Author: Carla Hoch
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.
Fight Write
Author: Carla Hoch
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.
Fight, Magic, Items
Author: Aidan Moher
Publisher: Running Press Adult
ISBN: 9780762479634
Category : Computers
Languages : en
Pages : 224
Book Description
Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
Publisher: Running Press Adult
ISBN: 9780762479634
Category : Computers
Languages : en
Pages : 224
Book Description
Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
Fighting Magic
Author: Thor Templar
Publisher:
ISBN: 9781543156614
Category :
Languages : en
Pages : 142
Book Description
No matter from what background the successful warrior may hail, the fact remains that they WERE in fact empowered and used this power to dominate all those that crossed their paths. Now for the first time ANYWHERE, the magical combat empowerment secrets of history's greatest warriors are now laid bare for all those that would tread the path of the warrior, and ONLY the Intergalactic Guild Of Occult Sciences offers them.In this first and ONLY of its kind empowered magical tool, you'll gain access to and learn:How to build an near- impenetrable field of protection around your entire body so that your opponents' blows bounce off of you.How to turn yourself into a walking mountain of magical combat power.How to increase your bodies' ability to heal quickly with magical energies.How to control the thoughts and feelings of your opponent to lead them around like a puppy dog at your whim.How to remotely influence your opponent and weaken them at your whim.How to Tap the power of the elements to destroy your opponents Mind and Body.How to read your opponents mind and know them like they know themselves. This is the secret that the masters DON'T WANT YOU TO KNOW ABOUT.The PROPER way to bolster your strikes with bio-physical power. LITERALLY only a handful of warriors on the planet know this secret and the Guild is one of those organizations.If you're a student of the sword arts, you will absolutely want to learn the secrets that the masters of old used to create weapons of incredible destructive power.How to channel the energies in your body into power and increase your destructive capabilities by AT LEAST 50% within a short period of time.Extremely powerful Empowerment Sigils created by using the Guild's Unique Sigil System. These immensely powerful sigils will fill your being with explosive warrior might and help you dominate your field of combat. Whether you're a mixed martial artist, student of taekwondo, brazilian ju jitsu, krav maga, systema, wing chun, boxing, kickboxing, kendo, sambo or any other martial art, you become the next big name in the martial arts with Fighting Magic.
Publisher:
ISBN: 9781543156614
Category :
Languages : en
Pages : 142
Book Description
No matter from what background the successful warrior may hail, the fact remains that they WERE in fact empowered and used this power to dominate all those that crossed their paths. Now for the first time ANYWHERE, the magical combat empowerment secrets of history's greatest warriors are now laid bare for all those that would tread the path of the warrior, and ONLY the Intergalactic Guild Of Occult Sciences offers them.In this first and ONLY of its kind empowered magical tool, you'll gain access to and learn:How to build an near- impenetrable field of protection around your entire body so that your opponents' blows bounce off of you.How to turn yourself into a walking mountain of magical combat power.How to increase your bodies' ability to heal quickly with magical energies.How to control the thoughts and feelings of your opponent to lead them around like a puppy dog at your whim.How to remotely influence your opponent and weaken them at your whim.How to Tap the power of the elements to destroy your opponents Mind and Body.How to read your opponents mind and know them like they know themselves. This is the secret that the masters DON'T WANT YOU TO KNOW ABOUT.The PROPER way to bolster your strikes with bio-physical power. LITERALLY only a handful of warriors on the planet know this secret and the Guild is one of those organizations.If you're a student of the sword arts, you will absolutely want to learn the secrets that the masters of old used to create weapons of incredible destructive power.How to channel the energies in your body into power and increase your destructive capabilities by AT LEAST 50% within a short period of time.Extremely powerful Empowerment Sigils created by using the Guild's Unique Sigil System. These immensely powerful sigils will fill your being with explosive warrior might and help you dominate your field of combat. Whether you're a mixed martial artist, student of taekwondo, brazilian ju jitsu, krav maga, systema, wing chun, boxing, kickboxing, kendo, sambo or any other martial art, you become the next big name in the martial arts with Fighting Magic.
Advanced Combat Magic
Author: L.C. Mawson
Publisher: L.C. Mawson
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 137
Book Description
They've gone too far this time... I was happy just going to school and trying to ignore most of the wider world of magic. Until the Council of Light crossed the line. Now there's nothing that will stand between me and putting an end to them and their corruption once and for all. My friends won't let me forget that I'm not in this alone. The only thing is, I would prefer that to losing them as well... ADVANCED COMBAT MAGIC is the fifth book in the Ember Academy for Young Witches YA Urban Fantasy Academy series. If you love kick-ass heroines, Sapphic slow-burn romances, and magical boarding schools, you’ll love this latest fast-paced series in L.C. Mawson’s Snowverse.
