Author: Edgar Macnaughton
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Elementary Steam Power Engineering.2d Ed.,8th Print./Ill./.
Elementary Steam Power Engineering
Author: Edgar MacNaughton
Publisher:
ISBN:
Category : Steam engineering
Languages : en
Pages : 618
Book Description
Publisher:
ISBN:
Category : Steam engineering
Languages : en
Pages : 618
Book Description
Elementary Steam Power Engineering
Author: Edgar MacNaughton
Publisher:
ISBN:
Category : Steam engineering
Languages : en
Pages : 640
Book Description
Publisher:
ISBN:
Category : Steam engineering
Languages : en
Pages : 640
Book Description
Organization Development and Change
Author: Thomas G. Cummings
Publisher:
ISBN: 9781428811010
Category : Industrial organization
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781428811010
Category : Industrial organization
Languages : en
Pages : 0
Book Description
Game-based Learning
Author: Youngkyun Baek
Publisher:
ISBN: 9781536119206
Category : Education
Languages : en
Pages : 468
Book Description
At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.
Publisher:
ISBN: 9781536119206
Category : Education
Languages : en
Pages : 468
Book Description
At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.
Good Video Games + Good Learning
Author: James Paul Gee
Publisher: New Literacies and Digital Epistemologies
ISBN: 9781433123931
Category : Apprentissage cognitif
Languages : en
Pages : 0
Book Description
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
Publisher: New Literacies and Digital Epistemologies
ISBN: 9781433123931
Category : Apprentissage cognitif
Languages : en
Pages : 0
Book Description
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
Built to Change
Author: Edward E. Lawler, III
Publisher: John Wiley & Sons
ISBN: 1118046919
Category : Business & Economics
Languages : en
Pages : 216
Book Description
In this groundbreaking book, organizational effectiveness experts Edward Lawler and Christopher Worley show how organizations can be “built to change” so they can last and succeed in today’s global economy. Instead of striving to create a highly reliable Swiss watch that consistently produces the same behavior, they argue organizations need to be designed in ways that stimulate and facilitate change. Built to Change focuses on identifying practices and designs that organizations can adopt so that they are able to change. As Lawler and Worley point out, organizations that foster continuous change Are closely connected to their environments Reward experimentation Learn about new practices and technologies Commit to continuously improving performance Seek temporary competitive advantages
Publisher: John Wiley & Sons
ISBN: 1118046919
Category : Business & Economics
Languages : en
Pages : 216
Book Description
In this groundbreaking book, organizational effectiveness experts Edward Lawler and Christopher Worley show how organizations can be “built to change” so they can last and succeed in today’s global economy. Instead of striving to create a highly reliable Swiss watch that consistently produces the same behavior, they argue organizations need to be designed in ways that stimulate and facilitate change. Built to Change focuses on identifying practices and designs that organizations can adopt so that they are able to change. As Lawler and Worley point out, organizations that foster continuous change Are closely connected to their environments Reward experimentation Learn about new practices and technologies Commit to continuously improving performance Seek temporary competitive advantages
Handbook of Organization Development
Author: Thomas G. Cummings
Publisher: SAGE
ISBN: 076192812X
Category : Business & Economics
Languages : en
Pages : 729
Book Description
The contributors reflect the field of organizational development's rapid growth and success since its inception 50 years ago into a far more complex study than it was just a few decades ago. They show how organizational development has expanded from dealing with internal problems to the need to address more strategic issues.
Publisher: SAGE
ISBN: 076192812X
Category : Business & Economics
Languages : en
Pages : 729
Book Description
The contributors reflect the field of organizational development's rapid growth and success since its inception 50 years ago into a far more complex study than it was just a few decades ago. They show how organizational development has expanded from dealing with internal problems to the need to address more strategic issues.
Workforce 2000
Author: William B. Johnston
Publisher: Government Printing Office
ISBN: 9780160038877
Category : Business & Economics
Languages : en
Pages : 150
Book Description
Predicts trends for the next 15 years (1987 through 2002) and discusses policy issues. Recognizes six challenges: stimulating world growth; improving productivity in the service industries; improving the dynamism of an aging workforce; reconciling the needs of women, work, and families; integrating Blacks and Hispanics fully into the workforce; and improving workers' education and skills.
Publisher: Government Printing Office
ISBN: 9780160038877
Category : Business & Economics
Languages : en
Pages : 150
Book Description
Predicts trends for the next 15 years (1987 through 2002) and discusses policy issues. Recognizes six challenges: stimulating world growth; improving productivity in the service industries; improving the dynamism of an aging workforce; reconciling the needs of women, work, and families; integrating Blacks and Hispanics fully into the workforce; and improving workers' education and skills.
Augmented Reality in Educational Settings
Author:
Publisher: BRILL
ISBN: 9004408843
Category : Education
Languages : en
Pages : 475
Book Description
This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes.
Publisher: BRILL
ISBN: 9004408843
Category : Education
Languages : en
Pages : 475
Book Description
This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes.