Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Game On!
Game On! 2021
Author: Scholastic
Publisher: Game On!
ISBN: 9781338670875
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Check out the ultimate annual video game guide from Scholastic AFK! Game On! 2021 is full of the latest information on the hottest games of 2021, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2021! Game On! 2021 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments. This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Game On! 2021 are rated T for Teen or younger -- perfect for young gamers.
Publisher: Game On!
ISBN: 9781338670875
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Check out the ultimate annual video game guide from Scholastic AFK! Game On! 2021 is full of the latest information on the hottest games of 2021, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2021! Game On! 2021 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments. This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Game On! 2021 are rated T for Teen or younger -- perfect for young gamers.
Game On
Author: Laura Silverman
Publisher: Penguin
ISBN: 0593352807
Category : Young Adult Fiction
Languages : en
Pages : 449
Book Description
A charming and inclusive YA anthology all about games—from athletic sports to board games to virtual reality—from editor Laura Silverman and an all-star cast of contributors. From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die. A manhunt game is interrupted by a town disappearing beneath the players' eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she's crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game could end a life-long friendship. Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.
Publisher: Penguin
ISBN: 0593352807
Category : Young Adult Fiction
Languages : en
Pages : 449
Book Description
A charming and inclusive YA anthology all about games—from athletic sports to board games to virtual reality—from editor Laura Silverman and an all-star cast of contributors. From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die. A manhunt game is interrupted by a town disappearing beneath the players' eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she's crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game could end a life-long friendship. Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.
Game On
Author: Jon Radoff
Publisher: John Wiley & Sons
ISBN: 1118089308
Category : Computers
Languages : en
Pages : 311
Book Description
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.
Publisher: John Wiley & Sons
ISBN: 1118089308
Category : Computers
Languages : en
Pages : 311
Book Description
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.
Game On!
Author: Mary Amato
Publisher: Holiday House
ISBN: 0823450325
Category : Juvenile Fiction
Languages : en
Pages : 355
Book Description
Join Albert and a group of ragtag aliens as they dribble, cross, and score across the galaxy in this soccer-themed story of unlikely friendships. The day that aliens abducted 13-year-old Albert Kinney was the day he was hoping to make the school soccer team.But that's the way life works sometimes, especially for Albert. Astonishingly the Zeenods, don't want to harm Albert, they want him to play soccer. And so, Albert jumps at the chance to join the Zeenods. Yet just as he is introduced to the specifics of their game and all their high-tech gear, he faces a series of direct threats to his life. Does someone have a mysterious vendetta against Albert? Or does their first opponent, the ruthless team from Planet Tev, want to guarantee that they win? Action-packed, yet filled with humor and heart, Game On! is the first book in a series that features thrilling play-by-play soccer scenes and an intergalactic plot with far-reaching consequences for the Zeenods--and Earth.
Publisher: Holiday House
ISBN: 0823450325
Category : Juvenile Fiction
Languages : en
Pages : 355
Book Description
Join Albert and a group of ragtag aliens as they dribble, cross, and score across the galaxy in this soccer-themed story of unlikely friendships. The day that aliens abducted 13-year-old Albert Kinney was the day he was hoping to make the school soccer team.But that's the way life works sometimes, especially for Albert. Astonishingly the Zeenods, don't want to harm Albert, they want him to play soccer. And so, Albert jumps at the chance to join the Zeenods. Yet just as he is introduced to the specifics of their game and all their high-tech gear, he faces a series of direct threats to his life. Does someone have a mysterious vendetta against Albert? Or does their first opponent, the ruthless team from Planet Tev, want to guarantee that they win? Action-packed, yet filled with humor and heart, Game On! is the first book in a series that features thrilling play-by-play soccer scenes and an intergalactic plot with far-reaching consequences for the Zeenods--and Earth.
Game On! 2019
Author: Scholastic, Inc. Staff
Publisher: Scholastic Incorporated
ISBN: 9781338283563
Category : JUVENILE NONFICTION
Languages : en
Pages : 0
Book Description
Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.
Publisher: Scholastic Incorporated
ISBN: 9781338283563
Category : JUVENILE NONFICTION
Languages : en
Pages : 0
Book Description
Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.
Game On!
Author: Maria Le
Publisher: Simon and Schuster
ISBN: 166595728X
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Whether it is basketball, chess, or hopscotch, sports and games bring people together--and children love to play.
Publisher: Simon and Schuster
ISBN: 166595728X
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Whether it is basketball, chess, or hopscotch, sports and games bring people together--and children love to play.
