Author: M. Pell
Publisher: Apress
ISBN: 1484227492
Category : Computers
Languages : en
Pages : 321
Book Description
Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities. Praise for the Book "Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.” – Tony Parisi, Global Head of AR/VR for Unity. Industry legend. "Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.” – Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund. "An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.” – Lucas Rizzotto, award-winning creator of Mixed Reality experiences. "Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.” – Rick King, authority on the latest trends in AR, VR, and MR development. What You'll Learn Understand what makes mixed reality a challenging design space See how envisioning quickly and persuasively brings ideas to life Get to know your audience, medium, and palette Explore several innovative rapid envisioning techniques Identify the key elements of your own holographic experience Design an engaging holographic experience from start to finish Who This Book Is For While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.
Envisioning Holograms
Author: M. Pell
Publisher: Apress
ISBN: 1484227492
Category : Computers
Languages : en
Pages : 321
Book Description
Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities. Praise for the Book "Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.” – Tony Parisi, Global Head of AR/VR for Unity. Industry legend. "Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.” – Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund. "An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.” – Lucas Rizzotto, award-winning creator of Mixed Reality experiences. "Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.” – Rick King, authority on the latest trends in AR, VR, and MR development. What You'll Learn Understand what makes mixed reality a challenging design space See how envisioning quickly and persuasively brings ideas to life Get to know your audience, medium, and palette Explore several innovative rapid envisioning techniques Identify the key elements of your own holographic experience Design an engaging holographic experience from start to finish Who This Book Is For While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.
Publisher: Apress
ISBN: 1484227492
Category : Computers
Languages : en
Pages : 321
Book Description
Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities. Praise for the Book "Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.” – Tony Parisi, Global Head of AR/VR for Unity. Industry legend. "Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.” – Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund. "An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.” – Lucas Rizzotto, award-winning creator of Mixed Reality experiences. "Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.” – Rick King, authority on the latest trends in AR, VR, and MR development. What You'll Learn Understand what makes mixed reality a challenging design space See how envisioning quickly and persuasively brings ideas to life Get to know your audience, medium, and palette Explore several innovative rapid envisioning techniques Identify the key elements of your own holographic experience Design an engaging holographic experience from start to finish Who This Book Is For While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.
HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction
Author: Masaaki Kurosu
Publisher: Springer Nature
ISBN: 3031176154
Category : Computers
Languages : en
Pages : 662
Book Description
Volume LNCS 13516 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Publisher: Springer Nature
ISBN: 3031176154
Category : Computers
Languages : en
Pages : 662
Book Description
Volume LNCS 13516 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
The Formative Five
Author: Thomas R. Hoerr
Publisher: ASCD
ISBN: 1416622721
Category : Education
Languages : en
Pages : 210
Book Description
For success in school and life, students need more than proficiency in academic subjects and good scores on tests; those goals should form the floor, not the ceiling, of their education. To truly thrive, students need to develop attributes that aren’t typically measured on standardized tests. In this lively, engaging book by veteran school leader Thomas R. Hoerr, educators will learn how to foster the “Formative Five” success skills that today’s students need, including Empathy: learning to see the world through others’ perspectives. Self-control: cultivating the abilities to focus and delay self-gratification. Integrity: recognizing right from wrong and practicing ethical behavior. Embracing diversity: recognizing and appreciating human differences. Grit: persevering in the face of challenge. When educators engage students in understanding and developing these five skills, they change mindsets and raise expectations for student learning. As an added benefit, they see significant improvements in school and classroom culture. With specific suggestions and strategies, The Formative Five will help teachers, principals, and anyone else who has a stake in education prepare their students—and themselves—for a future in which the only constant will be change.
Publisher: ASCD
ISBN: 1416622721
Category : Education
Languages : en
Pages : 210
Book Description
For success in school and life, students need more than proficiency in academic subjects and good scores on tests; those goals should form the floor, not the ceiling, of their education. To truly thrive, students need to develop attributes that aren’t typically measured on standardized tests. In this lively, engaging book by veteran school leader Thomas R. Hoerr, educators will learn how to foster the “Formative Five” success skills that today’s students need, including Empathy: learning to see the world through others’ perspectives. Self-control: cultivating the abilities to focus and delay self-gratification. Integrity: recognizing right from wrong and practicing ethical behavior. Embracing diversity: recognizing and appreciating human differences. Grit: persevering in the face of challenge. When educators engage students in understanding and developing these five skills, they change mindsets and raise expectations for student learning. As an added benefit, they see significant improvements in school and classroom culture. With specific suggestions and strategies, The Formative Five will help teachers, principals, and anyone else who has a stake in education prepare their students—and themselves—for a future in which the only constant will be change.
