Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1791
Book Description
Disney Multi-Property: Who Do You See
Author:
Publisher: Pi Kids
ISBN: 9781503758841
Category :
Languages : en
Pages : 48
Book Description
Join Moana, Aladdin, Woody, and more Disney and Pixar friends in an exploration adventure! Search for hidden details in classic movie settings, from the city of Metroville to Sleeping Beauty's Castle. Then turn to the end of the book for more Look and Find challenges!
Publisher: Pi Kids
ISBN: 9781503758841
Category :
Languages : en
Pages : 48
Book Description
Join Moana, Aladdin, Woody, and more Disney and Pixar friends in an exploration adventure! Search for hidden details in classic movie settings, from the city of Metroville to Sleeping Beauty's Castle. Then turn to the end of the book for more Look and Find challenges!
Disney Ideas Book
Author: DK
Publisher: Penguin
ISBN: 146548308X
Category : Juvenile Nonfiction
Languages : en
Pages : 202
Book Description
Bring your love of Disney to life with more than 100 amazing and creative projects and activities. The perfect rainy-day gift for kids who love Disney and enjoy crafting. Let their imaginations run wild with more than 100 enchanting Disney inspired arts and crafts, party games, puzzles, papercraft and many more fun and practical activities. With stunning photography and clear step-by-step instructions, the Disney Ideas Book guides you through each exciting project, from growing grass hair on Frozen trolls and creating The Lion King animal masks to crafting festive Mickey Mouse hanging decorations and Winnie the Pooh party hats. There are top tips on every page to help make your creations a success, with handy templates provided at the back of the book. Featuring family favourite characters from animation and live-action movies and TV, including Frozen, Toy Story, Moana, Inside Out and Cinderella.
Publisher: Penguin
ISBN: 146548308X
Category : Juvenile Nonfiction
Languages : en
Pages : 202
Book Description
Bring your love of Disney to life with more than 100 amazing and creative projects and activities. The perfect rainy-day gift for kids who love Disney and enjoy crafting. Let their imaginations run wild with more than 100 enchanting Disney inspired arts and crafts, party games, puzzles, papercraft and many more fun and practical activities. With stunning photography and clear step-by-step instructions, the Disney Ideas Book guides you through each exciting project, from growing grass hair on Frozen trolls and creating The Lion King animal masks to crafting festive Mickey Mouse hanging decorations and Winnie the Pooh party hats. There are top tips on every page to help make your creations a success, with handy templates provided at the back of the book. Featuring family favourite characters from animation and live-action movies and TV, including Frozen, Toy Story, Moana, Inside Out and Cinderella.
Toy Team (Disney/Pixar Toy Story)
Author: RH Disney Staff
Publisher: Golden/Disney
ISBN: 0736428526
Category :
Languages : en
Pages : 34
Book Description
Buzz Lightyear, Sheriff Woody, and the rest of the toys from Disney/Pixar Toy Story, Toy Story 2, and Toy Story 3 jump off the pages in this new 3-D coloring and activity book!. Boys and girls ages 3-7 can color 3-D images of their favorite toys, then view them in amazing 3-D with the included pair of 3-D glasses.
Publisher: Golden/Disney
ISBN: 0736428526
Category :
Languages : en
Pages : 34
Book Description
Buzz Lightyear, Sheriff Woody, and the rest of the toys from Disney/Pixar Toy Story, Toy Story 2, and Toy Story 3 jump off the pages in this new 3-D coloring and activity book!. Boys and girls ages 3-7 can color 3-D images of their favorite toys, then view them in amazing 3-D with the included pair of 3-D glasses.
Build Your Own Disneyland Park
Author: IglooBooks
Publisher: Igloo Books
ISBN: 9781801087643
Category : Juvenile Fiction
Languages : en
Pages : 12
Book Description
A perfect gift for all Disney fans! Celebrate the magic of Disneyland Park in California from the comfort of your own home. Immerse yourself in the fun and wonder as you read about the different lands, from the exhilarating Star Wars: Galaxy's Edge, to the quirky world of Mickey's Toontown, and more. The back of the book contains press-out pieces and instructions to build your very own 3D model of Disneyland Park!
Publisher: Igloo Books
ISBN: 9781801087643
Category : Juvenile Fiction
Languages : en
Pages : 12
Book Description
A perfect gift for all Disney fans! Celebrate the magic of Disneyland Park in California from the comfort of your own home. Immerse yourself in the fun and wonder as you read about the different lands, from the exhilarating Star Wars: Galaxy's Edge, to the quirky world of Mickey's Toontown, and more. The back of the book contains press-out pieces and instructions to build your very own 3D model of Disneyland Park!
Focus On: 100 Most Popular American 3D Films
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1791
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1791
Book Description
Disney Where's Mickey Look and Find
Author: Emma Drage
Publisher:
ISBN: 9780876174333
Category :
Languages : en
Pages : 40
Book Description
Join Mickey and friends on a series of incredible adventures as they travel through space and time, across the globe, and beyond! Explore mountains and cities, sail down rivers, and even visit the moon in this action-packed Look and Find book, celebrating 90 years of Mickey Mouse!
Publisher:
ISBN: 9780876174333
Category :
Languages : en
Pages : 40
Book Description
Join Mickey and friends on a series of incredible adventures as they travel through space and time, across the globe, and beyond! Explore mountains and cities, sail down rivers, and even visit the moon in this action-packed Look and Find book, celebrating 90 years of Mickey Mouse!
Learn to Write
Author: Hy Murdock
Publisher: Shishu Sahitya Samsad
ISBN:
Category : Copybooks
Languages : en
Pages : 60
Book Description
Publisher: Shishu Sahitya Samsad
ISBN:
Category : Copybooks
Languages : en
Pages : 60
Book Description
Disney Stories
Author: Newton Lee
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Disney Stories
Author: Krystina Madej
Publisher: Springer Nature
ISBN: 3030427382
Category : Computers
Languages : en
Pages : 248
Book Description
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks. Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Publisher: Springer Nature
ISBN: 3030427382
Category : Computers
Languages : en
Pages : 248
Book Description
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks. Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Kids' Books and Maker Activities
Author: Marge Cox
Publisher: Bloomsbury Publishing USA
ISBN: 1440875685
Category : Language Arts & Disciplines
Languages : en
Pages : 376
Book Description
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
Publisher: Bloomsbury Publishing USA
ISBN: 1440875685
Category : Language Arts & Disciplines
Languages : en
Pages : 376
Book Description
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.