Author: Frank Aycox
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Games We Should Play in School
Author: Frank Aycox
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
The Game Believes in You
Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258
Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258
Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Teach with Magic
Author: Kevin Roughton
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216
Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216
Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Ball, Rope, Hoop Activities
Author: Jack Capon
Publisher: Front Row Experience
ISBN: 9780915256372
Category : Education
Languages : en
Pages : 72
Book Description
This is the 2nd in a series of 5 activity books covering preschool and the primary grades. Use these classroom-tested movement education activities to assess your students motor strengths and weaknesses in preschool and early elementary grades or special education classes. The sequence of easily given tests and tasks requires minimal instruction time and your kids will find the activities to be interesting, challenging, and fun!
Publisher: Front Row Experience
ISBN: 9780915256372
Category : Education
Languages : en
Pages : 72
Book Description
This is the 2nd in a series of 5 activity books covering preschool and the primary grades. Use these classroom-tested movement education activities to assess your students motor strengths and weaknesses in preschool and early elementary grades or special education classes. The sequence of easily given tests and tasks requires minimal instruction time and your kids will find the activities to be interesting, challenging, and fun!
Drama for the Inclusive Classroom
Author: Sally Bailey
Publisher: Routledge
ISBN: 1000367592
Category : Education
Languages : en
Pages : 206
Book Description
Incorporate drama and improvisation into your classroom to build confidence, support social-emotional learning, and engage every student in the curriculum. This book’s detailed and easy-to-implement chapters walk you through using drama to develop critical listening and communication skills, conflict resolution abilities, behavior regulation, and even grow new skills in math, literature, geography, and more! Each chapter builds on the skills learned in previous lessons, allowing you to increase the complexity as students progress. Designed for use with inclusive classrooms as well as dedicated special education programs, this guide features adaptable activities to include students at every ability level.
Publisher: Routledge
ISBN: 1000367592
Category : Education
Languages : en
Pages : 206
Book Description
Incorporate drama and improvisation into your classroom to build confidence, support social-emotional learning, and engage every student in the curriculum. This book’s detailed and easy-to-implement chapters walk you through using drama to develop critical listening and communication skills, conflict resolution abilities, behavior regulation, and even grow new skills in math, literature, geography, and more! Each chapter builds on the skills learned in previous lessons, allowing you to increase the complexity as students progress. Designed for use with inclusive classrooms as well as dedicated special education programs, this guide features adaptable activities to include students at every ability level.
The University Forum
Author:
Publisher:
ISBN:
Category : College students' writings, American
Languages : en
Pages : 422
Book Description
Publisher:
ISBN:
Category : College students' writings, American
Languages : en
Pages : 422
Book Description
101 Playground Games
Author: Therese Hoyle
Publisher: Routledge
ISBN: 1351709550
Category : Education
Languages : en
Pages : 204
Book Description
The school playground plays a crucial role in developing all aspects of children's behaviour and interpersonal learning. Yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. This resource provides a practical toolkit of ideas to promote lively and enjoyable games. It draws on traditional games and also introduces a wealth of new ones including: * Chasing and catching games * Skipping games and rhymes * Singing and dancing games * Parachute games * Quiet games * Circle games * Cooperative games * Games from around the world.
Publisher: Routledge
ISBN: 1351709550
Category : Education
Languages : en
Pages : 204
Book Description
The school playground plays a crucial role in developing all aspects of children's behaviour and interpersonal learning. Yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. This resource provides a practical toolkit of ideas to promote lively and enjoyable games. It draws on traditional games and also introduces a wealth of new ones including: * Chasing and catching games * Skipping games and rhymes * Singing and dancing games * Parachute games * Quiet games * Circle games * Cooperative games * Games from around the world.
Games: Purpose and Potential in Education
Author: Christopher Thomas Miller
Publisher: Springer Science & Business Media
ISBN: 0387097759
Category : Education
Languages : en
Pages : 270
Book Description
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
Publisher: Springer Science & Business Media
ISBN: 0387097759
Category : Education
Languages : en
Pages : 270
Book Description
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
Report of the Proceedings of the ... Meeting of the Convention of American Instructors of the Deaf
Author: Convention of American Instructors of the Deaf. Meeting
Publisher:
ISBN:
Category : Deaf
Languages : en
Pages : 376
Book Description
List of members in 15th-
Publisher:
ISBN:
Category : Deaf
Languages : en
Pages : 376
Book Description
List of members in 15th-
TWELVE COUNSELING PROGRAMS FOR CHILDREN AT RISK
Author: Susan T. Dennison
Publisher: Charles C Thomas Publisher
ISBN: 0398082367
Category : Child psychotherapy
Languages : en
Pages : 431
Book Description
The school counselor and related mental health professional is provided with structural curricula for treating twelve specific problem areas of children, with step-by-step guides for planning and conducting therapy. Over 150 assessment instruments, 120 session themes, 30 techniques and 150 related resources greatly reduce planning and research time. While written primarily for children counselors, the book is easily adapted by speech/language pathologists, art therapists, and for training the beginning therapist. The book targets children at risk with emotional problems but covers secondary difficulties: physical handicaps, neurological impairments, learning disabilities, hyperactivity, mental retardation, or a combination of these.
Publisher: Charles C Thomas Publisher
ISBN: 0398082367
Category : Child psychotherapy
Languages : en
Pages : 431
Book Description
The school counselor and related mental health professional is provided with structural curricula for treating twelve specific problem areas of children, with step-by-step guides for planning and conducting therapy. Over 150 assessment instruments, 120 session themes, 30 techniques and 150 related resources greatly reduce planning and research time. While written primarily for children counselors, the book is easily adapted by speech/language pathologists, art therapists, and for training the beginning therapist. The book targets children at risk with emotional problems but covers secondary difficulties: physical handicaps, neurological impairments, learning disabilities, hyperactivity, mental retardation, or a combination of these.