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Entertain Your Brain

Entertain Your Brain PDF Author: Ella Harris
Publisher: Sterling Publishing Company
ISBN: 9781402747946
Category : Games & Activities
Languages : en
Pages : 260

Book Description
A collection of brain teasers, puzzles, optical illusions, IQ tests, trivia challenges, and math tests designed to help people improve their brain power.

Entertain Your Brain

Entertain Your Brain PDF Author: Ella Harris
Publisher: Sterling Publishing Company
ISBN: 9781402747946
Category : Games & Activities
Languages : en
Pages : 260

Book Description
A collection of brain teasers, puzzles, optical illusions, IQ tests, trivia challenges, and math tests designed to help people improve their brain power.

Beef Up Your Brain: The Big Book of 301 Brain-Building Exercises, Puzzles and Games!

Beef Up Your Brain: The Big Book of 301 Brain-Building Exercises, Puzzles and Games! PDF Author: Michel Noir
Publisher: McGraw Hill Professional
ISBN: 0071701621
Category : Business & Economics
Languages : en
Pages : 337

Book Description
The other titles in this series have sold extremely well Scientific Brain Training, the company behind the series, is becoming increasingly popular in the U.S. Weekly puzzles featured in AARP magazine

Train Your Brain: Math Games

Train Your Brain: Math Games PDF Author: Insight Kids
Publisher: iSeek
ISBN: 9781647224226
Category : Juvenile Nonfiction
Languages : en
Pages : 64

Book Description
Make math fun with amazing brain-teasing puzzles! Hours of enjoyment while developing critical thinking skills. Developing critical thinking skills has never been more fun with Train Your Brain: Math Games. Kids will be introduced to math principles through engaging and entertaining mind-bending activities! OVER 50 BRAIN-TEASING PUZZLES: Hours of activities to enjoy! GAMES FOR EVERY BRAIN: Offering a wide variety of puzzles and brain twisters, including word problems, number puzzles, sequence challenges, matching puzzles, grid games, and more! ANSWER KEY: Solutions to every puzzle are provided in the back of the book. SERIES FUN: Collect all titles in this brand-new series with Train Your Brain: Logic Games and more to come!

The Everything Giant Book Of Brain-Boosting Puzzles

The Everything Giant Book Of Brain-Boosting Puzzles PDF Author: Charles Timmerman
Publisher: JG Press
ISBN: 9781464300721
Category : Games & Activities
Languages : en
Pages : 0

Book Description
The Everything Giant Book of Brain Boosting Puzzles-Challenge Your Mental Muscles! Put your brain to work with the Everything Giant Book of Brain-Boosting Puzzles! This super-sized collection is packed with more than 750 puzzles â?? from quotagrams and word ladders to kakuro and suduko - designed to sharpen your thinking skills, improve concentration, and reduce memory loss. This mind-boggling collection includes: Word Searches, Crosswords, Brain Teasers, Cryptograms, Word Scramble Puzzles, And many more! You'll keep mentally fit with 18 different types of challenging puzzles. Give your brain a boost and get ready for some extraordinary fun!

A Mind of Its Own: How Your Brain Distorts and Deceives

A Mind of Its Own: How Your Brain Distorts and Deceives PDF Author: Cordelia Fine
Publisher: W. W. Norton & Company
ISBN: 0393343006
Category : Psychology
Languages : en
Pages : 261

Book Description
"Provocative enough to make you start questioning your each and every action."—Entertainment Weekly The brain's power is confirmed and touted every day in new studies and research. And yet we tend to take our brains for granted, without suspecting that those masses of hard-working neurons might not always be working for us. Cordelia Fine introduces us to a brain we might not want to meet, a brain with a mind of its own. She illustrates the brain's tendency toward self-delusion as she explores how the mind defends and glorifies the ego by twisting and warping our perceptions. Our brains employ a slew of inborn mind-bugs and prejudices, from hindsight bias to unrealistic optimism, from moral excuse-making to wishful thinking—all designed to prevent us from seeing the truth about the world and the people around us, and about ourselves.

Flicker

Flicker PDF Author: Jeffrey M. Zacks
Publisher: Oxford University Press, USA
ISBN: 0199982872
Category : Performing Arts
Languages : en
Pages : 361

Book Description
How is it that a patch of flickering light on a wall can produce experiences that engage our imaginations and can feel totally real? From the vertigo of a skydive to the emotional charge of an unexpected victory or defeat, movies give us some of our most vivid experiences and most lasting memories. They reshape our emotions and worldviews--but why? In Flicker, Jeff Zacks delves into the history of cinema and the latest research to explain what happens between your ears when you sit down in the theatre and the lights go out. Some of the questions Flicker answers: Why do we flinch when Rocky takes a punch in Sylvester Stallone's movies, duck when the jet careens towards the tower in Airplane, and tap our toes to the dance numbers in Chicago or Moulin Rouge? Why do so many of us cry at the movies? What's the difference between remembering what happened in a movie and what happened in real life--and can we always tell the difference? To answer these questions and more, Flicker gives us an engaging, fast-paced look at what happens in your head when you watch a movie.

The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 387

Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Big Game, Small World

Big Game, Small World PDF Author: Alexander Wolff
Publisher: Grand Central Publishing
ISBN: 0446561312
Category : Sports & Recreation
Languages : en
Pages : 341

Book Description
Alex Wolff canvasses the globe and travels to 16 different countries (and 10 states in the U.S.) to find out exactly why basketball has become a worldwide phenomenon. Whether it's in a pick-up game on the Royal court in Bhutan, in the heart of a former female college player of the year turned cloistered nun, in the tragedy of the legendary junior national team in war torn Yugoslavia, or in the life's work of one of the greatest players to ever play in the NBA, Alex Wolff discovers that basketball can define an individual, a race, a culture, and in some instances even a country. Fusing John Feinstein's talent for finding the human drama behind sport with Bill Bryson's travelogue style, Wolff shows how the power and love of basketball extends to the four corners of the earth and engages people of all cultures, races, genders, and generations.

Entertain Your Brain (BAF)

Entertain Your Brain (BAF) PDF Author: Ella Harris
Publisher: Sterling Publishing Company Incorporated
ISBN: 9781402756108
Category : Games
Languages : en
Pages : 256

Book Description


The Little Book of Big Brain Games

The Little Book of Big Brain Games PDF Author: Ivan Moscovich
Publisher: Workman Publishing Company
ISBN: 9780761161738
Category : Games & Activities
Languages : en
Pages : 0

Book Description
It’s a pocket-size brain gym. Here are more than 500 full-color puzzles from the original Big Book of Brain Games—the book that Will Shortz praised as “the most wide-ranging, visually appealing, entertaining collection of brainteasers since Sam Lloyd’s Cyclopedia of Puzzles,” and The Washington Post called “an opus . . . mixing math with wonder.” Here are mental games, visual challenges, logic posers, riddles, and illusions, each designed to stretch neurons and give the brain a workout—all in a format that will fit in your pocket. The puzzles (both original and mind-boggling adaptations of classics) are rated in difficulty from level one to ten, but even the easiest are guaranteed to make the solver feel smart. Can you cross the Impossible Domino Bridge? Break through the Queen’s Standoff? Wield the Sickle of Archimedes? The Little Book of Big Brain Games: salted peanuts for the mind.