Author: Tom Waltz
Publisher:
ISBN: 9781613772003
Category : Horror tales
Languages : en
Pages : 0
Book Description
The first-ever comic book based on Capcom's mega-popular zombie survival game series! Bridging the gap between Dead Rising and Dead Rising: Case Zero, fans will finally learn what happens to Frank West, Chuck Greene, Rebecca Chang, and other popular Dead Rising characters during the fateful Las Vegas outbreak!
Dead Rising
Author: Tom Waltz
Publisher:
ISBN: 9781613772003
Category : Horror tales
Languages : en
Pages : 0
Book Description
The first-ever comic book based on Capcom's mega-popular zombie survival game series! Bridging the gap between Dead Rising and Dead Rising: Case Zero, fans will finally learn what happens to Frank West, Chuck Greene, Rebecca Chang, and other popular Dead Rising characters during the fateful Las Vegas outbreak!
Publisher:
ISBN: 9781613772003
Category : Horror tales
Languages : en
Pages : 0
Book Description
The first-ever comic book based on Capcom's mega-popular zombie survival game series! Bridging the gap between Dead Rising and Dead Rising: Case Zero, fans will finally learn what happens to Frank West, Chuck Greene, Rebecca Chang, and other popular Dead Rising characters during the fateful Las Vegas outbreak!
Zombies, Consumption, and Satire in Capcom’s Dead Rising
Author: Connor Jackson
Publisher: Taylor & Francis
ISBN: 1040268188
Category : Social Science
Languages : en
Pages : 129
Book Description
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
Publisher: Taylor & Francis
ISBN: 1040268188
Category : Social Science
Languages : en
Pages : 129
Book Description
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
Dead Rising 2
Author: Dan Noel
Publisher: BradyGames
ISBN: 9780744013511
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGames' Dead Rising 2: Off the Record Official Strategy Guide includes the following: FRANK IS BACK ON THE CASE! The original Dead Rising® hero is back to get his biggest scoop yet--uncovering the origins of the Fortune City outbreak. To get his big story he'll have to battle some truly twisted enemies, take some insane photos, build outrageous weapons, and explore new areas in this brand new adventure. Solving the Case - Use this guide to take you day by day through all of the cases and side quests that Frank must solve to get to the bottom of the Fortune City outbreak. Fortune City Directory- Detailed maps for every section of Fortune City, including the brand new alien themed Uranus Zone amusement Park to help you plan your routes, gather supplies, save innocents, and attack its lifeless denizens. Playing in the Sandbox - Full coverage of the Sandbox Mode, including all of unlock criteria, grades, and challenges. Full Collectible Coverage - Learn the recipes for healthy drinks, the items to combine to create unique weapons, the stickers to photograph, the magazines to collect, and the parts to find to customize your ride in our handy reference section.
Publisher: BradyGames
ISBN: 9780744013511
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGames' Dead Rising 2: Off the Record Official Strategy Guide includes the following: FRANK IS BACK ON THE CASE! The original Dead Rising® hero is back to get his biggest scoop yet--uncovering the origins of the Fortune City outbreak. To get his big story he'll have to battle some truly twisted enemies, take some insane photos, build outrageous weapons, and explore new areas in this brand new adventure. Solving the Case - Use this guide to take you day by day through all of the cases and side quests that Frank must solve to get to the bottom of the Fortune City outbreak. Fortune City Directory- Detailed maps for every section of Fortune City, including the brand new alien themed Uranus Zone amusement Park to help you plan your routes, gather supplies, save innocents, and attack its lifeless denizens. Playing in the Sandbox - Full coverage of the Sandbox Mode, including all of unlock criteria, grades, and challenges. Full Collectible Coverage - Learn the recipes for healthy drinks, the items to combine to create unique weapons, the stickers to photograph, the magazines to collect, and the parts to find to customize your ride in our handy reference section.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Horror Video Games
Author: Bernard Perron
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Encyclopedia of the Zombie
Author: June Michele Pulliam
Publisher: Bloomsbury Publishing USA
ISBN: 1440803897
Category : Social Science
Languages : en
Pages : 400
Book Description
A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.
