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Eyestrain Reduction in Stereoscopy

Eyestrain Reduction in Stereoscopy PDF Author: Laure Leroy
Publisher: John Wiley & Sons
ISBN: 1119318556
Category : Computers
Languages : en
Pages : 190

Book Description
Stereoscopic processes are increasingly used in virtual reality and entertainment. This technology is interesting because it allows for a quick immersion of the user, especially in terms of depth perception and relief clues. However, these processes tend to cause stress on the visual system if used over a prolonged period of time, leading some to question the cause of side effects that these systems generate in their users, such as eye fatigue. This book explores the mechanisms of depth perception with and without stereoscopy and discusses the indices which are involved in the depth perception. The author describes the techniques used to capture and retransmit stereoscopic images. The causes of eyestrain related to these images are then presented along with their consequences in the long and short term. The study of the causes of eyestrain forms the basis for an improvement in these processes in the hopes of developing mechanisms for easier virtual viewing.

Eyestrain Reduction in Stereoscopy

Eyestrain Reduction in Stereoscopy PDF Author: Laure Leroy
Publisher: John Wiley & Sons
ISBN: 1119318556
Category : Computers
Languages : en
Pages : 190

Book Description
Stereoscopic processes are increasingly used in virtual reality and entertainment. This technology is interesting because it allows for a quick immersion of the user, especially in terms of depth perception and relief clues. However, these processes tend to cause stress on the visual system if used over a prolonged period of time, leading some to question the cause of side effects that these systems generate in their users, such as eye fatigue. This book explores the mechanisms of depth perception with and without stereoscopy and discusses the indices which are involved in the depth perception. The author describes the techniques used to capture and retransmit stereoscopic images. The causes of eyestrain related to these images are then presented along with their consequences in the long and short term. The study of the causes of eyestrain forms the basis for an improvement in these processes in the hopes of developing mechanisms for easier virtual viewing.

Functional Eye Diseases: Visual Deficits and Rehabilitation

Functional Eye Diseases: Visual Deficits and Rehabilitation PDF Author: Jiawei Zhou
Publisher: Frontiers Media SA
ISBN: 2889746143
Category : Science
Languages : en
Pages : 223

Book Description


Medicine Meets Virtual Reality 02/10

Medicine Meets Virtual Reality 02/10 PDF Author: James D. Westwood
Publisher: IOS Press
ISBN: 9781586032036
Category : Computers
Languages : en
Pages : 626

Book Description
Measurement of In-vivo Force Response of Intra-abdominal Soft Tissues for Surgical Simulation -- Estimation of Soft-Tissue Model Parameters Using Registered Pre- and Postoperative Facial Surface Scans -- Virtual Endoscopy using Spherical QuickTime-VR Panorama Views -- Integration of intraoperative radiotherapy (IORT) dose distribution into the postoperative CT-based external beam radiotherapy (EBRT) treatment planing -- The application of eyeglass displays in changing the perception of pain -- Evaluation of Visualization Techniques for Image-guided Navigation in Liver Surgery -- Enhanced stereographic x-ray images -- The Communication Between Therapist and Patient in Virtual Reality: The Role of Mediation Played by Computer Technology -- Virtual Reality Assisted Cognitive Behavioral Therapy for the Treatment of Panic Disorders with Agoraphobia. -- Dextrous and Shared Interaction with Medical Data: stereoscopic vision is more important than hand-image collocation -- Usability Analysis of VR Simulation Software -- Elastically Deformable 3D Organs for Haptic Surgical Simulation -- A Generic Arthroscopy Simulator Architecture -- Virtual Reality in 3D Echocardiography: Dynamic Visualization of Atrioventricular Annuli Surface Models and Volume Rendered Doppler-Ultrasound -- Engineering and Algorithm Design for an Image Processing API: A Technical Report on ITK - the Insight Toolkit -- Finite Element (FE) Modeling of the Mandible: from Geometric Model to Tetrahedral Volumetric Mesh -- Author Index

Stereoscopic Displays and Virtual Reality Systems

Stereoscopic Displays and Virtual Reality Systems PDF Author:
Publisher:
ISBN:
Category : Three-dimensional display systems
Languages : en
Pages : 692

Book Description


Stereoscopic Training Instruments Mark 2 and Mark 3

Stereoscopic Training Instruments Mark 2 and Mark 3 PDF Author: United States. Navy Department. Bureau of Ordnance
Publisher:
ISBN:
Category : Naval art and science
Languages : en
Pages : 24

Book Description


Electrical Experimenter

Electrical Experimenter PDF Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 1186

Book Description


HCI Models, Theories, and Frameworks

HCI Models, Theories, and Frameworks PDF Author: John M. Carroll
Publisher: Elsevier
ISBN: 0080491413
Category : Computers
Languages : en
Pages : 579

Book Description
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. - Contributors are leading researchers in the field of Human-Comptuter Interaction - Fills a major gap in current literature about the rich scientific foundations of HCI - Provides a thorough pedogological survey of the science of HCI

Conference Record of ... International Display Research Conference

Conference Record of ... International Display Research Conference PDF Author:
Publisher:
ISBN:
Category : Information display systems
Languages : en
Pages : 1366

Book Description


The British Journal of Photography

The British Journal of Photography PDF Author: William Crookes
Publisher:
ISBN:
Category : Photography
Languages : en
Pages : 852

Book Description


Human-Computer Interaction. Interaction Platforms and Techniques

Human-Computer Interaction. Interaction Platforms and Techniques PDF Author: Julie A. Jacko
Publisher: Springer
ISBN: 3540731075
Category : Computers
Languages : en
Pages : 1262

Book Description
Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.