Author: John Byrne
Publisher: Marvel Entertainment
ISBN: 1302480669
Category : Comics & Graphic Novels
Languages : en
Pages : 245
Book Description
Collects Avengers West Coast #51-57 and #60-62. The Witch is back! The shocking truth about her children revealed, the Scarlet Witch suffers a nervous breakdown and descends into madness. Manipulated by her father, the mutant terrorist Magneto, Wanda faces her teammates - and her brother, Quicksilver. Can they rescue her from the clutches of Immortus - and save her very sanity? Plus: the return of Iron Man, and reunion of wartime allies Captain America and the Human Torch. Also featuring the villainy of the Mole Man, Loki, the U-Foes, Master Pandemonium and Hydro-Man!
Avengers West Coast
Author: John Byrne
Publisher: Marvel Entertainment
ISBN: 1302480669
Category : Comics & Graphic Novels
Languages : en
Pages : 245
Book Description
Collects Avengers West Coast #51-57 and #60-62. The Witch is back! The shocking truth about her children revealed, the Scarlet Witch suffers a nervous breakdown and descends into madness. Manipulated by her father, the mutant terrorist Magneto, Wanda faces her teammates - and her brother, Quicksilver. Can they rescue her from the clutches of Immortus - and save her very sanity? Plus: the return of Iron Man, and reunion of wartime allies Captain America and the Human Torch. Also featuring the villainy of the Mole Man, Loki, the U-Foes, Master Pandemonium and Hydro-Man!
Publisher: Marvel Entertainment
ISBN: 1302480669
Category : Comics & Graphic Novels
Languages : en
Pages : 245
Book Description
Collects Avengers West Coast #51-57 and #60-62. The Witch is back! The shocking truth about her children revealed, the Scarlet Witch suffers a nervous breakdown and descends into madness. Manipulated by her father, the mutant terrorist Magneto, Wanda faces her teammates - and her brother, Quicksilver. Can they rescue her from the clutches of Immortus - and save her very sanity? Plus: the return of Iron Man, and reunion of wartime allies Captain America and the Human Torch. Also featuring the villainy of the Mole Man, Loki, the U-Foes, Master Pandemonium and Hydro-Man!
Ernie and the Piranha Club 1997-1998
Author: Bud Grace
Publisher: Lulu.com
ISBN: 0988709880
Category :
Languages : en
Pages : 164
Book Description
Publisher: Lulu.com
ISBN: 0988709880
Category :
Languages : en
Pages : 164
Book Description
Liar's Poker
Author: Michael Lewis
Publisher: W. W. Norton & Company
ISBN: 039333869X
Category : Biography & Autobiography
Languages : en
Pages : 313
Book Description
The author recounts his experiences on the lucrative Wall Street bond market of the 1980s, where young traders made millions in a very short time, in a humorous account of greed and epic folly.
Publisher: W. W. Norton & Company
ISBN: 039333869X
Category : Biography & Autobiography
Languages : en
Pages : 313
Book Description
The author recounts his experiences on the lucrative Wall Street bond market of the 1980s, where young traders made millions in a very short time, in a humorous account of greed and epic folly.
LGBTQ Las Vegas
Author: Dennis McBride
Publisher: Arcadia Publishing
ISBN: 1467127167
Category : History
Languages : en
Pages : 96
Book Description
Being gay in Las Vegas until the 1990s was a felony with a hefty fine and long prison sentence. The Las Vegas LGBTQ community did not organize to fight for its rights until the late 1970s and by the early 1980s had made headway, before AIDS stopped their momentum. While AIDS was devastating, it taught compassion, self-reliance, and political savvy. By 2017, Las Vegas was a city among the most welcoming of the nation's queer community.
Publisher: Arcadia Publishing
ISBN: 1467127167
Category : History
Languages : en
Pages : 96
Book Description
Being gay in Las Vegas until the 1990s was a felony with a hefty fine and long prison sentence. The Las Vegas LGBTQ community did not organize to fight for its rights until the late 1970s and by the early 1980s had made headway, before AIDS stopped their momentum. While AIDS was devastating, it taught compassion, self-reliance, and political savvy. By 2017, Las Vegas was a city among the most welcoming of the nation's queer community.