Publisher: L.C. Mawson
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 137
Book Description
They've gone too far this time... I was happy just going to school and trying to ignore most of the wider world of magic. Until the Council of Light crossed the line. Now there's nothing that will stand between me and putting an end to them and their corruption once and for all. My friends won't let me forget that I'm not in this alone. The only thing is, I would prefer that to losing them as well... ADVANCED COMBAT MAGIC is the fifth book in the Ember Academy for Young Witches YA Urban Fantasy Academy series. If you love kick-ass heroines, Sapphic slow-burn romances, and magical boarding schools, you’ll love this latest fast-paced series in L.C. Mawson’s Snowverse.
Battlemage
Author: Stephen Aryan
Publisher: Orbit
ISBN: 031629828X
Category : Fiction
Languages : en
Pages : 518
Book Description
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.
Publisher: Orbit
ISBN: 031629828X
Category : Fiction
Languages : en
Pages : 518
Book Description
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.
Archibald Finch and the Lost Witches
Author: Michel Guyon
Publisher: Andrews McMeel Publishing
ISBN: 152487440X
Category : Juvenile Fiction
Languages : en
Pages : 352
Book Description
History, magic, and adventure collide in this riveting middle-grade fantasy novel about an unusual boy who unlocks an ancient relic—and with it, a forgotten world. Befriended by a band of young witches, Archibald Finch must quickly adapt to survive in Lemurea, where a battle born in the Middle Ages is still unfolding . . . Archibald is a risk-averse boy with quirks that earn him plenty of eye-rolls, especially from his older sister, Hailee. Things get worse when his parents move the family from London to his grandmother’s creepy manor in the English countryside. Now he has to deal with hairless dolls in the library, weird stone creatures on the roof, and a spooky forest at the edge of the backyard. But these turn out to be the least of Archibald's problems . . . One day, as he's exploring the cavernous house, he finds a curious globe that whisks him away to a secret world, hidden for 500 years. Archibald finds himself on a thrilling adventure full of medieval magic, mysterious symbols, and the strangest beasts, while Hailee—who witnessed her brother’s disappearance—embarks on a daring quest to find him.
Publisher: Andrews McMeel Publishing
ISBN: 152487440X
Category : Juvenile Fiction
Languages : en
Pages : 352
Book Description
History, magic, and adventure collide in this riveting middle-grade fantasy novel about an unusual boy who unlocks an ancient relic—and with it, a forgotten world. Befriended by a band of young witches, Archibald Finch must quickly adapt to survive in Lemurea, where a battle born in the Middle Ages is still unfolding . . . Archibald is a risk-averse boy with quirks that earn him plenty of eye-rolls, especially from his older sister, Hailee. Things get worse when his parents move the family from London to his grandmother’s creepy manor in the English countryside. Now he has to deal with hairless dolls in the library, weird stone creatures on the roof, and a spooky forest at the edge of the backyard. But these turn out to be the least of Archibald's problems . . . One day, as he's exploring the cavernous house, he finds a curious globe that whisks him away to a secret world, hidden for 500 years. Archibald finds himself on a thrilling adventure full of medieval magic, mysterious symbols, and the strangest beasts, while Hailee—who witnessed her brother’s disappearance—embarks on a daring quest to find him.
Tome of Battle
Author: Richard Baker
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Seven Blades in Black
Author: Sam Sykes
Publisher: Orbit
ISBN: 0316363456
Category : Fiction
Languages : en
Pages : 631
Book Description
Acclaimed author Sam Sykes returns with a brilliant new epic fantasy that introduces an unforgettable outcast mage caught between two warring empires. Her magic was stolen. She was left for dead. Betrayed by those she trusts most and her magic ripped from her, all Sal the Cacophony has left is her name, her story, and the weapon she used to carve both. But she has a will stronger than magic, and knows exactly where to go. The Scar, a land torn between powerful empires, where rogue mages go to disappear, disgraced soldiers go to die and Sal went with a blade, a gun, and a list of seven names. Revenge will be its own reward.
Publisher: Orbit
ISBN: 0316363456
Category : Fiction
Languages : en
Pages : 631
Book Description
Acclaimed author Sam Sykes returns with a brilliant new epic fantasy that introduces an unforgettable outcast mage caught between two warring empires. Her magic was stolen. She was left for dead. Betrayed by those she trusts most and her magic ripped from her, all Sal the Cacophony has left is her name, her story, and the weapon she used to carve both. But she has a will stronger than magic, and knows exactly where to go. The Scar, a land torn between powerful empires, where rogue mages go to disappear, disgraced soldiers go to die and Sal went with a blade, a gun, and a list of seven names. Revenge will be its own reward.
Sufficiently Advanced Magic
Author: Andrew Rowe
Publisher:
ISBN: 9781521118764
Category : Fantasy fiction
Languages : en
Pages : 623
Book Description
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.
Publisher:
ISBN: 9781521118764
Category : Fantasy fiction
Languages : en
Pages : 623
Book Description
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.
Strongholds & Followers
Author: Matthew Colville
Publisher:
ISBN: 9780578409627
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 268
Book Description
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)
Publisher:
ISBN: 9780578409627
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 268
Book Description
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)