Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 100
Book Description
Sport Diver
Whitaker's Books in Print
Author:
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 3116
Book Description
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 3116
Book Description
Halls of Undermountain
Author: Wizards RPG Team
Publisher:
ISBN: 9780786959945
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.
Publisher:
ISBN: 9780786959945
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.
Space Probes
Author: Philippe Séguéla
Publisher:
ISBN: 9781554079445
Category : Outer space
Languages : en
Pages : 0
Book Description
The first complete, up-to-date history of space probe exploration. In just 50 years, space exploration has advanced from the Luna 1, the first artificial object to overcome Earth's gravitational field, to the New Horizons Mission, which will reach Pluto in 2015. Progress has been spectacular, and it bodes well for the remarkable achievements to come. Space Probes is the first complete and fully illustrated history of the international space exploration program. Thoroughly up to date, it is organized by destination and includes every space probe launched by all countries active in space exploration -- the United States, the USSR/Russia, the European Union, Japan, China and India. Each probe is described as to its objective, its technology, the hurdles overcome, the successes and failures of the mission, the information gained and the lessons learned. Fascinating photographs and technical drawings give an inside view of each mission, and special features focus on key engineers and physicists and the fruits of their research. After a section on the history of astronomy, Space Probes covers missions to: The moon, the first objective Venus, our sister planet Mars, the red planet Jupiter, Saturn, Uranus and Neptune, the giant planets Mercury The sun Comets Asteroids and the dwarf planets Future missions. The book also includes sections on the Apollo Space Program, the USSR-USA space race and a cross-referenced chronological index of all the probes. Engaging and accessible, Space Probes is a comprehensive and expertly researched encyclopedia of humanity's space explorations, an adventure that has not finished astonishing us.
Publisher:
ISBN: 9781554079445
Category : Outer space
Languages : en
Pages : 0
Book Description
The first complete, up-to-date history of space probe exploration. In just 50 years, space exploration has advanced from the Luna 1, the first artificial object to overcome Earth's gravitational field, to the New Horizons Mission, which will reach Pluto in 2015. Progress has been spectacular, and it bodes well for the remarkable achievements to come. Space Probes is the first complete and fully illustrated history of the international space exploration program. Thoroughly up to date, it is organized by destination and includes every space probe launched by all countries active in space exploration -- the United States, the USSR/Russia, the European Union, Japan, China and India. Each probe is described as to its objective, its technology, the hurdles overcome, the successes and failures of the mission, the information gained and the lessons learned. Fascinating photographs and technical drawings give an inside view of each mission, and special features focus on key engineers and physicists and the fruits of their research. After a section on the history of astronomy, Space Probes covers missions to: The moon, the first objective Venus, our sister planet Mars, the red planet Jupiter, Saturn, Uranus and Neptune, the giant planets Mercury The sun Comets Asteroids and the dwarf planets Future missions. The book also includes sections on the Apollo Space Program, the USSR-USA space race and a cross-referenced chronological index of all the probes. Engaging and accessible, Space Probes is a comprehensive and expertly researched encyclopedia of humanity's space explorations, an adventure that has not finished astonishing us.
New Manager's Starter Kit, The
Author:
Publisher:
ISBN: 9780814426302
Category : Executive ability
Languages : en
Pages : 196
Book Description
Topics covered include managing your time, staff and boss, leading, motivating, evaluating, rewarding, managing meetings, reputation, conflicts and crises.
Publisher:
ISBN: 9780814426302
Category : Executive ability
Languages : en
Pages : 196
Book Description
Topics covered include managing your time, staff and boss, leading, motivating, evaluating, rewarding, managing meetings, reputation, conflicts and crises.