Publisher: Bloomsbury Publishing USA
ISBN: 1440803897
Category : Social Science
Languages : en
Pages : 400
Book Description
A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.
The Rising Dead
Author: Devan Sagliani
Publisher: Crossroad Press
ISBN:
Category : Fiction
Languages : en
Pages : 290
Book Description
Chaos breaks out when a virulent new strain of biological warfare is unwittingly released into the general population, causing all who are infected with it to turn into flesh-hungry monsters driven by a hive mind that yearns to feed. Gunner, a paranoid war veteran and the head of security at the Biotech lab where the designer virus was created, knew this day would eventually come. That's why he spent nearly every day since his return from Iraq preparing for the end of the world. It's up to him to save the residents of Thunderdome, a run-down apartment complex in Northern Las Vegas. Max hosts a live show as Asphyxia Stardust, a semi-nude cosplayer with a love of all things horror, is hosting the city's first ZombieCon. Travis is a computer nerd / borderline stalker obsessed with zombies and Gemma, a misunderstood party girl everyone thinks is a tease. His roommate Parker is a star athlete gone bad who spends his days partying and chasing skirts. Holt is a stereotypical frat boy who finds new meaning in the apocalypse as a warrior for God with a crowbar sent to kill demons from the pit of hell. Together this unlikely band of college students and burnouts fight their way through a zombie horde in search of somewhere safe to take refuge, encountering every horror imaginable along the way. Is this an inescapable global pandemic or can they find a safe zone outside of Sin City and away from the endless sea of rotting monsters with razor sharp teeth trying to infect and kill them?
Publisher: Crossroad Press
ISBN:
Category : Fiction
Languages : en
Pages : 290
Book Description
Chaos breaks out when a virulent new strain of biological warfare is unwittingly released into the general population, causing all who are infected with it to turn into flesh-hungry monsters driven by a hive mind that yearns to feed. Gunner, a paranoid war veteran and the head of security at the Biotech lab where the designer virus was created, knew this day would eventually come. That's why he spent nearly every day since his return from Iraq preparing for the end of the world. It's up to him to save the residents of Thunderdome, a run-down apartment complex in Northern Las Vegas. Max hosts a live show as Asphyxia Stardust, a semi-nude cosplayer with a love of all things horror, is hosting the city's first ZombieCon. Travis is a computer nerd / borderline stalker obsessed with zombies and Gemma, a misunderstood party girl everyone thinks is a tease. His roommate Parker is a star athlete gone bad who spends his days partying and chasing skirts. Holt is a stereotypical frat boy who finds new meaning in the apocalypse as a warrior for God with a crowbar sent to kill demons from the pit of hell. Together this unlikely band of college students and burnouts fight their way through a zombie horde in search of somewhere safe to take refuge, encountering every horror imaginable along the way. Is this an inescapable global pandemic or can they find a safe zone outside of Sin City and away from the endless sea of rotting monsters with razor sharp teeth trying to infect and kill them?
