Author: Keith Zizza
Publisher: CRC Press
ISBN: 1000899373
Category : Art
Languages : en
Pages : 348
Book Description
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Game Audio Fundamentals
Author: Keith Zizza
Publisher: CRC Press
ISBN: 1000899322
Category : Art
Languages : en
Pages : 283
Book Description
- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field
Publisher: CRC Press
ISBN: 1000899322
Category : Art
Languages : en
Pages : 283
Book Description
- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field
The Game Audio Tutorial
Author: Richard Stevens
Publisher: Taylor & Francis
ISBN: 113612702X
Category : Computers
Languages : en
Pages : 446
Book Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Publisher: Taylor & Francis
ISBN: 113612702X
Category : Computers
Languages : en
Pages : 446
Book Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
The Game Audio Strategy Guide
Author: Gina Zdanowicz
Publisher: Routledge
ISBN: 1351016415
Category : Technology & Engineering
Languages : en
Pages : 354
Book Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Publisher: Routledge
ISBN: 1351016415
Category : Technology & Engineering
Languages : en
Pages : 354
Book Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Game Audio Fundamentals
Author: Keith Zizza
Publisher: CRC Press
ISBN: 1000899373
Category : Art
Languages : en
Pages : 348
Book Description
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Publisher: CRC Press
ISBN: 1000899373
Category : Art
Languages : en
Pages : 348
Book Description
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
The Pocket Mentor for Game Audio
Author: Greg Lester
Publisher: CRC Press
ISBN: 1040115349
Category : Computers
Languages : en
Pages : 157
Book Description
Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents. This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.
Publisher: CRC Press
ISBN: 1040115349
Category : Computers
Languages : en
Pages : 157
Book Description
Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents. This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.
How to Be a Game Programmer: A Comprehensive Guide
Author: Simon Meadows
Publisher: Richards Education
ISBN:
Category : Computers
Languages : en
Pages : 373
Book Description
"How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.
Publisher: Richards Education
ISBN:
Category : Computers
Languages : en
Pages : 373
Book Description
"How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.
Surviving Game School...and the Game Industry After That
Author: Michael Lynch
Publisher: CRC Press
ISBN: 1351339699
Category : Computers
Languages : en
Pages : 469
Book Description
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.
Publisher: CRC Press
ISBN: 1351339699
Category : Computers
Languages : en
Pages : 469
Book Description
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.
Fundamentals of Audio and Video Programming for Games
Author: Peter Turcan
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
One CD-ROM disc in pocket.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
One CD-ROM disc in pocket.
Game Development Essentials
Author: Michael E. Moore
Publisher: Course Technology
ISBN:
Category : Business & Economics
Languages : en
Pages : 356
Book Description
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Publisher: Course Technology
ISBN:
Category : Business & Economics
Languages : en
Pages : 356
Book Description
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.