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Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 026204823X
Category : Games & Activities
Languages : en
Pages : 457

Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 026204823X
Category : Games & Activities
Languages : en
Pages : 457

Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Ehdrigohr

Ehdrigohr PDF Author:
Publisher:
ISBN: 9780989009508
Category :
Languages : en
Pages : 348

Book Description
A high fantasy/horror based roleplaying game set in a world inspired from Lakota mythology and the mysthologies of various indigenous tribal peoples from around the world.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 0262048221
Category : Games & Activities
Languages : en
Pages : 457

Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Resurgence

Resurgence PDF Author: KC Adams
Publisher: Portage & Main Press
ISBN: 1774920018
Category : Social Science
Languages : en
Pages : 170

Book Description
★ Starred selection for CCBC's Best Books Ideal for Teachers 2023! Resurgence is an inspiring collection of contemporary Indigenous poetry, art, and narratives that guides K–12 educators in bridging existing curricula with Indigenous voices and pedagogies. In this first book in the Footbridge Series, we invite you to walk with us as we seek to: connect peoples and places link truth and reconciliation as ongoing processes symbolize the risk and urgency of this work for both Indigenous and settler educators engage tensions highlight the importance of balance, both of ideas and within ourselves Through critical engagement with each contributor’s work, experienced educators Christine M’Lot and Katya Adamov Ferguson support readers in connecting with Indigenous narratives and perspectives, bringing Indigenous works into the classroom, and creating more equitable and sustainable teaching practices. In this resource, you will find: diverse Indigenous voices, perspectives, and art forms from a variety of nations and locations valuable concepts and methods that can be applied to the classroom and beyond practical action steps and resources for educators, parents, librarians, and administrators Use this book as a springboard for your own learning journey or as a lively prompt for dialogue within your professional learning community.

Fictional Practices of Spirituality I

Fictional Practices of Spirituality I PDF Author: Leonardo Marcato
Publisher: transcript Verlag
ISBN: 3839461928
Category : Social Science
Languages : en
Pages : 477

Book Description
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

50 Cities of the U.S.A.

50 Cities of the U.S.A. PDF Author: Gabrielle Balkan
Publisher: Wide Eyed Editions
ISBN: 1786031728
Category : Juvenile Nonfiction
Languages : en
Pages : 112

Book Description
From Anchorage to Washington D.C., take a trip through America’s well-loved cities with this unique A-Z like no other, lavishly illustrated and annotated with key cultural icons, from famous people and inventions to events, food, and monuments. Explore skyscraper streets, museum miles, local food trucks, and city parks of the United States of America and discover more than 2,000 facts that celebrate the people, culture, and diversity that have helped make America what it is today. Cities include Anchorage • Atlanta • Austin • Baltimore • Birmingham • Boise • Boston • Burlington • Charleston • Charlotte • Cheyenne • Chicago • Cleveland • Columbus • Denver • Detroit • Hartford • Honolulu • Houston • Indianapolis • Jacksonville • Kansas City • Las Vegas • Little Rock • Los Angeles • Louisville • Memphis • Miami • Milwaukee • Minneapolis-St. Paul • Nashville • New Orleans • New York • Newark • Newport • Oklahoma City • Philadelphia • Phoenix • Pittsburgh • Portland, ME • Portland, OR • Rapid City • Salt Lake City • San Francisco • Santa Fe • Seattle • St. Louis • Tucson • Virginia Beach • Washington, D.C. The 50 States series of books for young explorers celebrates the USA and the wider world with key facts and fun activities about the people, history, and natural environments that make each location within them uniquely wonderful. Beautiful illustrations, maps, and infographics bring the places to colorful life. Also available from the series:The 50 States, The 50 States: Activity Book, The 50 States: Fun Facts, 50 Trailblazers of the 50 States, 50 Maps of the World, 50 Adventures in the 50 States, 50 Maps of the World Activity Book, Only in America!, and We Are the 50 States.

Parsantium

Parsantium PDF Author: Richard Green
Publisher:
ISBN: 9780992869106
Category :
Languages : en
Pages : 176

Book Description
Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world's bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights, ancient India and the Far East, alongside traditional medieval fantasy elements. Featuring evil cults and exotic gods, unscrupulous politicians and nobles, scheming rakshasas and serpentfolk, ancient dungeons buried beneath the city streets, powerful criminal gangs, gladiators and chariot racing, Parsantium contains enough adventure hooks and adversaries to keep your player characters busy throughout their careers, without having to step outside the city walls. The Parsantium city sourcebook contains: 2,000 years of history 17 character backgrounds for new PCs Over 70 detailed city locations Over 200 NPC descriptions 50 power groups, guilds and noble families 35 deities Compatible with the Pathfinder Roleplaying Game, Parsantium: City at the Crossroads contains minimal game stats, making it easy to use with whatever edition you are playing. Parsantium can be readily incorporated into your own campaign world or published fantasy setting. Written by Richard Green, author of the Midgard Bestiary for 4th Edition D&D (Kobold Press) and So What's That Shiny Thing Like, Anyway? (Raging Swan Press), and featuring cover art by Joe Shawcross, brand new interior art by Matt Morrow and Marc Radle, and a double page map of the city by ENnie Award winning cartographer Jonathan Roberts.

Bethorm

Bethorm PDF Author: Jeff Dee
Publisher:
ISBN: 9781312112506
Category : Games & Activities
Languages : en
Pages : 262

Book Description
Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery - while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!

The Kerberos Club (Fate Edition)

The Kerberos Club (Fate Edition) PDF Author: Benjamin Baugh
Publisher: ARC Dream Publishing
ISBN: 9780983231387
Category :
Languages : en
Pages : 374

Book Description
Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee. "Stony" Joe Smithson, the honest London boxer transformed into living rock. Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie. The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! The Kerberos Club (FATE Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine. The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

Fate

Fate PDF Author: Leonard Balsera
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308

Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson