Author: William Kowalski
Publisher: Orca Book Publishers
ISBN: 1459810503
Category : Fiction
Languages : en
Pages : 144
Book Description
Kat is a tough, independent woman who makes her living as a professional poker player. She is single, childless and happy about it. But when her best friend, Josie, commits suicide, she names Kat as the temporary guardian of her ten-year-old son, David, until his father can come for him. In the few weeks that David is with her, Kat finds herself changed in ways she had never thought imaginable. With the old poker adage “bet with your head, not your heart” ringing in her head like a warning bell, Kat nevertheless finds that all the money and success in the world don’t mean a thing unless you have someone to share it with...and that maybe there is more to life than winning after all.
Epic Game
Author: William Kowalski
Publisher: Orca Book Publishers
ISBN: 1459810503
Category : Fiction
Languages : en
Pages : 144
Book Description
Kat is a tough, independent woman who makes her living as a professional poker player. She is single, childless and happy about it. But when her best friend, Josie, commits suicide, she names Kat as the temporary guardian of her ten-year-old son, David, until his father can come for him. In the few weeks that David is with her, Kat finds herself changed in ways she had never thought imaginable. With the old poker adage “bet with your head, not your heart” ringing in her head like a warning bell, Kat nevertheless finds that all the money and success in the world don’t mean a thing unless you have someone to share it with...and that maybe there is more to life than winning after all.
Publisher: Orca Book Publishers
ISBN: 1459810503
Category : Fiction
Languages : en
Pages : 144
Book Description
Kat is a tough, independent woman who makes her living as a professional poker player. She is single, childless and happy about it. But when her best friend, Josie, commits suicide, she names Kat as the temporary guardian of her ten-year-old son, David, until his father can come for him. In the few weeks that David is with her, Kat finds herself changed in ways she had never thought imaginable. With the old poker adage “bet with your head, not your heart” ringing in her head like a warning bell, Kat nevertheless finds that all the money and success in the world don’t mean a thing unless you have someone to share it with...and that maybe there is more to life than winning after all.
FORTNITE (Official): Battle Royale Survival Guide
Author: Epic Games
Publisher: Little, Brown Books for Young Readers
ISBN: 0316491284
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
Win it all with exclusive tips and tricks in Epic Games' ONLY official Battle Royale handbook, including sleek full-color tutorials and featuring the authentic Fortnite holographic seal. Whether you're a beginner or an experienced player sharpening your skills, get ready to dominate Battle Royale! With this essential guide, you'll master key areas of the game, dazzle your friends, and outwit your opponents with clever battle tactics. You'll learn: HOW TO FIGHT BETTER AND SMARTER: Crazy and creative ideas for using game elements to your advantage, whether playing solo or in a squad. SNEAKY SURVIVAL TACTICS: Smart ways to use the Storm to your benefit, top tips for building your way out of trouble, and the best ways to blend into the environment. THE ULTIMATE ISLAND GUIDE: Key places to land and loot and how to get around the island with ease. This book is perfect for fans of ALL ages and offers you a competitive edge straight from Epic Games!
Publisher: Little, Brown Books for Young Readers
ISBN: 0316491284
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
Win it all with exclusive tips and tricks in Epic Games' ONLY official Battle Royale handbook, including sleek full-color tutorials and featuring the authentic Fortnite holographic seal. Whether you're a beginner or an experienced player sharpening your skills, get ready to dominate Battle Royale! With this essential guide, you'll master key areas of the game, dazzle your friends, and outwit your opponents with clever battle tactics. You'll learn: HOW TO FIGHT BETTER AND SMARTER: Crazy and creative ideas for using game elements to your advantage, whether playing solo or in a squad. SNEAKY SURVIVAL TACTICS: Smart ways to use the Storm to your benefit, top tips for building your way out of trouble, and the best ways to blend into the environment. THE ULTIMATE ISLAND GUIDE: Key places to land and loot and how to get around the island with ease. This book is perfect for fans of ALL ages and offers you a competitive edge straight from Epic Games!
Epic
Author: Conor Kostick
Publisher: The O'Brien Press
ISBN: 1847174191
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.
Publisher: The O'Brien Press
ISBN: 1847174191
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.
