Author: Lisa Lopuck
Publisher: Addison-Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 174
Book Description
If you're interested in being part of the booming field of multimedia, this beautifully illustrated volume shows you how. Its concept-to-product approach is highly visual: with stunning, full-color samples of actual multimedia projects. Title structure, user interface, software dynamics, and many other factors that affect design decisions are explained in detail.
Designing Multimedia
Author: Lisa Lopuck
Publisher: Addison-Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 174
Book Description
If you're interested in being part of the booming field of multimedia, this beautifully illustrated volume shows you how. Its concept-to-product approach is highly visual: with stunning, full-color samples of actual multimedia projects. Title structure, user interface, software dynamics, and many other factors that affect design decisions are explained in detail.
Publisher: Addison-Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 174
Book Description
If you're interested in being part of the booming field of multimedia, this beautifully illustrated volume shows you how. Its concept-to-product approach is highly visual: with stunning, full-color samples of actual multimedia projects. Title structure, user interface, software dynamics, and many other factors that affect design decisions are explained in detail.
HTML5 Multimedia
Author: Ian Devlin
Publisher: Peachpit Press
ISBN: 0321793935
Category : Computers
Languages : en
Pages : 288
Book Description
A guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features.
Publisher: Peachpit Press
ISBN: 0321793935
Category : Computers
Languages : en
Pages : 288
Book Description
A guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features.
Multimedia Design and Production for Students and Teachers
Author: Edward L. Counts
Publisher: Allyn & Bacon
ISBN: 9780205343874
Category : Computer animation
Languages : en
Pages : 0
Book Description
This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.
Publisher: Allyn & Bacon
ISBN: 9780205343874
Category : Computer animation
Languages : en
Pages : 0
Book Description
This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.
Multimedia-based Instructional Design
Author: William W. Lee
Publisher: John Wiley & Sons
ISBN: 0787973440
Category : Business & Economics
Languages : en
Pages : 478
Book Description
Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.
Publisher: John Wiley & Sons
ISBN: 0787973440
Category : Business & Economics
Languages : en
Pages : 478
Book Description
Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.
Design for Multimedia Learning
Author: Tom Boyle
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 270
Book Description
Tom Boyle explains how the usefulness of multimedia will enhance learning, education and teaching only if the essentials of good design are understood by those making products for this growing market.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 270
Book Description
Tom Boyle explains how the usefulness of multimedia will enhance learning, education and teaching only if the essentials of good design are understood by those making products for this growing market.
Getting Started Multimedia Design
Author: Gary Olsen
Publisher: Adams Media
ISBN: 9780891347163
Category : Multimedia systems
Languages : en
Pages : 0
Book Description
Olsen, a media designer specializing in the development of interactive CD-ROMs, covers everything from how to choose hardware and software to developing a multimedia concept from start to finish. Topics include the differences in design principles from print design; how to find a complete team of programmers, musicians and writers; how to organize information for an interactive program with multiple screens and navigation buttons; how to add music, sound and video; the need for an alpha prototype; and the best ways to reproduce, package, and price the design. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher: Adams Media
ISBN: 9780891347163
Category : Multimedia systems
Languages : en
Pages : 0
Book Description
Olsen, a media designer specializing in the development of interactive CD-ROMs, covers everything from how to choose hardware and software to developing a multimedia concept from start to finish. Topics include the differences in design principles from print design; how to find a complete team of programmers, musicians and writers; how to organize information for an interactive program with multiple screens and navigation buttons; how to add music, sound and video; the need for an alpha prototype; and the best ways to reproduce, package, and price the design. Annotation copyrighted by Book News, Inc., Portland, OR
Designing and Developing Multimedia
Author: Larry Elin
Publisher: Allyn & Bacon
ISBN: 9780205314270
Category : Multimedia systems
Languages : en
Pages : 0
Book Description
The new media industry needs the producer who manages, the director with creative vision, and the writer who documents the development process. This comprehensive book is a practical, skills-oriented book for the producer, director, and writer of multimedia. It provides readers with a sound grounding in the concepts of interactive design, and then takes them through the step-by-step process of developing the multimedia product. Written with a professional orientation, this book teaches readers how to create multimedia faster, better, and less expensively. It also can act as a procedure manual for the reader's company. Topics include: Interactive, non-linear, multimedia design; the development process; games and educational products. For any multimedia professional, in particular CD-ROM developers and publishers.
Publisher: Allyn & Bacon
ISBN: 9780205314270
Category : Multimedia systems
Languages : en
Pages : 0
Book Description
The new media industry needs the producer who manages, the director with creative vision, and the writer who documents the development process. This comprehensive book is a practical, skills-oriented book for the producer, director, and writer of multimedia. It provides readers with a sound grounding in the concepts of interactive design, and then takes them through the step-by-step process of developing the multimedia product. Written with a professional orientation, this book teaches readers how to create multimedia faster, better, and less expensively. It also can act as a procedure manual for the reader's company. Topics include: Interactive, non-linear, multimedia design; the development process; games and educational products. For any multimedia professional, in particular CD-ROM developers and publishers.
Designing Multimedia
Author: Diane Mary Gayeski
Publisher: Future Systems, Incorporated
ISBN:
Category : Performing Arts
Languages : en
Pages : 250
Book Description
Teaches the design of computer-based-training interactive information systems, and videodiscs.
Publisher: Future Systems, Incorporated
ISBN:
Category : Performing Arts
Languages : en
Pages : 250
Book Description
Teaches the design of computer-based-training interactive information systems, and videodiscs.
Multimedia Learning
Author: Richard E. Mayer
Publisher: Cambridge University Press
ISBN: 0521514126
Category : Computers
Languages : en
Pages : 321
Book Description
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Publisher: Cambridge University Press
ISBN: 0521514126
Category : Computers
Languages : en
Pages : 321
Book Description
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Multimedia and Virtual Reality
Author: Alistair Sutcliffe
Publisher: Psychology Press
ISBN: 1135644365
Category : Computers
Languages : en
Pages : 374
Book Description
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
Publisher: Psychology Press
ISBN: 1135644365
Category : Computers
Languages : en
Pages : 374
Book Description
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.