FED RPG Alterative Psionics PDF Download

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FED RPG Alterative Psionics

FED RPG Alterative Psionics PDF Author: Philip Johnson
Publisher: FSpace Publications
ISBN: 1991151845
Category : Games & Activities
Languages : en
Pages : 42

Book Description
During the origins of FSpaceRPG when universe 1 of FED RPG was being first explored a proposal for a psionic system for use with the game was presented by one of the developers. This is a beta of that original proposal from 1991, which is only a partial system with a number of incomplete parts. GMs can adapt the concept for use with any RPG, or use it with FED RPG, or retrofit FSpaceRPG with the concepts from this. The introduction in this guide also includes an outline of the official approach used regarding psionics used in Universe 1.

FED RPG Alterative Psionics

FED RPG Alterative Psionics PDF Author: Philip Johnson
Publisher: FSpace Publications
ISBN: 1991151845
Category : Games & Activities
Languages : en
Pages : 42

Book Description
During the origins of FSpaceRPG when universe 1 of FED RPG was being first explored a proposal for a psionic system for use with the game was presented by one of the developers. This is a beta of that original proposal from 1991, which is only a partial system with a number of incomplete parts. GMs can adapt the concept for use with any RPG, or use it with FED RPG, or retrofit FSpaceRPG with the concepts from this. The introduction in this guide also includes an outline of the official approach used regarding psionics used in Universe 1.

FSpace Roleplaying Alternative Universes BETA Files

FSpace Roleplaying Alternative Universes BETA Files PDF Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485756
Category : Games & Activities
Languages : en
Pages : 104

Book Description
This publication is a compilation of early development versions of older development universes and proposals for variant universes. They were individual documents found on FSpace Publications' 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Andorian History (universe 2) • House Nexus (universe 2) • Mechs - The Enemy (universe 2) • Planets (universe 2) • Starlist (universe 2) • Stotatl (universe 2 and 3) • Timeline (universe 2) • Aliens (universe 2 and 3) • The Aronhi The 50 Year War (universe 3) • Chloran Conflict (universe 3 and possibly 2) • Empires (universe 3) • History of Conflict with Mech Civilisation (universe 3) • Mech Programming (universe 3) • Mechs - The Enemy (universe 4) • Mech Combat Units (universe 3) • Mobile Gun Platform (universe 3) • Military Forces (universe 3) • Organisations (universe 3) • Planetary Notes (universe 3) • Timeline (universe 3) • Interstellar Empires (universe 4.1) • The Silteran Mystery (universe 4.1) • Sta*Vir’a Notes - Insectoids (universe 4.1) • Stotatl Cultists (universe 4.1) • Vampyres (universe 4.2) • Universe 4.12 • Crossbow construction notes • Fendarena • Uplift Terran Weapons It is also a helpful look into the evolution of product development by a team of indie game developers. It also provides details on slightly different settings a GM may wish to use, or have as a place to visit in the FSpaceLynks framework.

FSpace Roleplaying Developer BETA Files

FSpace Roleplaying Developer BETA Files PDF Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485748
Category : Games & Activities
Languages : en
Pages : 108

Book Description
This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.

UX02: Mind Games

UX02: Mind Games PDF Author: Reid San Filippo
Publisher: Lulu.com
ISBN: 1365289036
Category : Games & Activities
Languages : en
Pages : 70

Book Description
DCC Rules for Psionics powers and those that use them Within this tome you will find... The Psion - A PC class that harnesses the power of the mind to crush their enemies. A full write up of how Psionics work in Dungeon Crawl Classics, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud psychic Living Crystal Weapons. New Psychic monsters for your players to encounter and be slain by. A Psi-beast Critical Hit chart to inflict upon those hapless PCs A bundle of pure brain pain to add to your campaign. Compatible with nearly any genre or flavor of DCC you play!

Kobolds Ate My Baby in Colour

Kobolds Ate My Baby in Colour PDF Author: Dan Landis
Publisher: Kobolds Ate My Baby
ISBN: 9781940621012
Category : Fantasy games
Languages : en
Pages : 120

Book Description
Welcome to the world of Kobolds Ate My Baby! a role playing game where you take on the mantle of the most meager and mundane critters in existence - KOBOLDS - in a futile attempt to satisfy the endless appetite of your king , Torg. (All Hail King Torg!) Fresh human baby is his favorite treat but, Kobolds are pretty tasty too so, in a pinch, you'll do nicely. In your quest for food you venture from the relative safety of The Caves into a nearby human town to ransack it for dinner. Explore exotic locations - like the farm! Do battle with deadly foes - like chickens! Steal babies and burn down the town!

GURPS THAUMATOLOGY

GURPS THAUMATOLOGY PDF Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348099
Category : Games
Languages : en
Pages : 276

Book Description
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Dangerous Games

Dangerous Games PDF Author: Joseph P. Laycock
Publisher: University of California Press
ISBN: 0520284925
Category : Religion
Languages : en
Pages : 364

Book Description
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Stars Without Number (Perfect Bound)

Stars Without Number (Perfect Bound) PDF Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210

Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Skull-Face

Skull-Face PDF Author: Robert E. Howard
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 74

Book Description
Skull-Face is a fantasy novella by American writer Robert E. Howard. The story stars a character called Steve Costigan but this is not Howard's recurring character, Sailor Steve Costigan. The story is clearly influenced by Sax Rohmer's opus Fu Manchu but substitutes the main Asian villain with a resuscitated Atlantean necromancer (similar to Kull's bit character Thulsa Doom) sitting at the center of a web of crime and intrigue meant to end White/Western world domination with the help of Asian/semite/African peoples and to re-instate surviving Atlanteans (said to lie dormant in submerged sarcophagi) as the new ruling elite.

Dragon Compendium

Dragon Compendium PDF Author: Mike McArtor
Publisher: Paizo Publishing
ISBN: 9780977007141
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
For three decades, Dragon magazine has been the official monthly resource for Dungeons & Dragons players. Many monster, classes and even campaign settings that have gone on to define the modern game first appeared in Dragon's pages, and a history of the magazine is a history of the game itself. The Dragon Compendium collects the most popular classic articles from throughout Dragon magazine's proud history, all updated to the current edition of the D&D rules. Selected with the input of current and former editors and D&D fans across the world, the articles in this 256-page volume are proven favorites-material you will want to reference again and again. From new DBD publisher Paizo Publishing!