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Gaming Accessory Basics

Gaming Accessory Basics PDF Author: Reuben Kelley
Publisher: Digital Revolution Media
ISBN:
Category : Games & Activities
Languages : en
Pages : 37

Book Description
Gaming is becoming more and more popular on both consoles and computers. This is likely due to the fact that technology is advancing and video games are becoming more and more amazing. The graphics are getting much better than they were in the early types of video games. In fact, it can be quite difficult to tell the difference between real life and scenes from the game. As well, more and more options are being added to the ever expanding world of games. There is a game for everyone these days. Whether you want to build things, shoot at stuff, go fishing, play basketball or go on magical journeys, there is a game for you. Some of your favorite games can be made even better with the use of certain gaming accessories. Certain accessories may actually be required to play certain games as well. There are many different types of accessories for consoles and PCs. Each has their own benefits and if you are serious about gaming you should definitely find a gaming accessory that fits your needs. If you do not know much about gaming accessories, you are reading the right book. The following chapters in this book will give you some insight on gaming accessories and provide you with some valuable information that you will be able to use while determining which accessories would be beneficial for you. Let Us Know What You Think!

Gaming Accessory Basics

Gaming Accessory Basics PDF Author: Reuben Kelley
Publisher: Digital Revolution Media
ISBN:
Category : Games & Activities
Languages : en
Pages : 37

Book Description
Gaming is becoming more and more popular on both consoles and computers. This is likely due to the fact that technology is advancing and video games are becoming more and more amazing. The graphics are getting much better than they were in the early types of video games. In fact, it can be quite difficult to tell the difference between real life and scenes from the game. As well, more and more options are being added to the ever expanding world of games. There is a game for everyone these days. Whether you want to build things, shoot at stuff, go fishing, play basketball or go on magical journeys, there is a game for you. Some of your favorite games can be made even better with the use of certain gaming accessories. Certain accessories may actually be required to play certain games as well. There are many different types of accessories for consoles and PCs. Each has their own benefits and if you are serious about gaming you should definitely find a gaming accessory that fits your needs. If you do not know much about gaming accessories, you are reading the right book. The following chapters in this book will give you some insight on gaming accessories and provide you with some valuable information that you will be able to use while determining which accessories would be beneficial for you. Let Us Know What You Think!

All In One Accessory Guide

All In One Accessory Guide PDF Author: RD king
Publisher: 大賢者外語
ISBN:
Category : Computers
Languages : en
Pages : 32

Book Description
A Peek Into Gaming Accessories! Get All The Support And Guidance You Need To Be A Success At Choosing Gaming Accessories! Gaming is becoming more and more popular on both consoles and computers. This is likely due to the fact that technology is advancing and video games are becoming more and more amazing. The graphics are getting much better than they were in the early types of video games. In fact, it can be quite difficult to tell the difference between real life and scenes from the game. As well, more and more options are being added to the ever expanding world of games. There is a game for everyone these days. Whether you want to build things, shoot at stuff, go fishing, play basketball or go on magical journeys, there is a game for you. Some of your favorite games can be made even better with the use of certain gaming accessories. Certain accessories may actually be required to play certain games as well. There are many different types of accessories for consoles and PCs. Each has their own benefits and if you are serious about gaming you should definitely find a gaming accessory that fits your needs. If you do not know much about gaming accessories, you are reading the right book. The following chapters in this book will give you some insight on gaming accessories and provide you with some valuable information that you will be able to use while determining which accessories would be beneficial for you. Below are the information that you are about to learn: Accessory Basics Wii Accessories Playstation Accessories Xbox Accessories Computer Accessories Where to Get Free Accessories

Basics Fashion Design 09: Designing Accessories

Basics Fashion Design 09: Designing Accessories PDF Author: John Lau
Publisher: Bloomsbury Publishing
ISBN: 135024144X
Category : Design
Languages : en
Pages : 314