In the Eye of the Storm
Author: Max Lucado
Publisher: Thomas Nelson Inc
ISBN: 0849947324
Category : Religion
Languages : en
Pages : 237
Book Description
The author paints a picture of Christ's calm in what he calls "the second most stressful day in the life of our Savior." He shows the secret of transforming panic into peace, stress into serenity, and chaos into control.
Publisher: Thomas Nelson Inc
ISBN: 0849947324
Category : Religion
Languages : en
Pages : 237
Book Description
The author paints a picture of Christ's calm in what he calls "the second most stressful day in the life of our Savior." He shows the secret of transforming panic into peace, stress into serenity, and chaos into control.
Everybody Loves Our Town
Author: Mark Yarm
Publisher: Crown Archetype
ISBN: 0307464458
Category : Music
Languages : en
Pages : 610
Book Description
Twenty years after the release of Nirvana’s landmark album Nevermind comes Everybody Loves Our Town: An Oral History of Grunge, the definitive word on the grunge era, straight from the mouths of those at the center of it all. In 1986, fledgling Seattle label C/Z Records released Deep Six, a compilation featuring a half-dozen local bands: Soundgarden, Green River, Melvins, Malfunkshun, the U-Men and Skin Yard. Though it sold miserably, the record made music history by documenting a burgeoning regional sound, the raw fusion of heavy metal and punk rock that we now know as grunge. But it wasn’t until five years later, with the seemingly overnight success of Nirvana’s “Smells Like Teen Spirit,” that grunge became a household word and Seattle ground zero for the nineties alternative-rock explosion. Everybody Loves Our Town captures the grunge era in the words of the musicians, producers, managers, record executives, video directors, photographers, journalists, publicists, club owners, roadies, scenesters and hangers-on who lived through it. The book tells the whole story: from the founding of the Deep Six bands to the worldwide success of grunge’s big four (Nirvana, Pearl Jam, Soundgarden and Alice in Chains); from the rise of Seattle’s cash-poor, hype-rich indie label Sub Pop to the major-label feeding frenzy that overtook the Pacific Northwest; from the simple joys of making noise at basement parties and tiny rock clubs to the tragic, lonely deaths of superstars Kurt Cobain and Layne Staley. Drawn from more than 250 new interviews—with members of Nirvana, Pearl Jam, Soundgarden, Alice in Chains, Screaming Trees, Hole, Melvins, Mudhoney, Green River, Mother Love Bone, Temple of the Dog, Mad Season, L7, Babes in Toyland, 7 Year Bitch, TAD, the U-Men, Candlebox and many more—and featuring previously untold stories and never-before-published photographs, Everybody Loves Our Town is at once a moving, funny, lurid, and hugely insightful portrait of an extraordinary musical era.
Publisher: Crown Archetype
ISBN: 0307464458
Category : Music
Languages : en
Pages : 610
Book Description
Twenty years after the release of Nirvana’s landmark album Nevermind comes Everybody Loves Our Town: An Oral History of Grunge, the definitive word on the grunge era, straight from the mouths of those at the center of it all. In 1986, fledgling Seattle label C/Z Records released Deep Six, a compilation featuring a half-dozen local bands: Soundgarden, Green River, Melvins, Malfunkshun, the U-Men and Skin Yard. Though it sold miserably, the record made music history by documenting a burgeoning regional sound, the raw fusion of heavy metal and punk rock that we now know as grunge. But it wasn’t until five years later, with the seemingly overnight success of Nirvana’s “Smells Like Teen Spirit,” that grunge became a household word and Seattle ground zero for the nineties alternative-rock explosion. Everybody Loves Our Town captures the grunge era in the words of the musicians, producers, managers, record executives, video directors, photographers, journalists, publicists, club owners, roadies, scenesters and hangers-on who lived through it. The book tells the whole story: from the founding of the Deep Six bands to the worldwide success of grunge’s big four (Nirvana, Pearl Jam, Soundgarden and Alice in Chains); from the rise of Seattle’s cash-poor, hype-rich indie label Sub Pop to the major-label feeding frenzy that overtook the Pacific Northwest; from the simple joys of making noise at basement parties and tiny rock clubs to the tragic, lonely deaths of superstars Kurt Cobain and Layne Staley. Drawn from more than 250 new interviews—with members of Nirvana, Pearl Jam, Soundgarden, Alice in Chains, Screaming Trees, Hole, Melvins, Mudhoney, Green River, Mother Love Bone, Temple of the Dog, Mad Season, L7, Babes in Toyland, 7 Year Bitch, TAD, the U-Men, Candlebox and many more—and featuring previously untold stories and never-before-published photographs, Everybody Loves Our Town is at once a moving, funny, lurid, and hugely insightful portrait of an extraordinary musical era.
