Author: Brian Robinson
Publisher:
ISBN: 9781469938325
Category :
Languages : en
Pages : 92
Book Description
A complete illustrated picture walkthrough guide on Digital Comic Book Inking techniques using the popular free vector art program called Inkscape. If you ever wondered what Inkscape was or how to use it, this book is for you. If you wanted a art program that will allow you digital ink your comic books,comic strips,or manga art projects, then this book is for you.
Digital Comic Book Inking with Inkscape
Author: Brian Robinson
Publisher:
ISBN: 9781469938325
Category :
Languages : en
Pages : 92
Book Description
A complete illustrated picture walkthrough guide on Digital Comic Book Inking techniques using the popular free vector art program called Inkscape. If you ever wondered what Inkscape was or how to use it, this book is for you. If you wanted a art program that will allow you digital ink your comic books,comic strips,or manga art projects, then this book is for you.
Publisher:
ISBN: 9781469938325
Category :
Languages : en
Pages : 92
Book Description
A complete illustrated picture walkthrough guide on Digital Comic Book Inking techniques using the popular free vector art program called Inkscape. If you ever wondered what Inkscape was or how to use it, this book is for you. If you wanted a art program that will allow you digital ink your comic books,comic strips,or manga art projects, then this book is for you.
How to Make Webcomics
Author: Brad J. Guigar
Publisher: Image Comics
ISBN: 9781582408705
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Finally, a book about how to make Webcomics from some guys who actually know how to do it!"--Page 4 of cover
Publisher: Image Comics
ISBN: 9781582408705
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Finally, a book about how to make Webcomics from some guys who actually know how to do it!"--Page 4 of cover
The DC Comics Guide to Digitally Drawing Comics
Author: Freddie E Williams II
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Deadman
Author: Neal Adams
Publisher:
ISBN: 9781401281410
Category : COMICS & GRAPHIC NOVELS
Languages : en
Pages : 0
Book Description
"Originally published in single magazine form in Deadman 1-6"--Copyright page.
Publisher:
ISBN: 9781401281410
Category : COMICS & GRAPHIC NOVELS
Languages : en
Pages : 0
Book Description
"Originally published in single magazine form in Deadman 1-6"--Copyright page.
Basic Perspective for Comics & Illustration
Author: Pat Quinn (Artist)
Publisher:
ISBN: 9781888429183
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781888429183
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Pen and Ink
Author: Comikers
Publisher:
ISBN: 9781569709177
Category : Art
Languages : en
Pages : 0
Book Description
Good penning and inking comes with knowledge and practice, and this book enlists famous pros to share their wisdom. Includes step-by-step instructions by these industry giants to help budding artists master their craft.
Publisher:
ISBN: 9781569709177
Category : Art
Languages : en
Pages : 0
Book Description
Good penning and inking comes with knowledge and practice, and this book enlists famous pros to share their wisdom. Includes step-by-step instructions by these industry giants to help budding artists master their craft.
Ungrounded
Author: Patrick Gerard
Publisher:
ISBN: 9780989575966
Category : Comics & Graphic Novels
Languages : en
Pages : 122
Book Description
The creative team of Patrick Gerard and Eryck Webb (TRANSFORMERS COLLECTOR'S CLUB MAGAZINE) team up for a critically acclaimed reconstructionist super-hero adventure about a hero and his polar bear friend, joined by established comics veterans like Brian Augustyn (BATMAN: GOTHAM BY GASLIGHT), Tom Peyer (HOURMAN), Art Thibert (THE NEW 52: FUTURES END), and James Ritchey III (THE GREEN LAMA). The book also features fresh talent such as Armand Villavert (GLADSTONE'S SCHOOL FOR WORLD CONQUERORS), John Derrick West (IMAGINARY DRUGS). This volume collects UNGROUNDED #1-8 and features an afterword by Sequart founder Dr. Julian Darius.
