Author: Jack D. Stoops
Publisher:
ISBN:
Category : Design
Languages : en
Pages : 200
Book Description
Design Dialogue
Author: Jack D. Stoops
Publisher:
ISBN:
Category : Design
Languages : en
Pages : 200
Book Description
Publisher:
ISBN:
Category : Design
Languages : en
Pages : 200
Book Description
Fresh Dialogue 6 - Friendly Fire
Author: American Institute of Graphic Arts
Publisher: Princeton Architectural Press
ISBN: 9781568985824
Category : Design
Languages : en
Pages : 134
Book Description
Fresh Dialogue 6: Friendly Fire inaugurates a bold new direction for this popular series of roundtable discussions by emerging designers. The new design is leaner and meanermore like a manifesto than a catalogand ready to inspire. The 62 is a Brooklyn-based design and art collective that works with designers, artists, and social and not-for-profit organizations on projects that involve a vision of sustainable culture within a contemporary urban environment. Crye Associates design, engineer, and fabricate everything from light switches and handheld PCs to handgun components and GP racing motorcycles. As lead contractors on the U.S. military's Project Scorpion they are reinventing everything worn or carried by asoldier. In Fresh Dialogue 6, The 62 and Crye Associates discuss their similarities and differences with special emphasis on the large gray area in between.
Publisher: Princeton Architectural Press
ISBN: 9781568985824
Category : Design
Languages : en
Pages : 134
Book Description
Fresh Dialogue 6: Friendly Fire inaugurates a bold new direction for this popular series of roundtable discussions by emerging designers. The new design is leaner and meanermore like a manifesto than a catalogand ready to inspire. The 62 is a Brooklyn-based design and art collective that works with designers, artists, and social and not-for-profit organizations on projects that involve a vision of sustainable culture within a contemporary urban environment. Crye Associates design, engineer, and fabricate everything from light switches and handheld PCs to handgun components and GP racing motorcycles. As lead contractors on the U.S. military's Project Scorpion they are reinventing everything worn or carried by asoldier. In Fresh Dialogue 6, The 62 and Crye Associates discuss their similarities and differences with special emphasis on the large gray area in between.
Design Dialogue: Jews, Culture and Viennesse Modernism
Author: Elana Shapira
Publisher: Böhlau Wien
ISBN: 3205206371
Category : Art
Languages : en
Pages : 477
Book Description
The Design Dialogue anthology is a remarkable exploration of the decisive role of Jewish patrons, professionals, architects, designers and authors in shaping modern Viennese architecture, design, and material culture. Leading cultural historians, museum curators, art historians, and architects present cutting edge research examining how famous and less known protagonists created new cultural languages, identifications and networks, engaged in social debates, and contributed to the cultural renewal of Vienna, a major capital in Central Europe, between 1800 and 1938.
Publisher: Böhlau Wien
ISBN: 3205206371
Category : Art
Languages : en
Pages : 477
Book Description
The Design Dialogue anthology is a remarkable exploration of the decisive role of Jewish patrons, professionals, architects, designers and authors in shaping modern Viennese architecture, design, and material culture. Leading cultural historians, museum curators, art historians, and architects present cutting edge research examining how famous and less known protagonists created new cultural languages, identifications and networks, engaged in social debates, and contributed to the cultural renewal of Vienna, a major capital in Central Europe, between 1800 and 1938.
"Dialog"
Author: Ken Carbone
Publisher:
ISBN: 9781938461026
Category : Design
Languages : en
Pages : 0
Book Description
This book showcases the work of design agency, the Carbone Smolan Agency.
Publisher:
ISBN: 9781938461026
Category : Design
Languages : en
Pages : 0
Book Description
This book showcases the work of design agency, the Carbone Smolan Agency.
Dialogue as a Collective Means of Design Conversation
Author: Patrick M. Jenlink
Publisher: Springer Science & Business Media
ISBN: 0387758437
Category : Social Science
Languages : en
Pages : 381
Book Description
This is the second volume to offer a cross-disciplinary approach to examining dialogue as a communicative medium. It explores different modes of conversation and the application of design conversation within and across various types of human experiences. Coverage examines design conversation from philosophical, cultural, spiritual, and historical perspectives. It also explores philosophical and theoretical perspectives as well as methodological ideas related to conversation.
