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Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136136932
Category : Computers
Languages : en
Pages : 434

Book Description
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136136932
Category : Computers
Languages : en
Pages : 434

Book Description
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136137017
Category : Art
Languages : en
Pages : 369

Book Description
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Flash for the Real World

Flash for the Real World PDF Author: Steve Street
Publisher: Que Publishing
ISBN: 9780672320798
Category : Business & Economics
Languages : en
Pages : 308

Book Description
E-commerce case studies from one of the leading Flash developers. The Furniture.com Room Planner case study is worth the price of the book. This application has yet to be duplicated in the market due to its uniqueness and complexity. The accompanying CD contains every case study and source code. E-commerce Flash applications taught by a recognized leader in Flash site integration. This book showcases in-depth case studies directed to intermediate, advanced and professional Flash developers. The advanced case study will mention additional web technologies such as ASP, JavaScript and SQL Server but these technologies will not necessarily need to be fully understood by the reader. This book caters to intermediate to advanced Flash developers who are looking for insight about how to develop Flash animations and applications. They will also look to this book for the actual source code to the case studies showcased. Many of the potential readers will recognize the Furniture.com Room Planner application and purchase the book for this case study alone. Steve Street has a Bachelor of Fine Arts in Graphic Design and has been working in the creative industry for 13 years and in the interactive arts for 8 years. For four years Steve was the Director of Interactive Services for a Cambridge, MA Internet consulting company. Steve also acted as Executive Producer and Director of Engineering for Furniture.com. Steve is now an independent consultant for his own company, Hookumu Interactive Solutions, developing highly interactive projects for a broad range of clients.

The Flash Book

The Flash Book PDF Author: Scott Kelby
Publisher: Rocky Nook, Inc.
ISBN: 1681982757
Category : Photography
Languages : en
Pages : 370

Book Description


Real-World Flash Game Development, 2nd Edition

Real-World Flash Game Development, 2nd Edition PDF Author: Christopher Griffith
Publisher:
ISBN:
Category : Flash (Computer file)
Languages : en
Pages : 432

Book Description
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Flash Remoting: The Definitive Guide

Flash Remoting: The Definitive Guide PDF Author: Tom Muck
Publisher: "O'Reilly Media, Inc."
ISBN: 1449378854
Category : Computers
Languages : en
Pages : 643

Book Description
Flash Remoting MX lets developers easily integrate rich Macromedia Flash content with applications that are built using Macromedia ColdFusion MX, Microsoft .NET, Java, PHP, or SOAP-based web services. The result is complex client/server applications that more closely resemble desktop applications than traditional web pages. Gone is the click/wait/reload approach of HTML. Your web application uses Flash as the front end while Flash Remoting handles the communication behind the scenes with the application server. All the end user knows is that it's fast and flexible.The potential uses for Flash Remoting are endless. Flash Remoting: The Definitive Guide will help you understand this breakthrough technology and use it to build your own Rich Internet Applications (RIAs). Build applications that connect to a database, file system, or other server-side technologies. Or, use Flash Remoting to create: online stores that feature catalogs and shopping cart systems sound and video clip libraries banner ads with built-in shopping carts, click-through tracking, and site search capabilities new controls that can be used in place of HTML extensions to Flash, Dreamweaver, Fireworks, and more front-ends to databases for administrators The book begins with Flash Remoting basics: setup, installation and an introduction to its underlying concepts. Next, you'll explore the Flash's User Interface components as they relate to Flash Remoting. Then, you'll gain insights into Flash Remoting internals and the Remoting API. The book is rich with examples that you will be able to run on your own system.The next section focuses on the server-side environment that you'll use for your applications. Individual chapters cover Flash Remoting with ColdFusion, Server-Side ActionScript, Java, ASP.NET, and PHP.The last section covers more advanced Flash Remoting techniques, such as calling web services from Flash Remoting, extending objects and UI controls, best practices, and debugging. Plus there is a detailed chapter demonstrating a real-world application. The book concludes with a Flash Remoting API reference.Developers who are looking to create Rich Internet Applications with Flash will find Flash Remoting: The Definitive Guide indispensable.