The Game of Love/Life
Author: Ronald Raymond Rocha
Publisher: iUniverse
ISBN: 1532040997
Category : Body, Mind & Spirit
Languages : en
Pages : 531
Book Description
The Game of Love/Life, a time travelers sojourn through heaven and hell, is a compilation of unique essays and poems received through meditationmomentarily entertaining data (inspired thoughts) and activating transcendental insight one needs and nurtures. Here, within this treatise, the inquisitive soul will explore the depths of the mind, manifesting illusions, nurturing deities, divine entities (minds) intuitively traversing illusion, experienced sympathetically (through their heart). To understand todays game of love/life, you need to be technically savvy to the language, logically arranging notions, generating understanding among gifted entities. Everyone is gifted, given inspired feelings that enlighten deities to truth and transcendental revelation unveiled to humanstime-traveling souls utilizing biological vehicles to explore the game of love/life. Within this lexicon of old words, new perspectives of truth and wisdom will raise your consciousness to experience your own epiphanies of truth that are held within your heart and that nurture your curious mind.
Publisher: iUniverse
ISBN: 1532040997
Category : Body, Mind & Spirit
Languages : en
Pages : 531
Book Description
The Game of Love/Life, a time travelers sojourn through heaven and hell, is a compilation of unique essays and poems received through meditationmomentarily entertaining data (inspired thoughts) and activating transcendental insight one needs and nurtures. Here, within this treatise, the inquisitive soul will explore the depths of the mind, manifesting illusions, nurturing deities, divine entities (minds) intuitively traversing illusion, experienced sympathetically (through their heart). To understand todays game of love/life, you need to be technically savvy to the language, logically arranging notions, generating understanding among gifted entities. Everyone is gifted, given inspired feelings that enlighten deities to truth and transcendental revelation unveiled to humanstime-traveling souls utilizing biological vehicles to explore the game of love/life. Within this lexicon of old words, new perspectives of truth and wisdom will raise your consciousness to experience your own epiphanies of truth that are held within your heart and that nurture your curious mind.
Holographic Reprocessing for Healing Trauma, Abuse, and Maltreatment
Author: Lori S. Katz
Publisher: Taylor & Francis
ISBN: 1000967379
Category : Psychology
Languages : en
Pages : 224
Book Description
Holographic Reprocessing for Healing Trauma, Abuse, and Maltreatment facilitates constructive reorganization of the perception of trauma which in turn, modifies associated emotional and behavioral tendencies that render people stuck in repetitive cycling of trauma. These patterns are called experiential holograms. This book outlines a step-by-step process to 1) identify experiential holograms, 2) consider context to holistically reappraise meaning, and 3) reprocess using an imagery-based procedure of visiting one’s younger self to offer a healing message. This novel approach is integrative, easily tailored to individual needs, and well-grounded in theory. It can be applied to healing from a variety of traumatic experiences including moral injury, medical, interpersonal, and military traumas. Numerous outcome studies support a growing evidence-base for the efficacy of this treatment, and this is an indispensable guide for trauma clinicians.
Publisher: Taylor & Francis
ISBN: 1000967379
Category : Psychology
Languages : en
Pages : 224
Book Description
Holographic Reprocessing for Healing Trauma, Abuse, and Maltreatment facilitates constructive reorganization of the perception of trauma which in turn, modifies associated emotional and behavioral tendencies that render people stuck in repetitive cycling of trauma. These patterns are called experiential holograms. This book outlines a step-by-step process to 1) identify experiential holograms, 2) consider context to holistically reappraise meaning, and 3) reprocess using an imagery-based procedure of visiting one’s younger self to offer a healing message. This novel approach is integrative, easily tailored to individual needs, and well-grounded in theory. It can be applied to healing from a variety of traumatic experiences including moral injury, medical, interpersonal, and military traumas. Numerous outcome studies support a growing evidence-base for the efficacy of this treatment, and this is an indispensable guide for trauma clinicians.
Virtuality and Humanity
Author: Sam N. Lehman-Wilzig
Publisher: Springer Nature
ISBN: 9811665265
Category : Social Science
Languages : en
Pages : 347
Book Description
This is a pioneering study of virtuality through human history: ancient-to-modern evolution and recent expansion; expression in many fields (chapters on Religion; Philosophy, Math, Physics; Literature and the Arts; Economics; Nationhood, Government and War; Communication); psychological and social reasons for its universality; inter-relationship with "reality." The book's thesis: virtuality was always an integral part of humanity in many areas of life, generally expanding over the ages. The reasons: 1- brain psychology; 2- virtuality's six functions — escape from boredom to relieving existential dread. Other questions addressed: How will future neuroscience, biotech and "compunications" affect virtuality? Can/should there be limits to human virtualizing?
Publisher: Springer Nature
ISBN: 9811665265
Category : Social Science
Languages : en
Pages : 347
Book Description
This is a pioneering study of virtuality through human history: ancient-to-modern evolution and recent expansion; expression in many fields (chapters on Religion; Philosophy, Math, Physics; Literature and the Arts; Economics; Nationhood, Government and War; Communication); psychological and social reasons for its universality; inter-relationship with "reality." The book's thesis: virtuality was always an integral part of humanity in many areas of life, generally expanding over the ages. The reasons: 1- brain psychology; 2- virtuality's six functions — escape from boredom to relieving existential dread. Other questions addressed: How will future neuroscience, biotech and "compunications" affect virtuality? Can/should there be limits to human virtualizing?
