Author: Tony Higo
Publisher: Lulu.com
ISBN: 129181390X
Category : Self-Help
Languages : en
Pages : 395
Book Description
To understand strategy is to understand life, yet few people know how to use it because they don't understand how it works. That is about to change with Tony Higo's latest book - Game Plan. Game Plan is a unique analysis, of strategies that have been used since the dawn of time, separated into 25 individual stratagems that you can have at your disposal to help you understand and achieve in life. Martial arts master Tony Higo brings the full power of his 48 years of experience in the martial arts, helping anyone understand how to use strategy in to get the most out of life. Game Plan is your doorway to understanding how to get the most out of your life and all that it has to offer whether you're intent on world domination or simply want to land your dream job, either way you need a great Game Plan.
Game Plan A5 Version
Author: Tony Higo
Publisher: Lulu.com
ISBN: 129181390X
Category : Self-Help
Languages : en
Pages : 395
Book Description
To understand strategy is to understand life, yet few people know how to use it because they don't understand how it works. That is about to change with Tony Higo's latest book - Game Plan. Game Plan is a unique analysis, of strategies that have been used since the dawn of time, separated into 25 individual stratagems that you can have at your disposal to help you understand and achieve in life. Martial arts master Tony Higo brings the full power of his 48 years of experience in the martial arts, helping anyone understand how to use strategy in to get the most out of life. Game Plan is your doorway to understanding how to get the most out of your life and all that it has to offer whether you're intent on world domination or simply want to land your dream job, either way you need a great Game Plan.
Publisher: Lulu.com
ISBN: 129181390X
Category : Self-Help
Languages : en
Pages : 395
Book Description
To understand strategy is to understand life, yet few people know how to use it because they don't understand how it works. That is about to change with Tony Higo's latest book - Game Plan. Game Plan is a unique analysis, of strategies that have been used since the dawn of time, separated into 25 individual stratagems that you can have at your disposal to help you understand and achieve in life. Martial arts master Tony Higo brings the full power of his 48 years of experience in the martial arts, helping anyone understand how to use strategy in to get the most out of life. Game Plan is your doorway to understanding how to get the most out of your life and all that it has to offer whether you're intent on world domination or simply want to land your dream job, either way you need a great Game Plan.
The Game Plan
Author: Steve Bull
Publisher: John Wiley & Sons
ISBN: 1907293183
Category : Business & Economics
Languages : en
Pages : 199
Book Description
"Steve Bull is a true expert in his field. Anyone interested in winning will profit from his experience and knowledge." —Andrew 'Freddie' Flintoff "Steve Bull’s ideas and techniques will equip anyone in business with a game plan for acquiring the winning edge." —From the Foreword by Michael Vaughan Mental toughness goes hand in hand with success and yet it is often misunderstood. True mental toughness is about preparation, resilience, control, risk management and above all execution. So, how do you utilise this elusive but critical attribute? By starting with a “game plan.” The Game Plan is about winning. More importantly, it’s about you winning. It’s about how you can create a personal performance environment that enables you to deliver at the crucial times. The Game Plan explores different types of mental toughness and examines how each one can give you the platform for significantly increased levels of self-confidence and resilience. Learn the easy-to-apply lessons that have created an environment of success for a host of world-beating performers in the business world and beyond. Imagine being able to apply a winning performance mindset to everyday work situations such as: Making presentations razor sharp Wowing new clients Being in control during performance appraisals Staying cool during even the most hectic and pressurized days Maintaining your self-belief even when things go wrong Making the right decision at the right time. Read and learn from The Game Plan and you will have at your fingertips a robust strategy to give you the edge over your closest competitors and the very best chance of success.
Publisher: John Wiley & Sons
ISBN: 1907293183
Category : Business & Economics
Languages : en
Pages : 199
Book Description
"Steve Bull is a true expert in his field. Anyone interested in winning will profit from his experience and knowledge." —Andrew 'Freddie' Flintoff "Steve Bull’s ideas and techniques will equip anyone in business with a game plan for acquiring the winning edge." —From the Foreword by Michael Vaughan Mental toughness goes hand in hand with success and yet it is often misunderstood. True mental toughness is about preparation, resilience, control, risk management and above all execution. So, how do you utilise this elusive but critical attribute? By starting with a “game plan.” The Game Plan is about winning. More importantly, it’s about you winning. It’s about how you can create a personal performance environment that enables you to deliver at the crucial times. The Game Plan explores different types of mental toughness and examines how each one can give you the platform for significantly increased levels of self-confidence and resilience. Learn the easy-to-apply lessons that have created an environment of success for a host of world-beating performers in the business world and beyond. Imagine being able to apply a winning performance mindset to everyday work situations such as: Making presentations razor sharp Wowing new clients Being in control during performance appraisals Staying cool during even the most hectic and pressurized days Maintaining your self-belief even when things go wrong Making the right decision at the right time. Read and learn from The Game Plan and you will have at your fingertips a robust strategy to give you the edge over your closest competitors and the very best chance of success.