The Crown's Game
Author: Evelyn Skye
Publisher: HarperCollins
ISBN: 006242260X
Category : Young Adult Fiction
Languages : en
Pages : 273
Book Description
"Gorgeous and richly imagined."—Sara Raasch, New York Times bestselling author of the Snow Like Ashes series "Teeming with hidden magic and fiery romance."—Sabaa Tahir, #1 New York Times bestselling author of An Ember in the Ashes Perfect for fans of Shadow and Bone and Red Queen, The Crown’s Game is a thrilling and atmospheric historical fantasy set in Imperial Russia about two teenagers who must compete for the right to become the Imperial Enchanter—or die in the process—from debut author Evelyn Skye. Vika Andreyeva can summon the snow and turn ash into gold. Nikolai Karimov can see through walls and conjure bridges out of thin air. They are enchanters—the only two in Russia—and with the Ottoman Empire and the Kazakhs threatening, the tsar needs a powerful enchanter by his side. And so he initiates the Crown’s Game, an ancient duel of magical skill—the greatest test an enchanter will ever know. The victor becomes the Imperial Enchanter and the tsar’s most respected adviser. The defeated is sentenced to death. Raised on tiny Ovchinin Island her whole life, Vika is eager for the chance to show off her talent in the grand capital of Saint Petersburg. But can she kill another enchanter—even when his magic calls to her like nothing else ever has? For Nikolai, an orphan, the Crown’s Game is the chance of a lifetime. But his deadly opponent is a force to be reckoned with—beautiful, whip smart, imaginative—and he can’t stop thinking about her. And when Pasha, Nikolai’s best friend and heir to the throne, also starts to fall for the mysterious enchantress, Nikolai must defeat the girl they both love . . . or be killed himself. As long-buried secrets emerge, threatening the future of the empire, it becomes dangerously clear . . . the Crown’s Game is not one to lose.
Publisher: HarperCollins
ISBN: 006242260X
Category : Young Adult Fiction
Languages : en
Pages : 273
Book Description
"Gorgeous and richly imagined."—Sara Raasch, New York Times bestselling author of the Snow Like Ashes series "Teeming with hidden magic and fiery romance."—Sabaa Tahir, #1 New York Times bestselling author of An Ember in the Ashes Perfect for fans of Shadow and Bone and Red Queen, The Crown’s Game is a thrilling and atmospheric historical fantasy set in Imperial Russia about two teenagers who must compete for the right to become the Imperial Enchanter—or die in the process—from debut author Evelyn Skye. Vika Andreyeva can summon the snow and turn ash into gold. Nikolai Karimov can see through walls and conjure bridges out of thin air. They are enchanters—the only two in Russia—and with the Ottoman Empire and the Kazakhs threatening, the tsar needs a powerful enchanter by his side. And so he initiates the Crown’s Game, an ancient duel of magical skill—the greatest test an enchanter will ever know. The victor becomes the Imperial Enchanter and the tsar’s most respected adviser. The defeated is sentenced to death. Raised on tiny Ovchinin Island her whole life, Vika is eager for the chance to show off her talent in the grand capital of Saint Petersburg. But can she kill another enchanter—even when his magic calls to her like nothing else ever has? For Nikolai, an orphan, the Crown’s Game is the chance of a lifetime. But his deadly opponent is a force to be reckoned with—beautiful, whip smart, imaginative—and he can’t stop thinking about her. And when Pasha, Nikolai’s best friend and heir to the throne, also starts to fall for the mysterious enchantress, Nikolai must defeat the girl they both love . . . or be killed himself. As long-buried secrets emerge, threatening the future of the empire, it becomes dangerously clear . . . the Crown’s Game is not one to lose.