Happy Chaos
Author: Soleil Moon Frye
Publisher: Penguin
ISBN: 1101543523
Category : Family & Relationships
Languages : en
Pages : 259
Book Description
From Punky to parenting, Soleil Moon Frye shares insightful, realistic, in-the-trenches parenting advice, inspiration, and fun. Enthusiastic, spunky, and positive, Punky Brewster was the quintessential eighties kid. Nearly thirty years later, Soleil Moon Frye-the adorable girl who played her on TV-is all grown up. Now she's a married mom of two, an entrepreneur who parlayed her successful kids' clothing line into a partnership with Target, and a social media whiz with millions of followers. Many of the same girls who watched Soleil on television are now grown up with children of their own, too, and they look to her as a go-to source for realistic, in-the-trenches parenting advice, inspiration, and fun. Happy Chaos invites those women into Soleil's world, and makes them revel in the chaos of their own lives, too. Soleil believes that "happy chaos" is the sign of a family operating at its best-when parents accept that they'll make mistakes, that there will be messes, tears and skinned knees. She learned to love a jumbled life during her own childhood, when her own mom created an atmosphere that was thoroughly unconventional. Their house in Los Angeles was a haven for many young stars of Soleil's generation, often far from home and looking for a safe place to hang out. In this book, she shows how her happy but chaotic childhood informed her parenting: Each chapter begins with a telling reminiscence before moving into insightful advice and fun stories about life with her husband and two adorable daughters.
Publisher: Penguin
ISBN: 1101543523
Category : Family & Relationships
Languages : en
Pages : 259
Book Description
From Punky to parenting, Soleil Moon Frye shares insightful, realistic, in-the-trenches parenting advice, inspiration, and fun. Enthusiastic, spunky, and positive, Punky Brewster was the quintessential eighties kid. Nearly thirty years later, Soleil Moon Frye-the adorable girl who played her on TV-is all grown up. Now she's a married mom of two, an entrepreneur who parlayed her successful kids' clothing line into a partnership with Target, and a social media whiz with millions of followers. Many of the same girls who watched Soleil on television are now grown up with children of their own, too, and they look to her as a go-to source for realistic, in-the-trenches parenting advice, inspiration, and fun. Happy Chaos invites those women into Soleil's world, and makes them revel in the chaos of their own lives, too. Soleil believes that "happy chaos" is the sign of a family operating at its best-when parents accept that they'll make mistakes, that there will be messes, tears and skinned knees. She learned to love a jumbled life during her own childhood, when her own mom created an atmosphere that was thoroughly unconventional. Their house in Los Angeles was a haven for many young stars of Soleil's generation, often far from home and looking for a safe place to hang out. In this book, she shows how her happy but chaotic childhood informed her parenting: Each chapter begins with a telling reminiscence before moving into insightful advice and fun stories about life with her husband and two adorable daughters.
ACKS Core First Printing
Author: Macris
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274
Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274
Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."
Mephisto Vs.