The Complete Guide to Paintball, Fourth Edition
Author: Jerry Braun
Publisher:
ISBN: 9781578262540
Category : Games & Activities
Languages : en
Pages : 436
Book Description
An introduction to paintball that includes offensive and defensive tactics, a brief history of the sport, rules of the game, advice on choosing, cleaning, and maintaining equipment, and interviews with the game's best players.
Publisher:
ISBN: 9781578262540
Category : Games & Activities
Languages : en
Pages : 436
Book Description
An introduction to paintball that includes offensive and defensive tactics, a brief history of the sport, rules of the game, advice on choosing, cleaning, and maintaining equipment, and interviews with the game's best players.
Aron Nimzowitsch 1928-1935
Author: Aron Nimzowitsch
Publisher: New In Chess
ISBN: 9056915169
Category : Games & Activities
Languages : en
Pages : 420
Book Description
Aron Nimzowitsch (1886 – 1935) was the most influential chess thinker of the 20th century. His books ‘My System’ (1925) and ‘Chess Praxis’ (1928) had tremendous impact and continue to be printed, sold and read to this day. Every chess player who is serious about improving his game, studies the lessons of this great Russian-born innovator. During several decades of research German chess historian Rudolf Reinhardt compiled, from an immense variety of sources, all the games Nimzowitsch played after 1928. They are presented with notes by Nimzowitsch himself and, in some cases, by his contemporaries. In addition to the games Reinhardt also collected the articles and essays that Nimzowitsch wrote during the last seven years of his life. Reinhardt’s collection offers a unique view of the chess world of the late 1920s and 1930s, its top tournaments and the state of theory. More importantly, it portrays Nimzowitsch the chess player and author in the last seven years of his short life. It is all there: the fights, the competitors and the polemics, all in the incomparable style of the master: pointed, elegant, precise and highly original. The book starts where Nimzowitsch’s second volume Chess Praxis ends. Richard Reinhardt, who died unexpectedly when writing the preface to his monumental collection, did not exaggerate when he called it the unauthorized sequel to the classics Nimzowitsch himself published during his lifetime. ,
Publisher: New In Chess
ISBN: 9056915169
Category : Games & Activities
Languages : en
Pages : 420
Book Description
Aron Nimzowitsch (1886 – 1935) was the most influential chess thinker of the 20th century. His books ‘My System’ (1925) and ‘Chess Praxis’ (1928) had tremendous impact and continue to be printed, sold and read to this day. Every chess player who is serious about improving his game, studies the lessons of this great Russian-born innovator. During several decades of research German chess historian Rudolf Reinhardt compiled, from an immense variety of sources, all the games Nimzowitsch played after 1928. They are presented with notes by Nimzowitsch himself and, in some cases, by his contemporaries. In addition to the games Reinhardt also collected the articles and essays that Nimzowitsch wrote during the last seven years of his life. Reinhardt’s collection offers a unique view of the chess world of the late 1920s and 1930s, its top tournaments and the state of theory. More importantly, it portrays Nimzowitsch the chess player and author in the last seven years of his short life. It is all there: the fights, the competitors and the polemics, all in the incomparable style of the master: pointed, elegant, precise and highly original. The book starts where Nimzowitsch’s second volume Chess Praxis ends. Richard Reinhardt, who died unexpectedly when writing the preface to his monumental collection, did not exaggerate when he called it the unauthorized sequel to the classics Nimzowitsch himself published during his lifetime. ,
Queen (Songbook)
Author: Queen
Publisher: Hal Leonard Corporation
ISBN: 1458441644
Category : Music
Languages : en
Pages : 138
Book Description
(Guitar Chord Songbook). 40 hits from Queen get the royal treatment in this songbook, with complete lyrics, chord symbols and guitar chord diagrams. Includes: Another One Bites the Dust * Bohemian Rhapsody * Crazy Little Thing Called Love * Fat Bottomed Girls * Hammer to Fall * Innuendo * Killer Queen * Radio Ga Ga * Stone Cold Crazy * Tie Your Mother Down * Under Pressure * We Are the Champions * We Will Rock You * You're My Best Friend * and more!
Publisher: Hal Leonard Corporation
ISBN: 1458441644
Category : Music
Languages : en
Pages : 138
Book Description
(Guitar Chord Songbook). 40 hits from Queen get the royal treatment in this songbook, with complete lyrics, chord symbols and guitar chord diagrams. Includes: Another One Bites the Dust * Bohemian Rhapsody * Crazy Little Thing Called Love * Fat Bottomed Girls * Hammer to Fall * Innuendo * Killer Queen * Radio Ga Ga * Stone Cold Crazy * Tie Your Mother Down * Under Pressure * We Are the Champions * We Will Rock You * You're My Best Friend * and more!
