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HCI International 2021 - Late Breaking Posters

HCI International 2021 - Late Breaking Posters PDF Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3030901793
Category : Computers
Languages : en
Pages : 599

Book Description
This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.

HCI International 2021 - Late Breaking Posters

HCI International 2021 - Late Breaking Posters PDF Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3030901793
Category : Computers
Languages : en
Pages : 599

Book Description
This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.

Proceedings of the 18th Latin American Conference on Learning Technologies (LACLO 2023)

Proceedings of the 18th Latin American Conference on Learning Technologies (LACLO 2023) PDF Author: Santiago Berrezueta
Publisher: Springer Nature
ISBN: 9819973538
Category : Education
Languages : en
Pages : 504

Book Description
The proceedings of the 18th edition of Latin American Conference on Learning Technologies (LACLO) demonstrates the developments in the research of learning science, learning resources, challenges and solutions. This Proceedings book showcases a collection of quality articles that explores and discusses trending topics in education in the upcoming years. This book serves as a valuable instrument and source of information on the recent advances in educational technology

Desarrollo Curricular de la Loe: Las Competencias BÁsicas Y Su Tratamiento en la EducaciÓn FÍsica en Primaria

Desarrollo Curricular de la Loe: Las Competencias BÁsicas Y Su Tratamiento en la EducaciÓn FÍsica en Primaria PDF Author: Miguel Mara Varela Pereira
Publisher: Lulu.com
ISBN: 1847534295
Category : Education
Languages : en
Pages : 70

Book Description
La implicacion de las competencias basicas en la Educacion Fisica en Primaria a raiz de la LOE.

The International Science and Evidence Based Education (ISEE) Assessment

The International Science and Evidence Based Education (ISEE) Assessment PDF Author: UNESCO MGIEP
Publisher: UNESCO MGIEP
ISBN: 9391756042
Category : Education
Languages : en
Pages : 1838

Book Description
The International Science and Evidence Based Education (ISEE) Assessment is an initiative of the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), and is its contribution to the Futures of Education process launched by UNESCO Paris in September 2019. In order to contribute to re-envisioning the future of education with a science and evidence based report, UNESCO MGIEP embarked on the first-ever large-scale assessment of knowledge of education.

Developing skills in computer security through Learning's Evaluative Objects

Developing skills in computer security through Learning's Evaluative Objects PDF Author: Dougglas Hurtado Carmona
Publisher: Lulu.com
ISBN: 1471657868
Category : Technology & Engineering
Languages : en
Pages : 49

Book Description
This study describes a special type of learning objects, called Learning's Evaluative Objects (LEO), whose fundamental role is to assess the competencies and skills acquired through different learning options. This project aims to analyze the use of Learning's Evaluative Objects in the evaluation of skills development the area of Computer security in higher education students, as well as related aspects. Also, this project plans to student motivation through Learning's Evaluative Objects, seeking to develop their own skills, which enable them unusual creative solutions in the Computer Security area. This analysis of the results, will allow academics, and especially teachers, to show the advantages of the use of Learning's Evaluative Objects, to integrate this component to your educational culture in order to motivate the students' creativity, thinking about their professional development.

Education and Technology in Sciences

Education and Technology in Sciences PDF Author: Klinge Orlando Villalba-Condori
Publisher: Springer Nature
ISBN: 3030453448
Category : Computers
Languages : en
Pages : 186

Book Description
This book constitutes the refereed proceedings of the First International Congress on Education and Technology in Sciences, CISETC 2019, held in Arequipa, Peru, in December 2019. The 12 full papers presented in the volume were carefully reviewed and selected from 96 submissions. The papers are focused on the two main topics: pedagogical practice in the sciences, focused specificaly on science education; and complementary aspects of science teaching, which considers all the elements that can contribute to science education.

Perspectives and Trends in Education and Technology

Perspectives and Trends in Education and Technology PDF Author: Anabela Mesquita
Publisher: Springer Nature
ISBN: 9811650632
Category : Technology & Engineering
Languages : en
Pages : 1003

Book Description
This book presents high-quality, peer-reviewed papers from the International Conference in Information Technology & Education (ICITED 2021), to be held at the ESPM – Higher School of Advertising and Marketing, Sao Paulo, Brazil, between the 15th and the 17th of July 2021. The book covers a specific field of knowledge. This intends to cover not only two fields of knowledge – Education and Technology – but also the interaction among them and the impact/result in the job market and organizations. It covers the research and pedagogic component of Education and Information Technologies but also the connection with society, addressing the three pillars of higher education. The book addresses impact of pandemic on education and use of technology in education. Finally, it also encourages companies to present their professional cases which is discussed. These can constitute real examples of how companies are overcoming their challenges with the uncertainty of the market.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Kristian Kiili
Publisher: Springer Nature
ISBN: 3031221249
Category : Computers
Languages : en
Pages : 356

Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.

Desarrollando habilidades en Seguridad Informática por medio de Objetos Evaluativos del Aprendizaje

Desarrollando habilidades en Seguridad Informática por medio de Objetos Evaluativos del Aprendizaje PDF Author: Dougglas Hurtado Carmona
Publisher: Lulu.com
ISBN: 1471657604
Category : Technology & Engineering
Languages : es
Pages : 48

Book Description
En el presente trabajo se describe un tipo especial de objetos de aprendizaje, denominados Objetos Evaluativos del Aprendizaje (OEA), cuya función fundamental es la de evaluar las competencias y habilidades adquiridas a través de diferentes opciones de aprendizaje. Simplificadamente, primero, se detalla la estructura y funcionalidades de los objetos evaluativos del aprendizaje, y en segundo, se analizan los resultados obtenidos al utilizar un objeto evaluativo del aprendizaje en el área de la Seguridad Informática. El presente proyecto pretende analizar la utilización de los objetos evaluativos del aprendizaje en la evaluación del desarrollo de habilidades el área de la seguridad informática en los estudiantes de educación superior, así como también sus aspectos asociados.

Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation

Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation PDF Author: Lorenzo Cevallos-Torres
Publisher: Springer
ISBN: 3030133931
Category : Technology & Engineering
Languages : en
Pages : 144

Book Description
This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models. It presents various methodologies used in teaching, the goal being to solve real-life problems by creating simulation models and probability distributions that allow correlations to be drawn between a real model and a simulated model. Moreover, the book demonstrates the role of simulation in decision-making processes connected to teaching and learning.