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Digital Geometry Algorithms

Digital Geometry Algorithms PDF Author: Valentin E. Brimkov
Publisher: Springer Science & Business Media
ISBN: 940074174X
Category : Technology & Engineering
Languages : en
Pages : 430

Book Description
Digital geometry emerged as an independent discipline in the second half of the last century. It deals with geometric properties of digital objects and is developed with the unambiguous goal to provide rigorous theoretical foundations for devising new advanced approaches and algorithms for various problems of visual computing. Different aspects of digital geometry have been addressed in the literature. This book is the first one that explicitly focuses on the presentation of the most important digital geometry algorithms. Each chapter provides a brief survey on a major research area related to the general volume theme, description and analysis of related fundamental algorithms, as well as new original contributions by the authors. Every chapter contains a section in which interesting open problems are addressed.

Digital Geometry Algorithms

Digital Geometry Algorithms PDF Author: Valentin E. Brimkov
Publisher: Springer Science & Business Media
ISBN: 940074174X
Category : Technology & Engineering
Languages : en
Pages : 430

Book Description
Digital geometry emerged as an independent discipline in the second half of the last century. It deals with geometric properties of digital objects and is developed with the unambiguous goal to provide rigorous theoretical foundations for devising new advanced approaches and algorithms for various problems of visual computing. Different aspects of digital geometry have been addressed in the literature. This book is the first one that explicitly focuses on the presentation of the most important digital geometry algorithms. Each chapter provides a brief survey on a major research area related to the general volume theme, description and analysis of related fundamental algorithms, as well as new original contributions by the authors. Every chapter contains a section in which interesting open problems are addressed.

Digital Geometry

Digital Geometry PDF Author: Reinhard Klette
Publisher: Morgan Kaufmann
ISBN: 1558608613
Category : Computers
Languages : en
Pages : 676

Book Description
The first book on digital geometry by the leaders in the field.

Digital and Discrete Geometry

Digital and Discrete Geometry PDF Author: Li M. Chen
Publisher: Springer
ISBN: 3319120999
Category : Computers
Languages : en
Pages : 325

Book Description
This book provides comprehensive coverage of the modern methods for geometric problems in the computing sciences. It also covers concurrent topics in data sciences including geometric processing, manifold learning, Google search, cloud data, and R-tree for wireless networks and BigData. The author investigates digital geometry and its related constructive methods in discrete geometry, offering detailed methods and algorithms. The book is divided into five sections: basic geometry; digital curves, surfaces and manifolds; discretely represented objects; geometric computation and processing; and advanced topics. Chapters especially focus on the applications of these methods to other types of geometry, algebraic topology, image processing, computer vision and computer graphics. Digital and Discrete Geometry: Theory and Algorithms targets researchers and professionals working in digital image processing analysis, medical imaging (such as CT and MRI) and informatics, computer graphics, computer vision, biometrics, and information theory. Advanced-level students in electrical engineering, mathematics, and computer science will also find this book useful as a secondary text book or reference. Praise for this book: This book does present a large collection of important concepts, of mathematical, geometrical, or algorithmical nature, that are frequently used in computer graphics and image processing. These concepts range from graphs through manifolds to homology. Of particular value are the sections dealing with discrete versions of classic continuous notions. The reader finds compact definitions and concise explanations that often appeal to intuition, avoiding finer, but then necessarily more complicated, arguments... As a first introduction, or as a reference for professionals working in computer graphics or image processing, this book should be of considerable value." - Prof. Dr. Rolf Klein, University of Bonn.

Computational Geometry

Computational Geometry PDF Author: Mark de Berg
Publisher: Springer Science & Business Media
ISBN: 3662042452
Category : Computers
Languages : en
Pages : 370

Book Description
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

Computational Geometry

Computational Geometry PDF Author: Franco P. Preparata
Publisher: Springer Science & Business Media
ISBN: 1461210984
Category : Mathematics
Languages : en
Pages : 413

Book Description
From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2

Polygon Mesh Processing

Polygon Mesh Processing PDF Author: Mario Botsch
Publisher: CRC Press
ISBN: 1568814267
Category : Computers
Languages : en
Pages : 244

Book Description
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications PDF Author: James M. Van Verth
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706

Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Guide to Computational Geometry Processing

Guide to Computational Geometry Processing PDF Author: J. Andreas Bærentzen
Publisher: Springer Science & Business Media
ISBN: 1447140753
Category : Computers
Languages : en
Pages : 330

Book Description
This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.

Multiple View Geometry in Computer Vision

Multiple View Geometry in Computer Vision PDF Author: Richard Hartley
Publisher: Cambridge University Press
ISBN: 1139449141
Category : Computers
Languages : en
Pages : 676

Book Description
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

Handbook of Computational Geometry

Handbook of Computational Geometry PDF Author: J.R. Sack
Publisher: Elsevier
ISBN: 0080529682
Category : Mathematics
Languages : en
Pages : 1087

Book Description
Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.