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Author: Robert P. Madison Publisher: ISBN: 9780578437453 Category : Languages : en Pages : 288
Book Description
Designing Victory tracks Madison from his native Cleveland and several points further south in his extraordinary journey to a first-class education in domestic and international institutions. One prize at the end of Madison's struggles was an opportunity to collaborate with and learn from virtually every one of the twentieth century's most storied architects, including Le Corbusier, Philip Johnson, Walter Gropius, and I.M. Pei. Among Madison's signature design achievements are the U.S. Embassy in Dakar, Senegal, the Engineering & Nuclear Facility at Tuskegee Institute, and the Rock & Roll Hall of Fame.Designing Victory also recounts Madison's adventures in love and war-he's a Buffalo Soldier and a Purple Heart medal awardee-and explores his rise to become a cultural and civic leader in Cleveland. Designing Victory tells the tale of a talented, courageous man who learned early on how to win the long game and become one of the most celebrated living architects by refusing to listen to those who told him that a black architect would starve.
Author: Robert P. Madison Publisher: ISBN: 9780578437453 Category : Languages : en Pages : 288
Book Description
Designing Victory tracks Madison from his native Cleveland and several points further south in his extraordinary journey to a first-class education in domestic and international institutions. One prize at the end of Madison's struggles was an opportunity to collaborate with and learn from virtually every one of the twentieth century's most storied architects, including Le Corbusier, Philip Johnson, Walter Gropius, and I.M. Pei. Among Madison's signature design achievements are the U.S. Embassy in Dakar, Senegal, the Engineering & Nuclear Facility at Tuskegee Institute, and the Rock & Roll Hall of Fame.Designing Victory also recounts Madison's adventures in love and war-he's a Buffalo Soldier and a Purple Heart medal awardee-and explores his rise to become a cultural and civic leader in Cleveland. Designing Victory tells the tale of a talented, courageous man who learned early on how to win the long game and become one of the most celebrated living architects by refusing to listen to those who told him that a black architect would starve.
Author: David Sirlin Publisher: Lulu.com ISBN: 1411666798 Category : Games & Activities Languages : en Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Author: April Philips Publisher: John Wiley & Sons ISBN: 1118073835 Category : Architecture Languages : en Pages : 294
Book Description
A comprehensive overview of edible landscapes—complete with more than 300 full-color photos and illustrations Designing Urban Agriculture is about the intersection of ecology, design, and community. Showcasing projects and designers from around the world who are forging new paths to the sustainable city through urban agriculture landscapes, it creates a dialogue on the ways to invite food back into the city and pave a path to healthier communities and environments. This full-color guide begins with a foundation of ecological principles and the idea that the food shed is part of a city's urban systems network. It outlines a design process based on systems thinking and developed for a lifecycle or regenerative-based approach. It also presents strategies, tools, and guidelines that enable informed decisions on planning, designing, budgeting, constructing, maintaining, marketing, and increasing the sustainability of this re-invented cityscape. Case studies demonstrate the environmental, economic, and social value of these landscapes and reveal paths to a greener and healthier urban environment. This unique and indispensable guide: Details how to plan, design, fund, construct, and leverage the sustainability aspects of the edible landscape typology Covers over a dozen typologies including community gardens, urban farms, edible estates, green roofs and vertical walls, edible school yards, seed to table, food landscapes within parks, plazas, streetscapes and green infrastructure systems and more Explains how to design regenerative edible landscapes that benefit both community and ecology and explores the connections between food, policy, and planning that promote viable food shed systems for more resilient communities Examines the integration of management, maintenance, and operations issues Reveals how to create a business model enterprise that addresses a lifecycle approach
Author: Tynan Sylvester Publisher: O'Reilly Media ISBN: 1449338038 Category : Computers Languages : en Pages : 415
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design
Author: Jenny Hval Publisher: Verso Books ISBN: 178663385X Category : Fiction Languages : en Pages : 119
Book Description
Jo is in a strange new country for university and having a more peculiar time than most. In a house with no walls, shared with a woman who has no boundaries, she finds her strange home coming to life in unimaginable ways. Jo's sensitivity and all her senses become increasingly heightened and fraught, as the lines between bodies and plants, dreaming and wakefulness, blur and mesh. This debut novel from critically acclaimed artist and musician Jenny Hval presents a heady and hyper-sensual portrayal of sexual awakening and queer desire.
Author: Sari Gilbert Publisher: CRC Press ISBN: 1317931424 Category : Computers Languages : en Pages : 350
Book Description
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes: Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice
Author: Drew Davidson Publisher: Lulu.com ISBN: 1257870602 Category : Education Languages : en Pages : 207
Book Description
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.
Author: Kjetil Fallan Publisher: Berghahn Books ISBN: 1785331558 Category : Art Languages : en Pages : 296
Book Description
From consumer products to architecture to advertising to digital technology, design is an undeniably global phenomenon. Yet despite their professed transnational perspective, historical studies of design have all too often succumbed to a bias toward Western, industrialized nations. This diverse but rigorously curated collection recalibrates our understanding of design history, reassessing regional and national cultures while situating them within an international context. Here, contributors from five continents offer nuanced studies that range from South Africa to the Czech Republic, all the while sensitive to the complexities of local variation and the role of nation-states in identity construction.