Hearings, Reports and Prints of the House Committee on the Judiciary
Author: United States. Congress. House. Committee on the Judiciary
Publisher:
ISBN:
Category : Courts
Languages : en
Pages : 1414
Book Description
Publisher:
ISBN:
Category : Courts
Languages : en
Pages : 1414
Book Description
Real-World Flash Game Development
Author: Christopher Griffith
Publisher: CRC Press
ISBN: 1136137025
Category : Art
Languages : en
Pages : 368
Book Description
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
Publisher: CRC Press
ISBN: 1136137025
Category : Art
Languages : en
Pages : 368
Book Description
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
The Life & Games of Vasily Smyslov
Author: Andrey Terekhov
Publisher: SCB Distributors
ISBN: 1949859258
Category : Games & Activities
Languages : en
Pages : 621
Book Description
The Life & Games of the Seventh World Chess Champion Vasily Smyslov, the seventh world champion, had a long and illustrious chess career. He played close to 3,000 tournament games over seven decades, from the time of Lasker and Capablanca to the days of Anand and Carlsen. From 1948 to 1958, Smyslov participated in four world championships, becoming world champion in 1957. Smyslov continued playing at the highest level for many years and made a stunning comeback in the early 1980s, making it to the finals of the candidates’ cycle. Only the indomitable energy of 20-year-old Garry Kasparov stopped Smyslov from qualifying for another world championship match at the ripe old age of 63! In this first volume of a multi-volume set, Russian FIDE master Andrey Terekhov traces the development of young Vasily from his formative years and becoming the youngest grandmaster in the Soviet Union to finishing second in the world championship match tournament. With access to rare Soviet-era archival material and invaluable family archives, the author complements his account of Smyslov’s growth into an elite player with dozens of fascinating photographs, many never seen before, as well as 49 deeply annotated games. German grandmaster Karsten Müller’s special look at Smyslov’s endgames rounds out this fascinating first volume. [This book] is an extremely well-researched look at his life and games, a very welcome addition to the body of work about Smyslov... – from the Foreword by Peter Svidler
Publisher: SCB Distributors
ISBN: 1949859258
Category : Games & Activities
Languages : en
Pages : 621
Book Description
The Life & Games of the Seventh World Chess Champion Vasily Smyslov, the seventh world champion, had a long and illustrious chess career. He played close to 3,000 tournament games over seven decades, from the time of Lasker and Capablanca to the days of Anand and Carlsen. From 1948 to 1958, Smyslov participated in four world championships, becoming world champion in 1957. Smyslov continued playing at the highest level for many years and made a stunning comeback in the early 1980s, making it to the finals of the candidates’ cycle. Only the indomitable energy of 20-year-old Garry Kasparov stopped Smyslov from qualifying for another world championship match at the ripe old age of 63! In this first volume of a multi-volume set, Russian FIDE master Andrey Terekhov traces the development of young Vasily from his formative years and becoming the youngest grandmaster in the Soviet Union to finishing second in the world championship match tournament. With access to rare Soviet-era archival material and invaluable family archives, the author complements his account of Smyslov’s growth into an elite player with dozens of fascinating photographs, many never seen before, as well as 49 deeply annotated games. German grandmaster Karsten Müller’s special look at Smyslov’s endgames rounds out this fascinating first volume. [This book] is an extremely well-researched look at his life and games, a very welcome addition to the body of work about Smyslov... – from the Foreword by Peter Svidler
Coeur D'Alene Resource Management Plan
The Sicilian Accelerated Dragon - 20th Anniversary Edition
Author: Peter Heine Nielsen
Publisher: CarstenChess
ISBN:
Category : Games & Activities
Languages : en
Pages : 735
Book Description
The 20th Anniversary Edition! In 1998, the authors set out to demonstrate the viability of the Accelerated Dragon as a weapon for Black, not fearing the Maroczy Bind or any other set-up White can come up with. In the intervening year, the opening has been part of the opening repertoires of world top players such as Carlsen, Ivanchuk, and numerous other top grandmasters. Even though the original material is now older, it is still very instructive and will enhance anyone's general understanding of chess and, specifically, of the Accelerated Dragon. This book contains all the original material of the first edition with some additional main games as well a couple of entirely new segments.
Publisher: CarstenChess
ISBN:
Category : Games & Activities
Languages : en
Pages : 735
Book Description
The 20th Anniversary Edition! In 1998, the authors set out to demonstrate the viability of the Accelerated Dragon as a weapon for Black, not fearing the Maroczy Bind or any other set-up White can come up with. In the intervening year, the opening has been part of the opening repertoires of world top players such as Carlsen, Ivanchuk, and numerous other top grandmasters. Even though the original material is now older, it is still very instructive and will enhance anyone's general understanding of chess and, specifically, of the Accelerated Dragon. This book contains all the original material of the first edition with some additional main games as well a couple of entirely new segments.