Publisher:
ISBN: 9780989575966
Category : Comics & Graphic Novels
Languages : en
Pages : 122
Book Description
The creative team of Patrick Gerard and Eryck Webb (TRANSFORMERS COLLECTOR'S CLUB MAGAZINE) team up for a critically acclaimed reconstructionist super-hero adventure about a hero and his polar bear friend, joined by established comics veterans like Brian Augustyn (BATMAN: GOTHAM BY GASLIGHT), Tom Peyer (HOURMAN), Art Thibert (THE NEW 52: FUTURES END), and James Ritchey III (THE GREEN LAMA). The book also features fresh talent such as Armand Villavert (GLADSTONE'S SCHOOL FOR WORLD CONQUERORS), John Derrick West (IMAGINARY DRUGS). This volume collects UNGROUNDED #1-8 and features an afterword by Sequart founder Dr. Julian Darius.
Programming Interactivity
Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736
Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736
Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Using SVG with CSS3 and HTML5
Author: Amelia Bellamy-Royds
Publisher: "O'Reilly Media, Inc."
ISBN: 1491921943
Category : Computers
Languages : en
Pages : 844
Book Description
Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format’s potential on the web. With this practical guide, you’ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation. Divided into five parts, this book includes: SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied SVG as an application: Make your graphic more accessible to humans and computers, and learn how to make it interactive or animated
Publisher: "O'Reilly Media, Inc."
ISBN: 1491921943
Category : Computers
Languages : en
Pages : 844
Book Description
Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format’s potential on the web. With this practical guide, you’ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation. Divided into five parts, this book includes: SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied SVG as an application: Make your graphic more accessible to humans and computers, and learn how to make it interactive or animated
The Book of GIMP
Author: Olivier Lecarme
Publisher: No Starch Press
ISBN: 1593275013
Category : Computers
Languages : en
Pages : 679
Book Description
GIMP is a free alternative to Adobe Photoshop with tons of professional-grade features. But with so many powerful tools and menu options, GIMP can be difficult to master. Whether you're struggling to get started or trying to master some of GIMP's more complex features, you'll find the answers you're looking for in The Book of GIMP. The tutorials in the first half of the book walk you through essential GIMP skills, like resizing and cropping images, touching up spots and scratches, and customizing your work area. Illustrated, step-by-step instructions show you how to: –Improve the lighting and composition of images –Remove distortions and noise to make old and damaged photos look like new –Create stunning panoramas and digital collages using a series of photos –Make, edit, and export custom textures, logos, and animated GIFs –Work with selections, channels, and masks to edit images like a pro –Create colorful digital art, layer by layer The book's second half offers a comprehensive reference to GIMP's many features, including color balancing, masks, filters, and plug-ins. You'll find tools described in unparalleled detail, with coverage of nearly every option and parameter. With illustrated tutorials and detailed references, The Book of GIMP is sure to become your one-stop guide to just about everything GIMP.
Publisher: No Starch Press
ISBN: 1593275013
Category : Computers
Languages : en
Pages : 679
Book Description
GIMP is a free alternative to Adobe Photoshop with tons of professional-grade features. But with so many powerful tools and menu options, GIMP can be difficult to master. Whether you're struggling to get started or trying to master some of GIMP's more complex features, you'll find the answers you're looking for in The Book of GIMP. The tutorials in the first half of the book walk you through essential GIMP skills, like resizing and cropping images, touching up spots and scratches, and customizing your work area. Illustrated, step-by-step instructions show you how to: –Improve the lighting and composition of images –Remove distortions and noise to make old and damaged photos look like new –Create stunning panoramas and digital collages using a series of photos –Make, edit, and export custom textures, logos, and animated GIFs –Work with selections, channels, and masks to edit images like a pro –Create colorful digital art, layer by layer The book's second half offers a comprehensive reference to GIMP's many features, including color balancing, masks, filters, and plug-ins. You'll find tools described in unparalleled detail, with coverage of nearly every option and parameter. With illustrated tutorials and detailed references, The Book of GIMP is sure to become your one-stop guide to just about everything GIMP.