Publisher: Springer Science & Business Media
ISBN: 0387758437
Category : Social Science
Languages : en
Pages : 381
Book Description
This is the second volume to offer a cross-disciplinary approach to examining dialogue as a communicative medium. It explores different modes of conversation and the application of design conversation within and across various types of human experiences. Coverage examines design conversation from philosophical, cultural, spiritual, and historical perspectives. It also explores philosophical and theoretical perspectives as well as methodological ideas related to conversation.
Fresh Dialogue One
Author: Nicholas Blechman
Publisher: Princeton Architectural Press
ISBN: 9781568982236
Category : Architecture
Languages : en
Pages : 148
Book Description
Program sponsored by the American Institute of Graphic Arts, New York Chapter and held annually since 1984.
Publisher: Princeton Architectural Press
ISBN: 9781568982236
Category : Architecture
Languages : en
Pages : 148
Book Description
Program sponsored by the American Institute of Graphic Arts, New York Chapter and held annually since 1984.
We Are Not Users
Author: Eswaran Subrahmanian
Publisher: MIT Press
ISBN: 0262356481
Category : Design
Languages : en
Pages : 196
Book Description
A call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. We live in a material world of designed artifacts, both digital and analog. We think of ourselves as users; the platforms, devices, or objects provide a service that we can use. But is this really the case? We Are Not Users argues that people cannot be reduced to the entity called “user”; we are not homogenous but diverse. That buzz of dissonance that we hear reflects the difficulty of condensing our diversity into “one size fits all.” This book proposes that a new understanding of design could resolve that dissonance, and issues a call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. The authors envision designing as a dialogue, simultaneously about the individual and the social—an act enriched by diversity of both disciplines and perspectives. The book presents the building blocks of a language that can conceive designing in all its richness, with relevance for both theory and practice. It introduces a theoretical model, terminology, examples, and a framework for bringing together the social, cultural, and political aspects of designing. It will be essential reading for design theorists and for designers in areas ranging from architecture to software design and policymaking.
Publisher: MIT Press
ISBN: 0262356481
Category : Design
Languages : en
Pages : 196
Book Description
A call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. We live in a material world of designed artifacts, both digital and analog. We think of ourselves as users; the platforms, devices, or objects provide a service that we can use. But is this really the case? We Are Not Users argues that people cannot be reduced to the entity called “user”; we are not homogenous but diverse. That buzz of dissonance that we hear reflects the difficulty of condensing our diversity into “one size fits all.” This book proposes that a new understanding of design could resolve that dissonance, and issues a call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. The authors envision designing as a dialogue, simultaneously about the individual and the social—an act enriched by diversity of both disciplines and perspectives. The book presents the building blocks of a language that can conceive designing in all its richness, with relevance for both theory and practice. It introduces a theoretical model, terminology, examples, and a framework for bringing together the social, cultural, and political aspects of designing. It will be essential reading for design theorists and for designers in areas ranging from architecture to software design and policymaking.
Experience-centered Design
Author: Peter Wright
Publisher: Morgan & Claypool Publishers
ISBN: 1608450449
Category : Computers
Languages : en
Pages : 124
Book Description
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology.
Publisher: Morgan & Claypool Publishers
ISBN: 1608450449
Category : Computers
Languages : en
Pages : 124
Book Description
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology.
Dialogue Editing for Motion Pictures
Author: John Purcell
Publisher: Taylor & Francis
ISBN: 1135040605
Category : Performing Arts
Languages : en
Pages : 448
Book Description
Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box" Fresh approaches to working with digital video and to moving projects from one workstation to another An insider’s analysis of what happens on the set, and how that affects the dialogue editor Discussions about the interweaving histories of film sound technology and film storytelling Eye-opening tips, tricks, and insights from film professionals around the globe A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book Don’t allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell’s all-inclusive guide to this essential yet invisible art.
Publisher: Taylor & Francis
ISBN: 1135040605
Category : Performing Arts
Languages : en
Pages : 448
Book Description
Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box" Fresh approaches to working with digital video and to moving projects from one workstation to another An insider’s analysis of what happens on the set, and how that affects the dialogue editor Discussions about the interweaving histories of film sound technology and film storytelling Eye-opening tips, tricks, and insights from film professionals around the globe A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book Don’t allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell’s all-inclusive guide to this essential yet invisible art.
Designing from Both Sides of the Screen
Author: Ellen Isaacs
Publisher: Sams Publishing
ISBN: 9780672321511
Category : Computers
Languages : en
Pages : 356
Book Description
Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals. The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.
Publisher: Sams Publishing
ISBN: 9780672321511
Category : Computers
Languages : en
Pages : 356
Book Description
Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals. The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.