Holography—A Critical Debate within Contemporary Visual Culture
Author: Andrew Pepper
Publisher: MDPI
ISBN: 3039362267
Category : Social Science
Languages : en
Pages : 92
Book Description
Artists have been exploring the spatial, conceptual and three-dimensional qualities of holography for over fifty years. Why, then, is there so little sustained critical pressure placed on this process, methodology and mode of visualisation which underpins the developing practice?In 1994, pioneering British artist Margaret Benyon, in her doctoral thesis, posed the question “How is Holography Art”, and offered a range of answers, by applying critical pressure to her considerable work in the field. Over 25 years later, we have used Benyon’s investigation as an invitation to ask more questions. This Special Issue in Arts brings together artists working with holography, as well as curators and long-term expert observers with an interest in the medium, to open up a more comprehensive discussion. They have reflected on the development of their work and its place within a cultural and critical framework. The curators and observers have employed a wider lens from their standpoints outside the field, but this is located firmly within current cultural discussions.There are more questions and certainly a need to increase the critical pressure around why holography could be one of the most significant ways of seeing and representing worlds and ideas today. We are surrounded by terrible art (painting, sculpture, print, photography, performance, digital, moving image), and holography has undoubtedly contributed to the visual flotsam clogging our vision. This publication aims to identify the importance of critical conversation, and the place holography holds within our current and complex media landscape.
Publisher: MDPI
ISBN: 3039362267
Category : Social Science
Languages : en
Pages : 92
Book Description
Artists have been exploring the spatial, conceptual and three-dimensional qualities of holography for over fifty years. Why, then, is there so little sustained critical pressure placed on this process, methodology and mode of visualisation which underpins the developing practice?In 1994, pioneering British artist Margaret Benyon, in her doctoral thesis, posed the question “How is Holography Art”, and offered a range of answers, by applying critical pressure to her considerable work in the field. Over 25 years later, we have used Benyon’s investigation as an invitation to ask more questions. This Special Issue in Arts brings together artists working with holography, as well as curators and long-term expert observers with an interest in the medium, to open up a more comprehensive discussion. They have reflected on the development of their work and its place within a cultural and critical framework. The curators and observers have employed a wider lens from their standpoints outside the field, but this is located firmly within current cultural discussions.There are more questions and certainly a need to increase the critical pressure around why holography could be one of the most significant ways of seeing and representing worlds and ideas today. We are surrounded by terrible art (painting, sculpture, print, photography, performance, digital, moving image), and holography has undoubtedly contributed to the visual flotsam clogging our vision. This publication aims to identify the importance of critical conversation, and the place holography holds within our current and complex media landscape.
Events in 2020 - How do the industry movers and shakers envision them?
Author: Meshulam (Shuli) Golovinski
Publisher: Lulu.com
ISBN: 1300373504
Category : Business & Economics
Languages : en
Pages : 134
Book Description
The Event Industry is a rapidly changing environment that is being shaped by both people and technology in unbelievable ways. That was the intention of this project, to reach out to our industry movers and shakers, investigate their thoughts and blend this all into one book that try to envision how events will look like in 2020... Join Shuli Golovinski, the CEO of Newtonstrand as he describes the future trends in the events industry, what are the directions and technologies we will need for our future events, and how your event organization can produce the events that will attract and keep the youngest generations. The collective answers coming from 384 of the top event professionals in the world crafted into easy to read chapters that capsulate it all, amazingly enough the "Wisdom of the Crowds" concept worked again and the information found was stunning. With new technology and the right mindset behind it, your events can go farther than ever before.
Publisher: Lulu.com
ISBN: 1300373504
Category : Business & Economics
Languages : en
Pages : 134
Book Description
The Event Industry is a rapidly changing environment that is being shaped by both people and technology in unbelievable ways. That was the intention of this project, to reach out to our industry movers and shakers, investigate their thoughts and blend this all into one book that try to envision how events will look like in 2020... Join Shuli Golovinski, the CEO of Newtonstrand as he describes the future trends in the events industry, what are the directions and technologies we will need for our future events, and how your event organization can produce the events that will attract and keep the youngest generations. The collective answers coming from 384 of the top event professionals in the world crafted into easy to read chapters that capsulate it all, amazingly enough the "Wisdom of the Crowds" concept worked again and the information found was stunning. With new technology and the right mindset behind it, your events can go farther than ever before.
LBL Research Review
The Age of Smart Information
Author: M. Pell
Publisher:
ISBN: 9781733687041
Category : Computers
Languages : en
Pages : 200
Book Description
Deceptively powerful and stunningly beautiful, this monumental leap forward in conveying information effectively has always been right there in front of us, waiting to be unlocked, hiding in plain sight. All it took was the convergence of human ingenuity, artificial intelligence, and the rise of a medium capable of magic.
Publisher:
ISBN: 9781733687041
Category : Computers
Languages : en
Pages : 200
Book Description
Deceptively powerful and stunningly beautiful, this monumental leap forward in conveying information effectively has always been right there in front of us, waiting to be unlocked, hiding in plain sight. All it took was the convergence of human ingenuity, artificial intelligence, and the rise of a medium capable of magic.