Tropical Gothic in Literature and Culture
Author: Justin D. Edwards
Publisher: Routledge
ISBN: 1317425782
Category : Literary Criticism
Languages : en
Pages : 275
Book Description
Tropical Gothic examines Gothic within a specific geographical area of ‘the South’ of the Americas. In so doing, we structure the book around geographical coordinates (from North to South) and move between various national traditions of the gothic (Mexico, Argentina, Brazil, etc) alongside regional manifestations of the Gothic (the US south and the Caribbean) as well as transnational movements of the Gothic within the Americas. The reflections on national traditions of the Gothic in this volume add to the critical body of literature on specific languages or particular nations, such as Scottish Gothic, American Gothic, Canadian Gothic, German Gothic, Kiwi Gothic, etc. This is significant because, while the Southern Gothic in the US has been thoroughly explored, there is a gap in the critical literature about the Gothic in the larger context of region of ‘the South’ in the Americas. This volume does not pretend to be a comprehensive examination of tropical Gothic in the Americas; rather, it pinpoints a variety of locations where this form of the Gothic emerges. In so doing, the transnational interventions of the Gothic in this book read the flows of Gothic forms across borders and geographical regions to tease out the complexities of Gothic cultural production within cultural and linguistic translations. Tropical Gothic includes, but is by no means limited to, a reflection on a region where European colonial powers fought intensively against indigenous populations and against each other for control of land and resources. In other cases, the vast populations of African slaves were transported, endowing these regions with a cultural inheritance that all the nations involved are still trying to comprehend. The volume reflects on how these histories influence the Gothic in this region.
Publisher: Routledge
ISBN: 1317425782
Category : Literary Criticism
Languages : en
Pages : 275
Book Description
Tropical Gothic examines Gothic within a specific geographical area of ‘the South’ of the Americas. In so doing, we structure the book around geographical coordinates (from North to South) and move between various national traditions of the gothic (Mexico, Argentina, Brazil, etc) alongside regional manifestations of the Gothic (the US south and the Caribbean) as well as transnational movements of the Gothic within the Americas. The reflections on national traditions of the Gothic in this volume add to the critical body of literature on specific languages or particular nations, such as Scottish Gothic, American Gothic, Canadian Gothic, German Gothic, Kiwi Gothic, etc. This is significant because, while the Southern Gothic in the US has been thoroughly explored, there is a gap in the critical literature about the Gothic in the larger context of region of ‘the South’ in the Americas. This volume does not pretend to be a comprehensive examination of tropical Gothic in the Americas; rather, it pinpoints a variety of locations where this form of the Gothic emerges. In so doing, the transnational interventions of the Gothic in this book read the flows of Gothic forms across borders and geographical regions to tease out the complexities of Gothic cultural production within cultural and linguistic translations. Tropical Gothic includes, but is by no means limited to, a reflection on a region where European colonial powers fought intensively against indigenous populations and against each other for control of land and resources. In other cases, the vast populations of African slaves were transported, endowing these regions with a cultural inheritance that all the nations involved are still trying to comprehend. The volume reflects on how these histories influence the Gothic in this region.
Red Rising
Author: Pierce Brown
Publisher: Del Rey
ISBN: 0345539796
Category : Fiction
Languages : en
Pages : 414
Book Description
NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dystopian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER
Publisher: Del Rey
ISBN: 0345539796
Category : Fiction
Languages : en
Pages : 414
Book Description
NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dystopian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER
The End of the World
Author: Fantasy Flight
Publisher:
ISBN: 9781633440555
Category : Role playing
Languages : en
Pages : 0
Book Description
Come face to face with the living dead in Zombie Apocalypse, the first book in The End of the World roleplaying line! This roleplaying game offers you the chance to imagine unique adventures, playing as yourself during the tumult of the apocalypse, relying upon your own skills, wits, and talents to survive. Five scenarios each offer a different setting and sub-genre for the rise of the undead. Moreover, each scenario contains sections for both the apocalypse and post-apocalypse, challenging you to navigate the initial panic and forge a new life after the world's ending.
Publisher:
ISBN: 9781633440555
Category : Role playing
Languages : en
Pages : 0
Book Description
Come face to face with the living dead in Zombie Apocalypse, the first book in The End of the World roleplaying line! This roleplaying game offers you the chance to imagine unique adventures, playing as yourself during the tumult of the apocalypse, relying upon your own skills, wits, and talents to survive. Five scenarios each offer a different setting and sub-genre for the rise of the undead. Moreover, each scenario contains sections for both the apocalypse and post-apocalypse, challenging you to navigate the initial panic and forge a new life after the world's ending.