Author: Andrew Huang
Publisher: Penguin Random House LLC (No Starch)
ISBN: 9781593270292
Category : Computers
Languages : en
Pages : 292
Book Description
Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.
Hacking the Xbox
BPF Performance Tools
Author: Brendan Gregg
Publisher: Addison-Wesley Professional
ISBN: 0136624588
Category : Computers
Languages : en
Pages : 2525
Book Description
Use BPF Tools to Optimize Performance, Fix Problems, and See Inside Running Systems BPF-based performance tools give you unprecedented visibility into systems and applications, so you can optimize performance, troubleshoot code, strengthen security, and reduce costs. BPF Performance Tools: Linux System and Application Observability is the definitive guide to using these tools for observability. Pioneering BPF expert Brendan Gregg presents more than 150 ready-to-run analysis and debugging tools, expert guidance on applying them, and step-by-step tutorials on developing your own. You’ll learn how to analyze CPUs, memory, disks, file systems, networking, languages, applications, containers, hypervisors, security, and the kernel. Gregg guides you from basic to advanced tools, helping you generate deeper, more useful technical insights for improving virtually any Linux system or application. • Learn essential tracing concepts and both core BPF front-ends: BCC and bpftrace • Master 150+ powerful BPF tools, including dozens created just for this book, and available for download • Discover practical strategies, tips, and tricks for more effective analysis • Analyze compiled, JIT-compiled, and interpreted code in multiple languages: C, Java, bash shell, and more • Generate metrics, stack traces, and custom latency histograms • Use complementary tools when they offer quick, easy wins • Explore advanced tools built on BPF: PCP and Grafana for remote monitoring, eBPF Exporter, and kubectl-trace for tracing Kubernetes • Foreword by Alexei Starovoitov, creator of the new BPF BPF Performance Tools will be an indispensable resource for all administrators, developers, support staff, and other IT professionals working with any recent Linux distribution in any enterprise or cloud environment.
Publisher: Addison-Wesley Professional
ISBN: 0136624588
Category : Computers
Languages : en
Pages : 2525
Book Description
Use BPF Tools to Optimize Performance, Fix Problems, and See Inside Running Systems BPF-based performance tools give you unprecedented visibility into systems and applications, so you can optimize performance, troubleshoot code, strengthen security, and reduce costs. BPF Performance Tools: Linux System and Application Observability is the definitive guide to using these tools for observability. Pioneering BPF expert Brendan Gregg presents more than 150 ready-to-run analysis and debugging tools, expert guidance on applying them, and step-by-step tutorials on developing your own. You’ll learn how to analyze CPUs, memory, disks, file systems, networking, languages, applications, containers, hypervisors, security, and the kernel. Gregg guides you from basic to advanced tools, helping you generate deeper, more useful technical insights for improving virtually any Linux system or application. • Learn essential tracing concepts and both core BPF front-ends: BCC and bpftrace • Master 150+ powerful BPF tools, including dozens created just for this book, and available for download • Discover practical strategies, tips, and tricks for more effective analysis • Analyze compiled, JIT-compiled, and interpreted code in multiple languages: C, Java, bash shell, and more • Generate metrics, stack traces, and custom latency histograms • Use complementary tools when they offer quick, easy wins • Explore advanced tools built on BPF: PCP and Grafana for remote monitoring, eBPF Exporter, and kubectl-trace for tracing Kubernetes • Foreword by Alexei Starovoitov, creator of the new BPF BPF Performance Tools will be an indispensable resource for all administrators, developers, support staff, and other IT professionals working with any recent Linux distribution in any enterprise or cloud environment.
Temples of Sound
Author: Jim Cogan
Publisher: Chronicle Books
ISBN: 9780811833943
Category : Business & Economics
Languages : en
Pages : 234
Book Description
Recounts the stories of the music world's most notable recording studios and of history-making records that were made at each, from the John Coltrane sessions in Rudy Van Gelder's living room to Frank Sinatra's recordings at Capital Records.
Publisher: Chronicle Books
ISBN: 9780811833943
Category : Business & Economics
Languages : en
Pages : 234
Book Description
Recounts the stories of the music world's most notable recording studios and of history-making records that were made at each, from the John Coltrane sessions in Rudy Van Gelder's living room to Frank Sinatra's recordings at Capital Records.