The Epic Evolution of Video Games
Author: Arie Kaplan
Publisher: Lerner Publications ™
ISBN: 1512452122
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Publisher: Lerner Publications ™
ISBN: 1512452122
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Epic Games: Makers of Fortnite and Gears of War
Author: Tom Streissguth
Publisher: ABDO
ISBN: 1098276787
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
This book introduces readers to Epic Games, the developer behind hit franchises such as Fortnite and Gears of War. Readers will explore the company's history, its development of the industry-standard Unreal Engine, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Publisher: ABDO
ISBN: 1098276787
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
This book introduces readers to Epic Games, the developer behind hit franchises such as Fortnite and Gears of War. Readers will explore the company's history, its development of the industry-standard Unreal Engine, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Control Freak
Author: Cliff Bleszinski
Publisher: Simon and Schuster
ISBN: 1982149167
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
Publisher: Simon and Schuster
ISBN: 1982149167
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
FORTNITE (Official): Outfits
Author: Epic Games
Publisher: Little, Brown Books for Young Readers
ISBN: 0316530441
Category : Games & Activities
Languages : en
Pages : 195
Book Description
From the fun to the fearsome, discover the best Outfits in the ONLY official collectors' guide from Epic Games, including exclusive concept art and insights from legendary gamers and featuring the authentic Fortnite holographic seal. What do you have in your locker? Keep track of your Outfits and find new favorites in the only official collectors' guide from Epic Games! You'll be able to: KEEP TRACK OF YOUR FAVORITES: Look back on Fortnite's most popular Outfits and make note of the rare ones you might have missed in the first seven seasons! PEEK BEHIND THE SCENES: Learn the stories behind your favorite Outfits and admire Epic's exclusive concept art! HEAR FROM THE LEGENDS THEMSELVES: Find out what well-known gamers think of your favorite Outfits. BE COOL AND CUSTOMIZE: Discover all of the contrails, gliders, harvesting tools, and back bling you need to complete your look! Whether you choose to be Wild Card or Whiplash, Beef Boss or Burnout, your look says a lot about you--so take one last look in the mirror and LET'S GO!
Publisher: Little, Brown Books for Young Readers
ISBN: 0316530441
Category : Games & Activities
Languages : en
Pages : 195
Book Description
From the fun to the fearsome, discover the best Outfits in the ONLY official collectors' guide from Epic Games, including exclusive concept art and insights from legendary gamers and featuring the authentic Fortnite holographic seal. What do you have in your locker? Keep track of your Outfits and find new favorites in the only official collectors' guide from Epic Games! You'll be able to: KEEP TRACK OF YOUR FAVORITES: Look back on Fortnite's most popular Outfits and make note of the rare ones you might have missed in the first seven seasons! PEEK BEHIND THE SCENES: Learn the stories behind your favorite Outfits and admire Epic's exclusive concept art! HEAR FROM THE LEGENDS THEMSELVES: Find out what well-known gamers think of your favorite Outfits. BE COOL AND CUSTOMIZE: Discover all of the contrails, gliders, harvesting tools, and back bling you need to complete your look! Whether you choose to be Wild Card or Whiplash, Beef Boss or Burnout, your look says a lot about you--so take one last look in the mirror and LET'S GO!
Game Wizards
Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
FORTNITE Official the Essential Guide
Author: Epic Games
Publisher: Wildfire
ISBN: 9781472288158
Category :
Languages : en
Pages : 112
Book Description
So you're ready to drop from the Battle Bus? Before you dive in, do you know what your survival strategy will be? Fortnite is a game that is constantly evolving, and even the most experienced player will need to stay agile and up-to-date if they want to remain the last person standing. This brand-new Essential Guide covers all the basics and reveals the vital knowledge you need for victory. It will take you on a journey to improve your squad strategy, hone your battle techniques, build better, and make the best use of the weapons and items you can find on the island. Whether you're a complete newbie or an old pro, Official Fortnite: The Essential Guide will help sharpen your skills and propel you on your way to a Victory Royale., ,
Publisher: Wildfire
ISBN: 9781472288158
Category :
Languages : en
Pages : 112
Book Description
So you're ready to drop from the Battle Bus? Before you dive in, do you know what your survival strategy will be? Fortnite is a game that is constantly evolving, and even the most experienced player will need to stay agile and up-to-date if they want to remain the last person standing. This brand-new Essential Guide covers all the basics and reveals the vital knowledge you need for victory. It will take you on a journey to improve your squad strategy, hone your battle techniques, build better, and make the best use of the weapons and items you can find on the island. Whether you're a complete newbie or an old pro, Official Fortnite: The Essential Guide will help sharpen your skills and propel you on your way to a Victory Royale., ,