : en
Pages : 690
Book Description
Revised and updated with the latest information in the field, the Fifth Edition of best-selling Computer Science Illuminated continues to provide students with an engaging breadth-first overview of computer science principles and provides a solid foundation for those continuing their study in this dynamic and exciting discipline. Authored by two of today's most respected computer science educators, Nell Dale and John Lewis, the text carefully unfolds the many layers of computing from a language-neutral perspective, beginning with the information layer, progressing through the hardware, programming, operating systems, application, and communication layers, and ending with a discussion on the limitations of computing. Separate program language chapters are available as bundle items for instructors who would like to explore a particular programming language with their students. Ideal for introductory computing and computer science courses, the fifth edition's thorough presentation of computing systems provides computer science majors with a solid foundation for further study, and offers non-majors a comprehensive and complete introduction to computing. New Features of the Fifth Edition: - Includes a NEW chapter on computer security (chapter 17) to provide readers with the latest information, including discussions on preventing unauthorized access and guidelines for creating effective passwords, types of malware anti-virus software, problems created by poor programming, protecting your online information including data collection issues with Facebook, Google, etc., and security issues with mobile and portable devices. - A NEW section on cloud computing (chapter 15) offers readers an overview of the latest way in which businesses and users interact with computers and mobile devices. - The section on social networks (moved to chapter 16) has been rewritten to include up-to-date information, including new data on Google+ and Facebook. - The sections covering HTML have been updated to include HTML5. - Includes revised and updated Did You Know callouts in the chapter margins. - The updated Ethical Issues at the end of each chapter have been revised to tie the content to the recently introduced tenth strand recommended by the ACM stressing the importance of computer ethics. Instructor Resources: -Answers to the end of chapter exercises -Answers to the lab exercises -PowerPoint Lecture Outlines -PowerPoint Image Bank -Test Bank Every new copy is packaged with a free access code to the robust Student Companion Website featuring: Animated Flashcards; Relevant Web Links; Crossword Puzzles; Interactive Glossary; Step by step tutorial on web page development; Digital Lab Manual; R. Mark Meyer's labs, Explorations in Computer Science; Additional programming chapters, including Alice, C++, Java, JavaScript, Pascal, Perl, Python, Ruby, SQL, and VB.NET; C++ Language Essentials labs; Java Language Essentials labs; Link to Download Pep/8
Publisher: Jones & Bartlett Publishers
ISBN: 144966573X
Category : Computers
Languages : en
Pages : 690
Book Description
Revised and updated with the latest information in the field, the Fifth Edition of best-selling Computer Science Illuminated continues to provide students with an engaging breadth-first overview of computer science principles and provides a solid foundation for those continuing their study in this dynamic and exciting discipline. Authored by two of today's most respected computer science educators, Nell Dale and John Lewis, the text carefully unfolds the many layers of computing from a language-neutral perspective, beginning with the information layer, progressing through the hardware, programming, operating systems, application, and communication layers, and ending with a discussion on the limitations of computing. Separate program language chapters are available as bundle items for instructors who would like to explore a particular programming language with their students. Ideal for introductory computing and computer science courses, the fifth edition's thorough presentation of computing systems provides computer science majors with a solid foundation for further study, and offers non-majors a comprehensive and complete introduction to computing. New Features of the Fifth Edition: - Includes a NEW chapter on computer security (chapter 17) to provide readers with the latest information, including discussions on preventing unauthorized access and guidelines for creating effective passwords, types of malware anti-virus software, problems created by poor programming, protecting your online information including data collection issues with Facebook, Google, etc., and security issues with mobile and portable devices. - A NEW section on cloud computing (chapter 15) offers readers an overview of the latest way in which businesses and users interact with computers and mobile devices. - The section on social networks (moved to chapter 16) has been rewritten to include up-to-date information, including new data on Google+ and Facebook. - The sections covering HTML have been updated to include HTML5. - Includes revised and updated Did You Know callouts in the chapter margins. - The updated Ethical Issues at the end of each chapter have been revised to tie the content to the recently introduced tenth strand recommended by the ACM stressing the importance of computer ethics. Instructor Resources: -Answers to the end of chapter exercises -Answers to the lab exercises -PowerPoint Lecture Outlines -PowerPoint Image Bank -Test Bank Every new copy is packaged with a free access code to the robust Student Companion Website featuring: Animated Flashcards; Relevant Web Links; Crossword Puzzles; Interactive Glossary; Step by step tutorial on web page development; Digital Lab Manual; R. Mark Meyer's labs, Explorations in Computer Science; Additional programming chapters, including Alice, C++, Java, JavaScript, Pascal, Perl, Python, Ruby, SQL, and VB.NET; C++ Language Essentials labs; Java Language Essentials labs; Link to Download Pep/8
Computers
Author: Larry E. Long
Publisher: Pearson Education
ISBN: 9780130929808
Category : Business & Economics
Languages : en
Pages : 564
Book Description
Both versions cover all introductory IT concepts topics and are appropriate for a full semester course, with or without a lab component. The comprehensive version offers more depth on business systems and societal issues. Designed to accommodate the computer competency needs of students from a broad spectrum of disciplines and interests, this best-selling text/supplements package provides an exceptionally well-illustrated overview of computing concepts and IT applications all in a format that allows instructors the flexibility to meet their courses' education objectives. It strikes a good balance between efficiency of presentation and content that holds students' interest and invites learning. Only topics critical to general information technology competency are covered in order to provide the breadth of topics necessary to the understanding that is applicable today and in the future.
Publisher: Pearson Education
ISBN: 9780130929808
Category : Business & Economics
Languages : en
Pages : 564
Book Description
Both versions cover all introductory IT concepts topics and are appropriate for a full semester course, with or without a lab component. The comprehensive version offers more depth on business systems and societal issues. Designed to accommodate the computer competency needs of students from a broad spectrum of disciplines and interests, this best-selling text/supplements package provides an exceptionally well-illustrated overview of computing concepts and IT applications all in a format that allows instructors the flexibility to meet their courses' education objectives. It strikes a good balance between efficiency of presentation and content that holds students' interest and invites learning. Only topics critical to general information technology competency are covered in order to provide the breadth of topics necessary to the understanding that is applicable today and in the future.
Getting Started with STEAM
Author: Billy Krakower
Publisher: Routledge
ISBN: 0429997094
Category : Education
Languages : en
Pages : 104
Book Description
Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you’ll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You’ll also gain a variety of hands-on activities and rubrics you can use immediately. Topics include: the differences among STEM, STEAM, and makerspaces planning your STEAM space stocking your space with the right supplies planning for instruction and managing class time incorporating the core subjects aligning lessons with standards and assessments getting the administration and community involved taking your class to the next level with design thinking. With this practical book, you’ll have all the tools you’ll need to create a STEAM-friendly learning space starting now. Continue the conversation on Twitter with the hashtag #GSwSTEAM!
Publisher: Routledge
ISBN: 0429997094
Category : Education
Languages : en
Pages : 104
Book Description
Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you’ll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You’ll also gain a variety of hands-on activities and rubrics you can use immediately. Topics include: the differences among STEM, STEAM, and makerspaces planning your STEAM space stocking your space with the right supplies planning for instruction and managing class time incorporating the core subjects aligning lessons with standards and assessments getting the administration and community involved taking your class to the next level with design thinking. With this practical book, you’ll have all the tools you’ll need to create a STEAM-friendly learning space starting now. Continue the conversation on Twitter with the hashtag #GSwSTEAM!
Deep Learning for Coders with fastai and PyTorch
Author: Jeremy Howard
Publisher: O'Reilly Media
ISBN: 1492045497
Category : Computers
Languages : en
Pages : 624
Book Description
Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
Publisher: O'Reilly Media
ISBN: 1492045497
Category : Computers
Languages : en
Pages : 624
Book Description
Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
Computer Programming for Beginners
Author: Nathan Clark
Publisher: Createspace Independent Publishing Platform
ISBN: 9781719439558
Category :
Languages : en
Pages : 208
Book Description
Every Conceivable Topic a Complete Novice Needs To Know Get the Kindle version FREE when purchasing the Paperback! If you are a newcomer to programming it's easy to get lost in the technical jargon, before even getting to the language you want to learn. What are statements, operators, and functions? How to structure, build and deploy a program? What is functional programming and object oriented programming? How to store, manage and exchange data? These are topics many programming guides don't cover, as they are assumed to be general knowledge to most developers. That is why this guide has been created. It is the ultimate primer to all programming languages. What This Book Offers Zero Knowledge Required This guide has specifically been created for someone who is completely new to programming. We cover all the concepts, terms, programming paradigms and coding techniques that every beginner should know. A Solid Foundation This guide will form the foundation for all future programming languages you may encounter. It doesn't focus on merely one specific language, but rather the principles that apply to all programming languages. Detailed Descriptions & Code Samples Emphasis has been placed on beginner-friendly descriptions, supported by working code samples from the most popular languages, such as C#, Java and Python, to help illustrate concepts and terms. Key Topics What Is a Programming Language? Why Do We Need a Programming Language? The History of Programming Languages Popular Programming Languages Understanding the Structure of a Program What Are the Different Types of Programs? How Is a Program Built? How Is a Program Executed? What Are Program Statements? What Are Data Types? What Are Variables? What Are Operators? Working with Numbers The Importance of Strings Making Decisions in Programs Iterative Programming Logical Grouping of Code What Are Functions? Taking Input Sending Output What Is Functional Programming? What Is Object Oriented Programming? What Are Client Server Applications? What Is Web Programming? Managing Data in a Program Storing Data in Files Storing Data in Databases Data Exchange Formats Error Handling Logging in Programs Logical Grouping of Programs Deploying Programs Programming for the Internet Serverless Programming Programming for Mobile Devices Design Practices Get Your Copy Today!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781719439558
Category :
Languages : en
Pages : 208
Book Description
Every Conceivable Topic a Complete Novice Needs To Know Get the Kindle version FREE when purchasing the Paperback! If you are a newcomer to programming it's easy to get lost in the technical jargon, before even getting to the language you want to learn. What are statements, operators, and functions? How to structure, build and deploy a program? What is functional programming and object oriented programming? How to store, manage and exchange data? These are topics many programming guides don't cover, as they are assumed to be general knowledge to most developers. That is why this guide has been created. It is the ultimate primer to all programming languages. What This Book Offers Zero Knowledge Required This guide has specifically been created for someone who is completely new to programming. We cover all the concepts, terms, programming paradigms and coding techniques that every beginner should know. A Solid Foundation This guide will form the foundation for all future programming languages you may encounter. It doesn't focus on merely one specific language, but rather the principles that apply to all programming languages. Detailed Descriptions & Code Samples Emphasis has been placed on beginner-friendly descriptions, supported by working code samples from the most popular languages, such as C#, Java and Python, to help illustrate concepts and terms. Key Topics What Is a Programming Language? Why Do We Need a Programming Language? The History of Programming Languages Popular Programming Languages Understanding the Structure of a Program What Are the Different Types of Programs? How Is a Program Built? How Is a Program Executed? What Are Program Statements? What Are Data Types? What Are Variables? What Are Operators? Working with Numbers The Importance of Strings Making Decisions in Programs Iterative Programming Logical Grouping of Code What Are Functions? Taking Input Sending Output What Is Functional Programming? What Is Object Oriented Programming? What Are Client Server Applications? What Is Web Programming? Managing Data in a Program Storing Data in Files Storing Data in Databases Data Exchange Formats Error Handling Logging in Programs Logical Grouping of Programs Deploying Programs Programming for the Internet Serverless Programming Programming for Mobile Devices Design Practices Get Your Copy Today!
Code
Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.