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George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700)

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) PDF Author: John Curry
Publisher:
ISBN: 9781326628277
Category : Games & Activities
Languages : en
Pages : 76

Book Description
George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today's standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700)

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) PDF Author: John Curry
Publisher:
ISBN: 9781326628277
Category : Games & Activities
Languages : en
Pages : 76

Book Description
George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today's standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.

The Wargaming Compendium

The Wargaming Compendium PDF Author: Henry Hyde
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573

Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Wargames rules for fifteenth to seventeenth centuries, 1420-1700

Wargames rules for fifteenth to seventeenth centuries, 1420-1700 PDF Author: George Gush
Publisher:
ISBN:
Category : War games
Languages : en
Pages : 52

Book Description


Renaissance Fun

Renaissance Fun PDF Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418

Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.

A History of the Athonite Commonwealth

A History of the Athonite Commonwealth PDF Author: Graham Speake
Publisher:
ISBN: 1108425860
Category : History
Languages : en
Pages : 335

Book Description
Explores the role played by Athos in the spread of Orthodoxy and Orthodox monasticism throughout Eastern Europe and beyond.

From Studiolo to Gallery

From Studiolo to Gallery PDF Author: Alice Fornasiero
Publisher:
ISBN: 9788087922286
Category :
Languages : en
Pages :

Book Description


Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD

Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD PDF Author: John Curry
Publisher: Lulu.com
ISBN: 9780244279561
Category : Games & Activities
Languages : en
Pages : 154

Book Description
He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

The Ultimate Experience

The Ultimate Experience PDF Author: Y. Harari
Publisher: Springer
ISBN: 0230583881
Category : History
Languages : en
Pages : 399

Book Description
For millennia, war was viewed as a supreme test. In the period 1750-1850 war became much more than a test: it became a secular revelation. This new understanding of war as revelation completely transformed Western war culture, revolutionizing politics, the personal experience of war, the status of common soldiers, and the tenets of military theory.

Prophetical, Educational, and Playing Cards

Prophetical, Educational, and Playing Cards PDF Author: Mrs. John King Van Rensselaer
Publisher:
ISBN:
Category : Fortune-telling by cards
Languages : en
Pages : 400

Book Description


Renaissance Armies in Italy 1450–1550

Renaissance Armies in Italy 1450–1550 PDF Author: Gabriele Esposito
Publisher: Bloomsbury Publishing
ISBN: 1472842006
Category : History
Languages : en
Pages : 50

Book Description
The Italian Renaissance marked a period of political and military turmoil. Many regional wars were fought between the states ruled by Milan, Venice, Genoa, Florence, the Papacy, Siena and Naples. For more than 50 years starting in 1494, major foreign powers also exploited these divisions to invade Italy; both France and Spain made temporary alliances with city states to further their ambitions, and early in the 16th century the Emperor Charles V sent armies from his German realms to support the Spanish. These wars coincided with the growth of disciplined infantry – carrying not only polearms and crossbows but also handguns – which proved capable of challenging the previously dominant armoured knights. The widespread use of mercenaries ushered in the early development of the 'pike and shot' era that succeeded the 'High Middle Ages'. During this period costumes, armour and weapons varied greatly due to their national origins and to the evolution of tactics and technology. This masterfully illustrated study offers a fascinating insight into the many armies which fought in Italy during this turbulent period, explaining not only their arms and equipment, but also their structure and successes and failures on the battlefield.