How to Break Up with Your Phone

How to Break Up with Your Phone PDF Author: Catherine Price
Publisher: Ten Speed Press
ISBN: 0399581138
Category : Self-Help
Languages : en
Pages : 194

Book Description
This evidence-based, user-friendly guide presents a 30-day digital detox plan that will help you set boundaries with your phone and live a more joyful and fulfilling life. “I wrote The Anxious Generation to help adults improve the lives of children. Many readers have asked me for a version of the book aimed at helping adults and teens help themselves. Catherine Price has written the best such book.”—Jonathan Haidt Do you feel addicted to your phone? Do you frequently pick it up “just to check,” only to look up forty-five minutes later wondering where the time has gone? Does social media make you anxious? Have you tried to spend less time mindlessly scrolling—and failed? If so, this book is your solution. Award-winning health and science journalist and TED speaker Catherine Price presents a practical, evidence-based 30-day digital detox plan that will help you break up—and then make up—with your phone. The goal: better mental health, improved screen-life balance, and a long-term relationship with technology that feels good. This engaging, user-friendly guide explains how our smartphones and apps are designed to be addictive and how the time we spend on them is increasing our anxiety and damaging our abilities to focus, think deeply, form new memories, generate ideas, and be present in our most important relationships. Next, it walks you through an effective and easy-to-follow 30-day plan that has already helped thousands of people worldwide break their phone addictions and feel more fully alive. Whether you need help for yourself or for your family, friends, students, colleagues, clients, or community, How to Break Up with Your Phone is the ultimate guide to digital detoxing. It’s guaranteed to help you put down your phone—and come back to life.

Grammar Games

Grammar Games PDF Author: Mario Rinvolucri
Publisher: Cambridge University Press
ISBN: 9780521277730
Category : Education
Languages : en
Pages : 148

Book Description
This book contains material for a wide variety of games.

Working Mother

Working Mother PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 90

Book Description
The magazine that helps career moms balance their personal and professional lives.

A Treatise on the Law of Crimes

A Treatise on the Law of Crimes PDF Author: William Lawrence Clark
Publisher:
ISBN:
Category : Criminal law
Languages : en
Pages : 888

Book Description


Social Studies Games

Social Studies Games PDF Author: Joyce Gallagher
Publisher: Teacher Created Resources
ISBN: 1576903133
Category : Civics
Languages : en
Pages : 290

Book Description
"Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction

The Open Classroom

The Open Classroom PDF Author: K. T. Margaret
Publisher: Orient Blackswan
ISBN: 9788125016694
Category : Alternative education
Languages : en
Pages : 228

Book Description
K.T. Margaret believes that life is an open classroom and education a process that takes place continuously through a person s life. Through an account of her personal journey she shows that education goes beyond the mechanics of teaching and learning, to enrich the teacher and the taught.

Ome Games for Old and Young

Ome Games for Old and Young PDF Author: Caroline L. Smith
Publisher: BoD – Books on Demand
ISBN: 3368192671
Category : Fiction
Languages : en
Pages : 198

Book Description
Reprint of the original, first published in 1873.

Working Mother

Working Mother PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 90

Book Description
The magazine that helps career moms balance their personal and professional lives.

Professional Techniques for Video Game Writing

Professional Techniques for Video Game Writing PDF Author: Wendy Despain
Publisher: CRC Press
ISBN: 0429591764
Category : Computers
Languages : en
Pages : 318

Book Description
This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative. Key Features Comprehensive enough for veterans and accessible enough for novices Goes into detail about how to write tutorials, script doctoring, and writing for AAA games Delivers invaluable experiences directly from writers in the games industry Full of practical advice from industry pros on how to get a job, and then how to get the job done Author Bio Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars franchise. Her books include: Writing For Videogame Genres: From FPS to RPG Talking to Artists/Talking to Programmers 100 Principles of Game Design

Understanding Games and Game Cultures

Understanding Games and Game Cultures PDF Author: Ingrid Richardson
Publisher: SAGE
ISBN: 1529738520
Category : Language Arts & Disciplines
Languages : en
Pages : 194

Book Description
Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.