Multimedia
Author: Tay Vaughan
Publisher: Osborne Publishing
ISBN: 9780078822254
Category : Computers
Languages : en
Pages : 636
Book Description
Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;
Publisher: Osborne Publishing
ISBN: 9780078822254
Category : Computers
Languages : en
Pages : 636
Book Description
Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;
Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Modern Recording Techniques
Author: David Miles Huber
Publisher: CRC Press
ISBN: 1136117989
Category : Music
Languages : en
Pages : 673
Book Description
As the most popular and authoritative guide to recording Modern Recording Techniques provides everything you need to master the tools and day to day practice of music recording and production. From room acoustics and running a session to mic placement and designing a studio Modern Recording Techniques will give you a really good grounding in the theory and industry practice. Expanded to include the latest digital audio technology the 7th edition now includes sections on podcasting, new surround sound formats and HD and audio. If you are just starting out or looking for a step up in industry, Modern Recording Techniques provides an in depth excellent read- the must have book
Publisher: CRC Press
ISBN: 1136117989
Category : Music
Languages : en
Pages : 673
Book Description
As the most popular and authoritative guide to recording Modern Recording Techniques provides everything you need to master the tools and day to day practice of music recording and production. From room acoustics and running a session to mic placement and designing a studio Modern Recording Techniques will give you a really good grounding in the theory and industry practice. Expanded to include the latest digital audio technology the 7th edition now includes sections on podcasting, new surround sound formats and HD and audio. If you are just starting out or looking for a step up in industry, Modern Recording Techniques provides an in depth excellent read- the must have book
The Design Warrior's Guide to FPGAs
Author: Clive Maxfield
Publisher: Elsevier
ISBN: 0080477135
Category : Technology & Engineering
Languages : en
Pages : 561
Book Description
Field Programmable Gate Arrays (FPGAs) are devices that provide a fast, low-cost way for embedded system designers to customize products and deliver new versions with upgraded features, because they can handle very complicated functions, and be reconfigured an infinite number of times. In addition to introducing the various architectural features available in the latest generation of FPGAs, The Design Warrior's Guide to FPGAs also covers different design tools and flows.This book covers information ranging from schematic-driven entry, through traditional HDL/RTL-based simulation and logic synthesis, all the way up to the current state-of-the-art in pure C/C++ design capture and synthesis technology. Also discussed are specialist areas such as mixed hardward/software and DSP-based design flows, along with innovative new devices such as field programmable node arrays (FPNAs). Clive "Max" Maxfield is a bestselling author and engineer with a large following in the electronic design automation (EDA)and embedded systems industry. In this comprehensive book, he covers all the issues of interest to designers working with, or contemplating a move to, FPGAs in their product designs. While other books cover fragments of FPGA technology or applications this is the first to focus exclusively and comprehensively on FPGA use for embedded systems. - First book to focus exclusively and comprehensively on FPGA use in embedded designs - World-renowned best-selling author - Will help engineers get familiar and succeed with this new technology by providing much-needed advice on choosing the right FPGA for any design project
Publisher: Elsevier
ISBN: 0080477135
Category : Technology & Engineering
Languages : en
Pages : 561
Book Description
Field Programmable Gate Arrays (FPGAs) are devices that provide a fast, low-cost way for embedded system designers to customize products and deliver new versions with upgraded features, because they can handle very complicated functions, and be reconfigured an infinite number of times. In addition to introducing the various architectural features available in the latest generation of FPGAs, The Design Warrior's Guide to FPGAs also covers different design tools and flows.This book covers information ranging from schematic-driven entry, through traditional HDL/RTL-based simulation and logic synthesis, all the way up to the current state-of-the-art in pure C/C++ design capture and synthesis technology. Also discussed are specialist areas such as mixed hardward/software and DSP-based design flows, along with innovative new devices such as field programmable node arrays (FPNAs). Clive "Max" Maxfield is a bestselling author and engineer with a large following in the electronic design automation (EDA)and embedded systems industry. In this comprehensive book, he covers all the issues of interest to designers working with, or contemplating a move to, FPGAs in their product designs. While other books cover fragments of FPGA technology or applications this is the first to focus exclusively and comprehensively on FPGA use for embedded systems. - First book to focus exclusively and comprehensively on FPGA use in embedded designs - World-renowned best-selling author - Will help engineers get familiar and succeed with this new technology by providing much-needed advice on choosing the right FPGA for any design project
Schiit Happened
Author: Jason Stoddard
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514355022
Category : Entrepreneurship
Languages : en
Pages : 0
Book Description
For everyone who didn't win the venture capital lottery, for everyone who wasn't born with a trust fund, for everyone who doesn't have rich relatives... This is the story of how real start-ups work. This is how to turn a dream into a multi-million dollar business-without selling out, without spending a mint on marketing, and without losing your sense of humor. Meet Schiit Audio, a company born in a garage that went on to change the face of high-end personal audio-challenging the idea that everything must be made in China, rejecting old ideas about advertising and social awareness, and forging our own unforgettable brand. This is our (improbable) story. Here's to your own stories-and your success!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514355022
Category : Entrepreneurship
Languages : en
Pages : 0
Book Description
For everyone who didn't win the venture capital lottery, for everyone who wasn't born with a trust fund, for everyone who doesn't have rich relatives... This is the story of how real start-ups work. This is how to turn a dream into a multi-million dollar business-without selling out, without spending a mint on marketing, and without losing your sense of humor. Meet Schiit Audio, a company born in a garage that went on to change the face of high-end personal audio-challenging the idea that everything must be made in China, rejecting old ideas about advertising and social awareness, and forging our own unforgettable brand. This is our (improbable) story. Here's to your own stories-and your success!