Undaunted Courage
Author: Stephen E. Ambrose
Publisher: PREMIER DIGITAL PUBLISHING
ISBN: 1937624447
Category : History
Languages : en
Pages : 457
Book Description
In this sweeping adventure story, Stephen E. Ambrose, the bestselling author of D-Day, presents the definitive account of one of the most momentous journeys in American history. Ambrose follows the Lewis and Clark Expedition from Thomas Jefferson's hope of finding a waterway to the Pacific, through the heart-stopping moments of the actual trip, to Lewis' lonely demise on the Natchez Trace. Along the way, Ambrose shows us the American West as Lewis saw it -- wild, awsome, and pristinely beautiful. Undaunted Courage is a stunningly told action tale that will delight readers for generations. In 1803 President Thomas Jefferson selected his personal secretary, Captain Meriwether Lewis, to lead a voyage up the Missouri River to the Rockies, over the mountains, down the Columbia River to the Pacific Ocean, and back. Lewis was the perfect choice. He endured incredible hardships and saw incredible sights, including vast herds of buffalo and Indian tribes that had had no previous contact with white men. He and his partner, Captain William Clark, made the first map of the trans-Mississippi West, provided invaluable scientific data on the flora and fauna of the Louisiana Purchase territory, and established the American claim to Oregon, Washington, and Idaho. Ambrose has pieced together previously unknown information about weather, terrain, and medical knowledge at the time to provide a colorful and realistic backdrop for the expedition. Lewis saw the North American continent before any other white man; Ambrose describes in detail native peoples, weather, landscape, science, everything the expedition encountered along the way, through Lewis's eyes. Lewis is supported by a rich variety of colorful characters, first of all Jefferson himself, whose interest in exploring and acquiring the American West went back thirty years. Next comes Clark, a rugged frontiersman whose love for Lewis matched Jefferson's. There are numerous Indian chiefs, and Sacagawea, the Indian girl who accompanied the expedition, along with the French-Indian hunter Drouillard, the great naturalists of Philadelphia, the French and Spanish fur traders of St. Louis, John Quincy Adams, and many more leading political, scientific, and military figures of the turn of the century. This is a book about a hero. This is a book about national unity. But it is also a tragedy. When Lewis returned to Washington in the fall of 1806, he was a national hero. But for Lewis, the expedition was a failure. Jefferson had hoped to find an all-water route to the Pacific with a short hop over the Rockies-Lewis discovered there was no such passage. Jefferson hoped the Louisiana Purchase would provide endless land to support farming-but Lewis discovered that the Great Plains were too dry. Jefferson hoped there was a river flowing from Canada into the Missouri-but Lewis reported there was no such river, and thus no U.S. claim to the Canadian prairie. Lewis discovered the Plains Indians were hostile and would block settlement and trade up the Missouri. Lewis took to drink, engaged in land speculation, piled up debts he could not pay, made jealous political enemies, and suffered severe depression. High adventure, high politics, suspense, drama, and diplomacy combine with high romance and personal tragedy to make this outstanding work of scholarship as readable as a novel.
Publisher: PREMIER DIGITAL PUBLISHING
ISBN: 1937624447
Category : History
Languages : en
Pages : 457
Book Description
In this sweeping adventure story, Stephen E. Ambrose, the bestselling author of D-Day, presents the definitive account of one of the most momentous journeys in American history. Ambrose follows the Lewis and Clark Expedition from Thomas Jefferson's hope of finding a waterway to the Pacific, through the heart-stopping moments of the actual trip, to Lewis' lonely demise on the Natchez Trace. Along the way, Ambrose shows us the American West as Lewis saw it -- wild, awsome, and pristinely beautiful. Undaunted Courage is a stunningly told action tale that will delight readers for generations. In 1803 President Thomas Jefferson selected his personal secretary, Captain Meriwether Lewis, to lead a voyage up the Missouri River to the Rockies, over the mountains, down the Columbia River to the Pacific Ocean, and back. Lewis was the perfect choice. He endured incredible hardships and saw incredible sights, including vast herds of buffalo and Indian tribes that had had no previous contact with white men. He and his partner, Captain William Clark, made the first map of the trans-Mississippi West, provided invaluable scientific data on the flora and fauna of the Louisiana Purchase territory, and established the American claim to Oregon, Washington, and Idaho. Ambrose has pieced together previously unknown information about weather, terrain, and medical knowledge at the time to provide a colorful and realistic backdrop for the expedition. Lewis saw the North American continent before any other white man; Ambrose describes in detail native peoples, weather, landscape, science, everything the expedition encountered along the way, through Lewis's eyes. Lewis is supported by a rich variety of colorful characters, first of all Jefferson himself, whose interest in exploring and acquiring the American West went back thirty years. Next comes Clark, a rugged frontiersman whose love for Lewis matched Jefferson's. There are numerous Indian chiefs, and Sacagawea, the Indian girl who accompanied the expedition, along with the French-Indian hunter Drouillard, the great naturalists of Philadelphia, the French and Spanish fur traders of St. Louis, John Quincy Adams, and many more leading political, scientific, and military figures of the turn of the century. This is a book about a hero. This is a book about national unity. But it is also a tragedy. When Lewis returned to Washington in the fall of 1806, he was a national hero. But for Lewis, the expedition was a failure. Jefferson had hoped to find an all-water route to the Pacific with a short hop over the Rockies-Lewis discovered there was no such passage. Jefferson hoped the Louisiana Purchase would provide endless land to support farming-but Lewis discovered that the Great Plains were too dry. Jefferson hoped there was a river flowing from Canada into the Missouri-but Lewis reported there was no such river, and thus no U.S. claim to the Canadian prairie. Lewis discovered the Plains Indians were hostile and would block settlement and trade up the Missouri. Lewis took to drink, engaged in land speculation, piled up debts he could not pay, made jealous political enemies, and suffered severe depression. High adventure, high politics, suspense, drama, and diplomacy combine with high romance and personal tragedy to make this outstanding work of scholarship as readable as a novel.
Trial by Ice
Author: Richard Parry
Publisher: Ballantine Books
ISBN: 0307492125
Category : History
Languages : en
Pages : 337
Book Description
“An extraordinary real-life adventure of men battling the elements and themselves, told with ice-cold precision.” –Kirkus Reviews (starred review) In the dark years following the Civil War, America’s foremost Arctic explorer, Charles Francis Hall, became a figure of national pride when he embarked on a harrowing, landmark expedition. With financial backing from Congress and the personal support of President Grant, Captain Hall and his crew boarded the Polaris, a steam schooner carefully refitted for its rigorous journey, and began their quest to be the first men to reach the North Pole. Neither the ship nor its captain would ever return. What transpired was a tragic death and whispers of murder, as well as a horrifying ordeal through the heart of an Arctic winter, when men fought starvation, madness, and each other upon the ever-shifting ice. Trial by Ice is an incredible adventure that pits men against the natural elements and their own fragile human nature. In this powerful true story of death and survival, courage and intrigue aboard a doomed ship, Richard Parry chronicles one of the most astonishing, little known tragedies at sea in American history. “ABSORBING . . . Suspense builds as Parry describes the events leading up to Hall’s ‘murder,’ then climaxes in horrifying detail.” –Publishers Weekly “RIVETING.” –Library Journal
Publisher: Ballantine Books
ISBN: 0307492125
Category : History
Languages : en
Pages : 337
Book Description
“An extraordinary real-life adventure of men battling the elements and themselves, told with ice-cold precision.” –Kirkus Reviews (starred review) In the dark years following the Civil War, America’s foremost Arctic explorer, Charles Francis Hall, became a figure of national pride when he embarked on a harrowing, landmark expedition. With financial backing from Congress and the personal support of President Grant, Captain Hall and his crew boarded the Polaris, a steam schooner carefully refitted for its rigorous journey, and began their quest to be the first men to reach the North Pole. Neither the ship nor its captain would ever return. What transpired was a tragic death and whispers of murder, as well as a horrifying ordeal through the heart of an Arctic winter, when men fought starvation, madness, and each other upon the ever-shifting ice. Trial by Ice is an incredible adventure that pits men against the natural elements and their own fragile human nature. In this powerful true story of death and survival, courage and intrigue aboard a doomed ship, Richard Parry chronicles one of the most astonishing, little known tragedies at sea in American history. “ABSORBING . . . Suspense builds as Parry describes the events leading up to Hall’s ‘murder,’ then climaxes in horrifying detail.” –Publishers Weekly “RIVETING.” –Library Journal
Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Moon Zion & Bryce
Author: W. C. McRae
Publisher: Moon Travel
ISBN: 1631210203
Category : Travel
Languages : en
Pages : 615
Book Description
Moon Travel Guides: Find Your Adventure With five national parks within a day's drive of one another, southern Utah is a dream destination for spectacular outdoor adventure and staggering natural beauty. Moon Zion & Bryce is the ultimate guide to crafting a memorable journey through this diverse and thrilling landscape. Moon Zion & Bryce features: Full coverage of southern Utah's five national parks and their surrounding regions: Zion National Park, Bryce Canyon National Park, Canyonlands National Park, Arches National Park, and Capitol Reef National Park Itineraries for every timeline and travel style, ranging from one day in each park to a week-long road trip covering all of them, including: Avoiding the Crowds, Red Rocks Road Trip, Ancient Rock Art, Best Day Hikes, and Family Fun Full-color, vibrant photos and detailed maps of each park Strategies for getting to the parks and traveling between them, with suggestions on the best places to stop along the way to eat, rest, or explore Expert tips for travelers looking to go backpacking, canyoneering, mountain biking, rafting, rock climbing, horseback riding, or hiking, plus essential packing and health and safety information The top activities and unique ideas for exploring each park: Find the best spot for photographing the sunrise, or embark on an adrenaline pumping white-water rafting excursion down the Colorado River. Enjoy the serenity of Bryce in the winter season with a cross-country ski day, or take a week-long summer road trip to hit every spot on your list. Explore the beautiful remains of ancient Native American rock art on display all over the parks, or discover the creative, energetic spirit of nearby Moab Valuable insight from seasoned explorers and regional experts Bill McRae and Judy Jewell Where to stay inside and outside the parks, including the best spots to pitch a tent, park your RV, or relax at an upscale resort Up-to-date information on park fees, passes, and reservations Coverage of gateway cities and towns, including Moab and less crowded areas like Kodachrome Basin and Escalante Recommendations for families, LGBTQ+ travelers, seniors, international visitors, travelers with disabilities, and traveling with pets Thorough background on the wildlife, terrain, culture, and history Hitting more of North America's incredible national parks? Try Moon Grand Canyon, Moon Yellowstone & Grand Teton, or Moon Glacier National Park. Hitting the road? Try Moon Southwest Road Trip.
Publisher: Moon Travel
ISBN: 1631210203
Category : Travel
Languages : en
Pages : 615
Book Description
Moon Travel Guides: Find Your Adventure With five national parks within a day's drive of one another, southern Utah is a dream destination for spectacular outdoor adventure and staggering natural beauty. Moon Zion & Bryce is the ultimate guide to crafting a memorable journey through this diverse and thrilling landscape. Moon Zion & Bryce features: Full coverage of southern Utah's five national parks and their surrounding regions: Zion National Park, Bryce Canyon National Park, Canyonlands National Park, Arches National Park, and Capitol Reef National Park Itineraries for every timeline and travel style, ranging from one day in each park to a week-long road trip covering all of them, including: Avoiding the Crowds, Red Rocks Road Trip, Ancient Rock Art, Best Day Hikes, and Family Fun Full-color, vibrant photos and detailed maps of each park Strategies for getting to the parks and traveling between them, with suggestions on the best places to stop along the way to eat, rest, or explore Expert tips for travelers looking to go backpacking, canyoneering, mountain biking, rafting, rock climbing, horseback riding, or hiking, plus essential packing and health and safety information The top activities and unique ideas for exploring each park: Find the best spot for photographing the sunrise, or embark on an adrenaline pumping white-water rafting excursion down the Colorado River. Enjoy the serenity of Bryce in the winter season with a cross-country ski day, or take a week-long summer road trip to hit every spot on your list. Explore the beautiful remains of ancient Native American rock art on display all over the parks, or discover the creative, energetic spirit of nearby Moab Valuable insight from seasoned explorers and regional experts Bill McRae and Judy Jewell Where to stay inside and outside the parks, including the best spots to pitch a tent, park your RV, or relax at an upscale resort Up-to-date information on park fees, passes, and reservations Coverage of gateway cities and towns, including Moab and less crowded areas like Kodachrome Basin and Escalante Recommendations for families, LGBTQ+ travelers, seniors, international visitors, travelers with disabilities, and traveling with pets Thorough background on the wildlife, terrain, culture, and history Hitting more of North America's incredible national parks? Try Moon Grand Canyon, Moon Yellowstone & Grand Teton, or Moon Glacier National Park. Hitting the road? Try Moon Southwest Road Trip.
The Royal Hunt in Eurasian History
Author: Thomas T. Allsen
Publisher: University of Pennsylvania Press
ISBN: 0812201078
Category : History
Languages : en
Pages : 417
Book Description
From antiquity to the nineteenth century, the royal hunt was a vital component of the political cultures of the Middle East, India, Central Asia, and China. Besides marking elite status, royal hunts functioned as inspection tours and imperial progresses, a means of asserting kingly authority over the countryside. The hunt was, in fact, the "court out-of-doors," an open-air theater for displays of majesty, the entertainment of guests, and the bestowal of favor on subjects. In the conduct of interstate relations, great hunts were used to train armies, show the flag, and send diplomatic signals. Wars sometimes began as hunts and ended as celebratory chases. Often understood as a kind of covert military training, the royal hunt was subject to the same strict discipline as that applied in war and was also a source of innovation in military organization and tactics. Just as human subjects were to recognize royal power, so was the natural kingdom brought within the power structure by means of the royal hunt. Hunting parks were centers of botanical exchange, military depots, early conservation reserves, and important links in local ecologies. The mastery of the king over nature served an important purpose in official renderings: as a manifestation of his possession of heavenly good fortune he could tame the natural world and keep his kingdom safe from marauding threats, human or animal. The exchanges of hunting partners—cheetahs, elephants, and even birds—became diplomatic tools as well as serving to create an elite hunting culture that transcended political allegiances and ecological frontiers. This sweeping comparative work ranges from ancient Egypt to India under the Raj. With a magisterial command of contemporary sources, literature, material culture, and archaeology, Thomas T. Allsen chronicles the vast range of traditions surrounding this fabled royal occupation.
Publisher: University of Pennsylvania Press
ISBN: 0812201078
Category : History
Languages : en
Pages : 417
Book Description
From antiquity to the nineteenth century, the royal hunt was a vital component of the political cultures of the Middle East, India, Central Asia, and China. Besides marking elite status, royal hunts functioned as inspection tours and imperial progresses, a means of asserting kingly authority over the countryside. The hunt was, in fact, the "court out-of-doors," an open-air theater for displays of majesty, the entertainment of guests, and the bestowal of favor on subjects. In the conduct of interstate relations, great hunts were used to train armies, show the flag, and send diplomatic signals. Wars sometimes began as hunts and ended as celebratory chases. Often understood as a kind of covert military training, the royal hunt was subject to the same strict discipline as that applied in war and was also a source of innovation in military organization and tactics. Just as human subjects were to recognize royal power, so was the natural kingdom brought within the power structure by means of the royal hunt. Hunting parks were centers of botanical exchange, military depots, early conservation reserves, and important links in local ecologies. The mastery of the king over nature served an important purpose in official renderings: as a manifestation of his possession of heavenly good fortune he could tame the natural world and keep his kingdom safe from marauding threats, human or animal. The exchanges of hunting partners—cheetahs, elephants, and even birds—became diplomatic tools as well as serving to create an elite hunting culture that transcended political allegiances and ecological frontiers. This sweeping comparative work ranges from ancient Egypt to India under the Raj. With a magisterial command of contemporary sources, literature, material culture, and archaeology, Thomas T. Allsen chronicles the vast range of traditions surrounding this fabled royal occupation.