The Only Game in Town
Author: Fay Vincent
Publisher: Simon and Schuster
ISBN: 0743288645
Category : Sports & Recreation
Languages : en
Pages : 257
Book Description
In this delightful book that every baseball fan will cherish, ten outstanding ballplayers remember the heyday of the game in the 1930s and 1940s. It was the era of Gehrig and DiMaggio; of Foxx, Greenberg, and Williams; of Grove and Feller. Elden Auker, Tommy Henrich, Dom DiMaggio, Johnny Pesky, and Bob Feller recall some great rivalries: Auker pitched to Ruth and Gehrig, then faced Dizzy Dean in an unforgettable World Series; Henrich was a clutch player for the Yankees who alertly turned a passed-ball third strike into a World Series victory; Dom DiMaggio was a superb center fielder who batted .298 lifetime and nearly ended his brother Joe's hitting streak; Pesky, a Red Sox mainstay, was blamed for Enos Slaughter's dash home that was the most memorable play of the 1946 Red Sox-Cardinals World Series; and Feller was a teenager when he faced -- among others -- Foxx, Greenberg, and Joe DiMaggio. But this was also the era of great Negro Leagues stars who never had the opportunity to play in the major leagues. Buck O'Neil remembers the outstanding players of his day who never got their chance or whose turn came too late -- Oscar Charleston, Cool Papa Bell, Josh Gibson, and Satchel Paige among them. Two great events happened in the 1940s, and one of them would change the game forever. World War II took some of these great players off the diamond and put them into a different kind of uniform. Warren Spahn pitched his first game in 1942 and didn't pitch again until the war ended, getting his first victory in 1946 (nonetheless he won more games than any other left-hander in history). As he recalls here, he served his country memorably in the war. Then in 1947 Jackie Robinson broke the color barrier, followed only a few months later by Larry Doby, the first African-American in the American League, who vividly describes what it felt like to be the only black ballplayer in the clubhouse -- and the league. The game began to change after integration, and home run king Ralph Kiner remembers how some clubs were quick to sign African-American players and thrive. Meanwhile, some Negro Leagues stars, such as Monte Irvin, itched for the opportunity to face the major leaguers and prove that, like Robinson and Doby, they could compete with the best. All of these ballplayers recall their favorite memories: the games that mattered most, the players they all admired, the childhood experiences that shaped their lives, and the deep affection for the game that has always remained with them. Illustrated throughout, The Only Game in Town is a fascinating trip through two decades when baseball changed profoundly. Like The Glory of Their Times, it is a book that will find a permanent place on every fan's bookshelf.
Publisher: Simon and Schuster
ISBN: 0743288645
Category : Sports & Recreation
Languages : en
Pages : 257
Book Description
In this delightful book that every baseball fan will cherish, ten outstanding ballplayers remember the heyday of the game in the 1930s and 1940s. It was the era of Gehrig and DiMaggio; of Foxx, Greenberg, and Williams; of Grove and Feller. Elden Auker, Tommy Henrich, Dom DiMaggio, Johnny Pesky, and Bob Feller recall some great rivalries: Auker pitched to Ruth and Gehrig, then faced Dizzy Dean in an unforgettable World Series; Henrich was a clutch player for the Yankees who alertly turned a passed-ball third strike into a World Series victory; Dom DiMaggio was a superb center fielder who batted .298 lifetime and nearly ended his brother Joe's hitting streak; Pesky, a Red Sox mainstay, was blamed for Enos Slaughter's dash home that was the most memorable play of the 1946 Red Sox-Cardinals World Series; and Feller was a teenager when he faced -- among others -- Foxx, Greenberg, and Joe DiMaggio. But this was also the era of great Negro Leagues stars who never had the opportunity to play in the major leagues. Buck O'Neil remembers the outstanding players of his day who never got their chance or whose turn came too late -- Oscar Charleston, Cool Papa Bell, Josh Gibson, and Satchel Paige among them. Two great events happened in the 1940s, and one of them would change the game forever. World War II took some of these great players off the diamond and put them into a different kind of uniform. Warren Spahn pitched his first game in 1942 and didn't pitch again until the war ended, getting his first victory in 1946 (nonetheless he won more games than any other left-hander in history). As he recalls here, he served his country memorably in the war. Then in 1947 Jackie Robinson broke the color barrier, followed only a few months later by Larry Doby, the first African-American in the American League, who vividly describes what it felt like to be the only black ballplayer in the clubhouse -- and the league. The game began to change after integration, and home run king Ralph Kiner remembers how some clubs were quick to sign African-American players and thrive. Meanwhile, some Negro Leagues stars, such as Monte Irvin, itched for the opportunity to face the major leaguers and prove that, like Robinson and Doby, they could compete with the best. All of these ballplayers recall their favorite memories: the games that mattered most, the players they all admired, the childhood experiences that shaped their lives, and the deep affection for the game that has always remained with them. Illustrated throughout, The Only Game in Town is a fascinating trip through two decades when baseball changed profoundly. Like The Glory of Their Times, it is a book that will find a permanent place on every fan's bookshelf.
Games At Work
Author: Mauricio Goldstein
Publisher: John Wiley & Sons
ISBN: 0470262001
Category : Business & Economics
Languages : en
Pages : 254
Book Description
AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains promotions, funding for a project, budget increases, status with the boss people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games those manipulative behaviors that distract employees from achieving their mission are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and ultimately the bottom line.
Publisher: John Wiley & Sons
ISBN: 0470262001
Category : Business & Economics
Languages : en
Pages : 254
Book Description
AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains promotions, funding for a project, budget increases, status with the boss people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games those manipulative behaviors that distract employees from achieving their mission are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and ultimately the bottom line.