Automotive Mechatronics: Operational and Practical Issues
Author: B. T. Fijalkowski
Publisher: Springer Science & Business Media
ISBN: 9400704097
Category : Technology & Engineering
Languages : en
Pages : 585
Book Description
This book presents operational and practical issues of automotive mechatronics with special emphasis on the heterogeneous automotive vehicle systems approach, and is intended as a graduate text as well as a reference for scientists and engineers involved in the design of automotive mechatronic control systems. As the complexity of automotive vehicles increases, so does the dearth of high competence, multi-disciplined automotive scientists and engineers. This book provides a discussion into the type of mechatronic control systems found in modern vehicles and the skills required by automotive scientists and engineers working in this environment. Divided into two volumes and five parts, Automotive Mechatronics aims at improving automotive mechatronics education and emphasises the training of students’ experimental hands-on abilities, stimulating and promoting experience among high education institutes and produce more automotive mechatronics and automation engineers. The main subject that are treated are: VOLUME I: RBW or XBW unibody or chassis-motion mechatronic control hypersystems; DBW AWD propulsion mechatronic control systems; BBW AWB dispulsion mechatronic control systems; VOLUME II: SBW AWS diversion mechatronic control systems; ABW AWA suspension mechatronic control systems. This volume was developed for undergraduate and postgraduate students as well as for professionals involved in all disciplines related to the design or research and development of automotive vehicle dynamics, powertrains, brakes, steering, and shock absorbers (dampers). Basic knowledge of college mathematics, college physics, and knowledge of the functionality of automotive vehicle basic propulsion, dispulsion, conversion and suspension systems is required.
Publisher: Springer Science & Business Media
ISBN: 9400704097
Category : Technology & Engineering
Languages : en
Pages : 585
Book Description
This book presents operational and practical issues of automotive mechatronics with special emphasis on the heterogeneous automotive vehicle systems approach, and is intended as a graduate text as well as a reference for scientists and engineers involved in the design of automotive mechatronic control systems. As the complexity of automotive vehicles increases, so does the dearth of high competence, multi-disciplined automotive scientists and engineers. This book provides a discussion into the type of mechatronic control systems found in modern vehicles and the skills required by automotive scientists and engineers working in this environment. Divided into two volumes and five parts, Automotive Mechatronics aims at improving automotive mechatronics education and emphasises the training of students’ experimental hands-on abilities, stimulating and promoting experience among high education institutes and produce more automotive mechatronics and automation engineers. The main subject that are treated are: VOLUME I: RBW or XBW unibody or chassis-motion mechatronic control hypersystems; DBW AWD propulsion mechatronic control systems; BBW AWB dispulsion mechatronic control systems; VOLUME II: SBW AWS diversion mechatronic control systems; ABW AWA suspension mechatronic control systems. This volume was developed for undergraduate and postgraduate students as well as for professionals involved in all disciplines related to the design or research and development of automotive vehicle dynamics, powertrains, brakes, steering, and shock absorbers (dampers). Basic knowledge of college mathematics, college physics, and knowledge of the functionality of automotive vehicle basic propulsion, dispulsion, conversion and suspension systems is required.
Embedded Systems
Author: Kiyofumi Tanaka
Publisher: BoD – Books on Demand
ISBN: 9535103504
Category : Computers
Languages : en
Pages : 292
Book Description
Nowadays, embedded systems - computer systems that are embedded in various kinds of devices and play an important role of specific control functions, have permeated various scenes of industry. Therefore, we can hardly discuss our life or society from now onwards without referring to embedded systems. For wide-ranging embedded systems to continue their growth, a number of high-quality fundamental and applied researches are indispensable. This book contains 13 excellent chapters and addresses a wide spectrum of research topics of embedded systems, including parallel computing, communication architecture, application-specific systems, and embedded systems projects. Embedded systems can be made only after fusing miscellaneous technologies together. Various technologies condensed in this book as well as in the complementary book "Embedded Systems - Theory and Design Methodology", will be helpful to researchers and engineers around the world.
Publisher: BoD – Books on Demand
ISBN: 9535103504
Category : Computers
Languages : en
Pages : 292
Book Description
Nowadays, embedded systems - computer systems that are embedded in various kinds of devices and play an important role of specific control functions, have permeated various scenes of industry. Therefore, we can hardly discuss our life or society from now onwards without referring to embedded systems. For wide-ranging embedded systems to continue their growth, a number of high-quality fundamental and applied researches are indispensable. This book contains 13 excellent chapters and addresses a wide spectrum of research topics of embedded systems, including parallel computing, communication architecture, application-specific systems, and embedded systems projects. Embedded systems can be made only after fusing miscellaneous technologies together. Various technologies condensed in this book as well as in the complementary book "Embedded Systems - Theory and Design Methodology", will be helpful to researchers and engineers around the world.