Book Description
Long since regarded as an inessential object that simply adds to the beauty, convenience or effectiveness of an outfit, accessories are now considered key items in a fashion collection and as stand-alone pieces worthy of our undivided attention. Basics Fashion Design 09: Designing Accessories is filled with important information that any designer will need to know, examining four key items from concept to production: the bag, footwear, jewellery and millinery. The key accessories are dissected to clearly display the core components, giving a clear view of how each connects. The design process is explored by looking at creative product development, from gathering research to generating ideas into key products, construction techniques and the essential tools of the trade used in modern accessories design. 2D pattern and 3D modelling techniques are described in detail with explanations of traditional and rapid prototyping tools in use today. Bespoke and commercial production is examined and creative solutions to technical challenges are presented. Designing Accessories also explores specialist finishing techniques, such as hand-finishing and machine embellishment and contains descriptions of contemporary techniques that break new boundaries in accessories design. A detailed explanation of small accessories, essential to the accessories designer, will broaden the reader's knowledge and provide them with the dexterity of skills to enter the fashion industry. This title is filled with images of beautiful accessories to inspire young designers. It is essential reading for fashion students and all those interested in accessories design. The book also includes a whole chapter on small accessories (eyewear, scarves, ties, wristwatches, belts and gloves).

Storytelling in the Modern Board Game

Storytelling in the Modern Board Game PDF Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476669511
Category : Games & Activities
Languages : en
Pages : 233

Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Fundamentals of Game Design

Fundamentals of Game Design PDF Author: Ernest Adams
Publisher: Pearson Education
ISBN: 0321929675
Category : Computers
Languages : en
Pages : 577

Book Description
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Peripheral Vision: Inside the Game Boy's Accessories & Add-ons

Peripheral Vision: Inside the Game Boy's Accessories & Add-ons PDF Author: Daniel Stuart Baxter
Publisher: Daniel Baxter
ISBN:
Category : Computers
Languages : en
Pages : 355

Book Description
In its time, Nintendo's Game Boy was one of the most successful handheld platforms on the market. Not only did it have a massive library of video games, it came packed with unique hardware that fundamentally changed how people interacted with the system. Over the course of 18 long years, a host of strange and exotic peripherals were released. From cameras and printers, to sonar and sewing machines, to videophones and blood glucose meters, the Game Boy was home to some of the most curious accessories and add-ons the world had ever seen. Peripheral Vision tells the tale of every officially licensed product that Nintendo allowed developers to use on the Game Boy. Experience over 40 chapters dedicated to each device, from its roots and history, its impact on the past and present, the causes of its success or failure, and the technical details of how it really worked. Containing exclusive information and expertise only available within Peripheral Vision, this book gives readers a vast, inside look at the wide range of hardware that affected not only the Game Boy, but the larger gaming industry. * Features over 140 photographs of Game Boy hardware, accessories, and packaging along with over 230 screenshots of various games using all kinds of peripherals. * Covers topics such as the Barcode Boy, HuC-1 and HuC-3, TAMA5, Game Boy Printer, Game Boy Camera, Pocket Sonar, Barcode Taisen Bardigun Reader, Sewing Machines, Turbo File GB, Full Changer, Mobile Adapter GB, e-Reader, Multi-Plust On System, Solar Sensor, Virtureal Racing System, Battle Chip Gate, Soul Doll Adapter, Campho Advance, Play-Yan, GlucoBoy, and much more! * Provides a glimpse into 8 unreleased Game Boy peripherals. Includes close-up photos of the elusive NetCard prototype.

Digital Games eBook

Digital Games eBook PDF Author: GURMEET SINGH DANG
Publisher: GURMEETWEB TECHNICAL LABS
ISBN: 9359750077
Category : Games & Activities
Languages : en
Pages : 1394

Book Description


The 2011 Pfeiffer Annual

The 2011 Pfeiffer Annual PDF Author: Elaine Biech
Publisher: John Wiley & Sons
ISBN: 0470592389
Category : Business & Economics
Languages : en
Pages : 322

Book Description
Annotation The Pfeiffer Annuals provide a source of new ideas and proven solutions contributed by practitioners, subject matter experts and consultants from the field of human resource development. The materials--articles, experiential learning activities and instruments--can be fully reproduced for training purposes from the accompanying CD-ROM.

Building iPhone OS Accessories

Building iPhone OS Accessories PDF Author: Ken Maskrey
Publisher: Apress
ISBN: 1430229322
Category : Computers
Languages : en
Pages : 314

Book Description
This book provides a serious, in-depth look at Apple's External Accessory framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you've built them yourself or obtained them from a third party.

Designing Immersive Video Games Using 3DUI Technologies

Designing Immersive Video Games Using 3DUI Technologies PDF Author: Arun K. Kulshreshth
Publisher: Springer
ISBN: 3319779532
Category : Computers
Languages : en
Pages : 122

Book Description
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.