A Beginner's Guide to Gemini Flash

A Beginner's Guide to Gemini Flash PDF Author: StoryBuddiesPlay
Publisher: StoryBuddiesPlay
ISBN:
Category : Computers
Languages : en
Pages : 77

Book Description
Unleash the potential within you with Flash, the innovative large language model (LLM) designed to supercharge your productivity and unlock a new level of creative expression. Flash goes beyond traditional LLMs, offering lightning-fast processing, exceptional efficiency, and the ability to reason across various modalities like text, audio, and video. Break Through Writer's Block and Conquer Your To-Do List: Struggling to generate fresh ideas or feeling overwhelmed by your workload? Flash is your AI muse and productivity champion. Overcome writer's block with Flash's creative brainstorming features and content generation capabilities. Generate catchy headlines, captivating opening paragraphs, or even story outlines to jumpstart your writing process. Flash streamlines your workflow by automating repetitive tasks like scheduling meetings, sending emails, and generating basic reports. Utilize its note-taking and information retrieval features to stay organized and find what you need in a flash (pun intended!). Master Any Subject and Become a Lifelong Learner: Transform your learning experience with Flash, your personalized learning hub. No matter your field of study or area of interest, Flash empowers you to delve deeper and gain a comprehensive understanding. Imagine having a tutor that can answer any question you have, explain complex topics in a clear and concise way, and adapt to your individual learning style. Flash provides in-depth explanations, breaks down intricate concepts into manageable steps, and offers practice exercises to solidify your knowledge. The Future of Information at Your Fingertips: Flash doesn't just provide information, it empowers you to navigate the ever-expanding world of knowledge with ease. Think of Flash as your personal research assistant with access to a library vaster than any you've ever seen. It can search through its massive knowledge base to retrieve relevant sources, answer your questions in an informative way, and even help you fact-check information for accuracy. A Powerful Tool for Limitless Potential: Flash's capabilities extend far beyond what's mentioned here. As Flash continues to evolve, its potential applications become limitless. Imagine a future where: Scientists leverage Flash to analyze complex data sets and accelerate groundbreaking discoveries. Artists and creators utilize Flash as their AI muse to explore new avenues of creative expression. Educators personalize learning experiences for each student with the help of Flash's adaptive learning capabilities. Flash is more than just an LLM; it's a powerful tool designed to amplify human ingenuity and propel us towards a brighter future. Ready to experience the Flash revolution? Explore Flash today and unlock a world of possibilities!

Flash Anthology

Flash Anthology PDF Author: Steven Grosvenor
Publisher: SitePoint Pty Ltd
ISBN: 095792187X
Category : Computers
Languages : en
Pages : 477

Book Description
A practical and fun Flash book that shows readers over 60 practical techniques, solutions and cool effects to instantly use on their Website or project. The Flash Anthology makes an excellent task reference or it can be used for inspiration for future projects. The book tackles the majority of the most common building blocks for real world Flash applications-as one reviewer described "it covers everything that Flash does best". Topics covered include working with external data, debugging, animation, sound and video effects, flash forms and getting indexed by search engines. All the solutions are based on ActionScript, are completely customizable and come with suggested modifications. Examples are compatible with ActionScript 2 and Flash MX 2004.

Flash Builder and Flash Catalyst

Flash Builder and Flash Catalyst PDF Author: Steven Peeters
Publisher: Apress
ISBN: 1430228369
Category : Computers
Languages : en
Pages : 355

Book Description
The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating, but at first alien concept. This book teaches the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. Includes many examples Focuses on real-world situations Covers designer and developer workflow

Real World Digital Photography

Real World Digital Photography PDF Author: Katrin Eismann
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 720

Book Description
This thoroughly updated volume provides industrial strength techniques for digital photographers and serious amateurs.