Author:
Publisher: Marvel
ISBN: 9780785138044
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The Fantastic Four, the X-Men, the Avengers, and others are forced to deal with Mephisto, who sets out to collect a variety of super-hero's souls while controlling their nightmares and fates with his powers.
Publisher: Marvel
ISBN: 9780785138044
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The Fantastic Four, the X-Men, the Avengers, and others are forced to deal with Mephisto, who sets out to collect a variety of super-hero's souls while controlling their nightmares and fates with his powers.
Match Race Mayhem
Author: Doug Boyce
Publisher: CarTech Inc
ISBN: 1613253052
Category : Transportation
Languages : en
Pages : 177
Book Description
Drag racing is a very regulated sport. In the history of the NHRA, IHRA, and other sanctioning bodies, many classes existed in an effort to make sure the cars racing against each other are as equal as possible. It is a noble, if not futile, pursuit. You have two cars facing off that have very similar statistics in terms of weight, transmission type, fuel type, estimated horsepower, and all other sorts of measurables. The byproduct is that often the races that were "fair" were not the races that the fans wanted to see. During the golden age of drag racing, fans didn't care as much about class racing as much as they wanted to see scores settled, rivalries battled, and interesting match-ups. There were the manufacturer rivalries, Ford versus Chevy, Chevy versus Mopar, Mopar versus Ford, as well as numerous driver rivalries. Match races were also a great way to feature wildly popular cars that no longer had a class in which to compete, yet the fans still wanted to see them. So popular and intense were these races that many track promoters didn't bother to promote class racing at all. Instead, they used the match races as headliners, similar to the marquee at your local arena or a billboard in Las Vegas, all resulting in putting more fans in the stands. And the drivers loved it too. Although the prize money for national events was fairly average for the day, the extra appearance fees and prize money to lure the most popular match racers to events increased the driver's take exponentially. Many of the most popular pro drivers quit class racing altogether just to go match racing. Veteran drag race author Doug Boyce tells the tale of the history of match racing through the cars, the drivers, the events, the classes, the rivalries, and everything else that was fun about match racing during the golden era. It's all here, complemented by wonderful vintage photography provided by fans and professionals in attendance. If you are a fan of any class of drag racing, from any era, Match Race Mayhem is a fun addition to your racing library. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial}
Publisher: CarTech Inc
ISBN: 1613253052
Category : Transportation
Languages : en
Pages : 177
Book Description
Drag racing is a very regulated sport. In the history of the NHRA, IHRA, and other sanctioning bodies, many classes existed in an effort to make sure the cars racing against each other are as equal as possible. It is a noble, if not futile, pursuit. You have two cars facing off that have very similar statistics in terms of weight, transmission type, fuel type, estimated horsepower, and all other sorts of measurables. The byproduct is that often the races that were "fair" were not the races that the fans wanted to see. During the golden age of drag racing, fans didn't care as much about class racing as much as they wanted to see scores settled, rivalries battled, and interesting match-ups. There were the manufacturer rivalries, Ford versus Chevy, Chevy versus Mopar, Mopar versus Ford, as well as numerous driver rivalries. Match races were also a great way to feature wildly popular cars that no longer had a class in which to compete, yet the fans still wanted to see them. So popular and intense were these races that many track promoters didn't bother to promote class racing at all. Instead, they used the match races as headliners, similar to the marquee at your local arena or a billboard in Las Vegas, all resulting in putting more fans in the stands. And the drivers loved it too. Although the prize money for national events was fairly average for the day, the extra appearance fees and prize money to lure the most popular match racers to events increased the driver's take exponentially. Many of the most popular pro drivers quit class racing altogether just to go match racing. Veteran drag race author Doug Boyce tells the tale of the history of match racing through the cars, the drivers, the events, the classes, the rivalries, and everything else that was fun about match racing during the golden era. It's all here, complemented by wonderful vintage photography provided by fans and professionals in attendance. If you are a fan of any class of drag racing, from any era, Match Race Mayhem is a fun addition to your racing library. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial}