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Dragon of Doom

Dragon of Doom PDF Author: Rose Estes
Publisher:
ISBN: 9780880381000
Category : Fiction
Languages : en
Pages : 157

Book Description
The reader's decisions will determine whether Morgan, a young magician, can defeat the evil sorcerer, Zed, and the black dragon he has conjured up.

Dragons - and Decisions

Dragons - and Decisions PDF Author: Jenny Sullivan
Publisher: Books of Tanith
ISBN: 9781843232087
Category : Children's stories
Languages : en
Pages : 224

Book Description
T.A., Tanith's best friend, and Elffin, son of Gwyddno Garanhir of Cantre'r Gwaelod, have disappeared. Tanith suspects that they have been captured by the sinister Conor, Lord of the Land Beneath, and are being held prisoner. Will Tanith and Gwydion be in time to rescue them?

Dragon of Doom

Dragon of Doom PDF Author: Rose Estes
Publisher:
ISBN: 9780880381000
Category : Fiction
Languages : en
Pages : 157

Book Description
The reader's decisions will determine whether Morgan, a young magician, can defeat the evil sorcerer, Zed, and the black dragon he has conjured up.

Decisions, Decisions

Decisions, Decisions PDF Author: Randy Green
Publisher: Rowman & Littlefield
ISBN: 0762766719
Category : Self-Help
Languages : en
Pages : 257

Book Description
At an impasse over relationships, jobs, or health matters? Choosing just got a whole lot easier. Decisions, Decisions is for anyone who’s been stuck in an unfulfilling relationship they can’t decide whether to leave; anyone plodding along in the same job for years without advancing their goals; anyone who feels like a prisoner of poor habits that perpetuate an unhealthy lifestyle—and anyone who just accepts whatever comes their way instead of proactively making smart decisions. This book helps these people learn how to shift the way they decide. With case studies and checklists throughout, Decisions, Decisions is organized into three parts that lead readers to understand their behavior and learn how to change it. Psychologist Randy W. Green, PhD, begins by illustrating how people become paralyzed by their own “rules,” leading to indecision and poor decisions that can have serious health consequences. He then explores how past traumas and stress reactions inhibit present choices, and the effects our own unique body language has on decision making. And he shows how to make better decisions by shifting our attention away from where we want it least and toward what is possible, leading to good decisions that are truly in our best interests.

Beyond Choices

Beyond Choices PDF Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262019787
Category : Games & Activities
Languages : en
Pages : 189

Book Description
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Taming the Dragons

Taming the Dragons PDF Author: Brenda Wilbee
Publisher: Harper San Francisco
ISBN: 9780060694197
Category : Psychology
Languages : en
Pages : 244

Book Description
Brenda Wilbee presents six biblical heroines as role models for women, showing that while women would like to go back to the Garden, they remain in a world of tough choices. They need to know that when faced with a conflict, they do not have to endure or give in--they can flee, wait for a deliverer, do battle, or change the situation.

Federal Trade Commission Decisions

Federal Trade Commission Decisions PDF Author: United States. Federal Trade Commission
Publisher:
ISBN:
Category : Competition
Languages : en
Pages : 674

Book Description


30 Years of Adventure

30 Years of Adventure PDF Author: Of The Coast Wizards
Publisher:
ISBN: 9780786934980
Category : Games
Languages : en
Pages : 283

Book Description
A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.

Slaying the Dragon

Slaying the Dragon PDF Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316

Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

Players Making Decisions

Players Making Decisions PDF Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646

Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Well-Intentioned Dragons

Well-Intentioned Dragons PDF Author: Marshall Shelley
Publisher: Bethany House Publishers
ISBN: 9781556615153
Category : Religion
Languages : en
Pages : 0

Book Description
Every church has them--sincere, well-meaning Christians who leave ulcers, strained relationships, and hard feelings in their wake. They don't intend to be difficult; they don't consciously plot destruction or breed discontent among the members. But they often do undermine the ministry of the church and make pastors question their calling.Well-Intentioned Dragons guides those on church staffs in facing the strenuous task of dealing with difficult people--even ministering while under attack. Based on real-life stories of battle-scarred veterans, Marshall Shelley presents a clear picture of God's love for those on both sides of the problem. He describes tested strategies to communicate that love and turn dissidents into disciples.Here is a book that will not only help pastors and church leaders preserve their sanity (and maybe their jobs); it will help them minister more effectively, even to those who make life difficult.