Expedition to Castle Ravenloft PDF Download

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Expedition to Castle Ravenloft

Expedition to Castle Ravenloft PDF Author: Bruce R. Cordell
Publisher:
ISBN: 9780786939466
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.

Expedition to Castle Ravenloft

Expedition to Castle Ravenloft PDF Author: Bruce R. Cordell
Publisher:
ISBN: 9780786939466
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.

Expedition to the Ruins of Greyhawk

Expedition to the Ruins of Greyhawk PDF Author: Jason Bulmahn
Publisher:
ISBN: 9780786943586
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.

Expedition to Undermountain

Expedition to Undermountain PDF Author: Eric L. Boyd
Publisher:
ISBN: 9780786941575
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
Faerun's deadliest dungeon beckons! "Expedition to Undermountain" is a Dugeons & Dragons super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the "Expedition" series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.

Ravenloft

Ravenloft PDF Author: Andrew Cermak
Publisher: White Wolf Publishing
ISBN: 9781588460752
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
A night of eternal terror. A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER)

VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) PDF Author:
Publisher:
ISBN: 9780786967261
Category :
Languages : en
Pages :

Book Description


Lord of the Necropolis

Lord of the Necropolis PDF Author: Gene DeWeese
Publisher: TSR
ISBN: 9780786906604
Category : American fiction
Languages : en
Pages : 303

Book Description
Azalin, lord and master of the kingdom of Ravenloft, faces his greatest challenge when he journeys through time to slay an enemy two hundred years before his own birth.

Eyes of the Lich Queen

Eyes of the Lich Queen PDF Author: Stephen Schubert
Publisher:
ISBN: 9780786943197
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it? Only Lady Vol knows the truth. Her deadly cat-and-mouse game leads the characters from the wilderness of Q'barra to the wild coasts of the Lhazaar Principalities and the soaring peaks of Argonnessen. There, at last, they can learn the secret of the Dragon's Eye and foil the lich queen's plans ... if they survive!

A Light in the Belfry

A Light in the Belfry PDF Author: William W. Connors
Publisher: Wizards of the Coast
ISBN: 9780786901333
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
As players explore Morgoroth's manor, they can hear lamentations of tortured spirits, clash of swords and the thundeous roar of magic with the accompanying sound disc.

Keep on the Shadowfell

Keep on the Shadowfell PDF Author: Bruce R. Cordell
Publisher:
ISBN: 9780786948505
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 0262048221
Category : Games & Activities
Languages : en
Pages : 457

Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.